Use TAP_CODE_DELAY for encoder mapping by default (#18098)

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Nick Brassel 2022-08-29 14:53:08 +10:00 committed by GitHub
parent 7ef6c179e4
commit d910e8df77
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2 changed files with 18 additions and 4 deletions

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@ -88,6 +88,14 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
#endif
```
Using encoder mapping pumps events through the normal QMK keycode processing pipeline, resulting in a _keydown/keyup_ combination pushed through `process_record_xxxxx()`. To configure the amount of time between the encoder "keyup" and "keydown", you can add the following to your `config.h`:
```c
#define ENCODER_MAP_KEY_DELAY 10
```
?> By default, the encoder map delay matches the value of `TAP_CODE_DELAY`.
## Callbacks
When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`:

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@ -24,7 +24,8 @@
#include <string.h>
#ifndef ENCODER_MAP_KEY_DELAY
# define ENCODER_MAP_KEY_DELAY 2
# include "action.h"
# define ENCODER_MAP_KEY_DELAY TAP_CODE_DELAY
#endif
#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
@ -143,9 +144,14 @@ void encoder_init(void) {
static void encoder_exec_mapping(uint8_t index, bool clockwise) {
// The delays below cater for Windows and its wonderful requirements.
action_exec(clockwise ? ENCODER_CW_EVENT(index, true) : ENCODER_CCW_EVENT(index, true));
# if ENCODER_MAP_KEY_DELAY > 0
wait_ms(ENCODER_MAP_KEY_DELAY);
# endif // ENCODER_MAP_KEY_DELAY > 0
action_exec(clockwise ? ENCODER_CW_EVENT(index, false) : ENCODER_CCW_EVENT(index, false));
# if ENCODER_MAP_KEY_DELAY > 0
wait_ms(ENCODER_MAP_KEY_DELAY);
# endif // ENCODER_MAP_KEY_DELAY > 0
}
#endif // ENCODER_MAP_ENABLE