Use TAP_CODE_DELAY
for encoder mapping by default (#18098)
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2 changed files with 18 additions and 4 deletions
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@ -88,6 +88,14 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
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#endif
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```
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Using encoder mapping pumps events through the normal QMK keycode processing pipeline, resulting in a _keydown/keyup_ combination pushed through `process_record_xxxxx()`. To configure the amount of time between the encoder "keyup" and "keydown", you can add the following to your `config.h`:
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```c
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#define ENCODER_MAP_KEY_DELAY 10
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```
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?> By default, the encoder map delay matches the value of `TAP_CODE_DELAY`.
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## Callbacks
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When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`:
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@ -119,7 +127,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
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}
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```
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!> If you return `true`, it will allow the keyboard level code to run as well. Returning `false` will override the keyboard level code, depending on how the keyboard function is set up.
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!> If you return `true`, it will allow the keyboard level code to run as well. Returning `false` will override the keyboard level code, depending on how the keyboard function is set up.
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Layer conditions can also be used with the callback function like the following:
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@ -172,7 +180,7 @@ The A an B lines of the encoders should be wired directly to the MCU, and the C/
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Multiple encoders may share pins so long as each encoder has a distinct pair of pins when the following conditions are met:
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- using detent encoders
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- pads must be high at the detent stability point which is called 'default position' in QMK
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- no more than two encoders sharing a pin can be turned at the same time
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- no more than two encoders sharing a pin can be turned at the same time
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For example you can support two encoders using only 3 pins like this
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```
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@ -185,4 +193,4 @@ You could even support three encoders using only three pins (one per encoder) ho
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#define ENCODERS_PAD_A { B1, B1, B2 }
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#define ENCODERS_PAD_B { B2, B3, B3 }
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```
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Here rotating Encoder 0 `B1 B2` and Encoder 1 `B1 B3` could be interpreted as rotating Encoder 2 `B2 B3` or `B3 B2` depending on the timing. This may still be a useful configuration depending on your use case
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Here rotating Encoder 0 `B1 B2` and Encoder 1 `B1 B3` could be interpreted as rotating Encoder 2 `B2 B3` or `B3 B2` depending on the timing. This may still be a useful configuration depending on your use case
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@ -24,7 +24,8 @@
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#include <string.h>
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#ifndef ENCODER_MAP_KEY_DELAY
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# define ENCODER_MAP_KEY_DELAY 2
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# include "action.h"
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# define ENCODER_MAP_KEY_DELAY TAP_CODE_DELAY
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#endif
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#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
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@ -143,9 +144,14 @@ void encoder_init(void) {
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static void encoder_exec_mapping(uint8_t index, bool clockwise) {
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// The delays below cater for Windows and its wonderful requirements.
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action_exec(clockwise ? ENCODER_CW_EVENT(index, true) : ENCODER_CCW_EVENT(index, true));
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# if ENCODER_MAP_KEY_DELAY > 0
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wait_ms(ENCODER_MAP_KEY_DELAY);
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# endif // ENCODER_MAP_KEY_DELAY > 0
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action_exec(clockwise ? ENCODER_CW_EVENT(index, false) : ENCODER_CCW_EVENT(index, false));
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# if ENCODER_MAP_KEY_DELAY > 0
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wait_ms(ENCODER_MAP_KEY_DELAY);
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# endif // ENCODER_MAP_KEY_DELAY > 0
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}
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#endif // ENCODER_MAP_ENABLE
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