[Keyboard] Add halfcliff keyboard (#13515)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
N2-Sumikko 2021-07-30 00:42:28 +09:00 committed by GitHub
parent 3a48cd64cb
commit dc2dfe2a6c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 856 additions and 0 deletions

View file

@ -0,0 +1,69 @@
/*
Copyright 2021 n2
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x0335
#define PRODUCT_ID 0x0021
#define DEVICE_VER 0x0001
#define MANUFACTURER n2
#define PRODUCT halfcliff
/* key matrix size */
#define MATRIX_ROWS 20
#define MATRIX_COLS 5
#define MATRIX_ROW_PINS { F5, F6, F7, D7, B5, F5, F6, F7, D7, B5 }
#define MATRIX_COL_PINS { B4, E6, C6, B6, B2 }
#define UNUSED_PINS
//#define NUMBER_OF_ENCODERS 1
#define ENCODERS_PAD_A { D4 }
#define ENCODERS_PAD_B { F4 }
#define ENCODER_RESOLUTION 2
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLED_NUM 10
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 5, 5 }
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

View file

@ -0,0 +1,92 @@
/* Copyright 2021 n2
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "halfcliff.h"
#ifdef OLED_DRIVER_ENABLE
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_DEFAULT = 0,
_RAISE,
_LOWER,
_ADJUST
/* _FN */
};
__attribute__((weak)) oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_keyboard_master()) {
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
}
return rotation;
}
__attribute__((weak)) void oled_task_user(void) {
if (!is_keyboard_master()) {
static const char PROGMEM qmk_logo[] = {
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94,
0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4,
0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0x00
};
oled_write_P(qmk_logo, false);
} else {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _DEFAULT:
oled_write_P(PSTR("DEFAULT\n"), false);
break;
case _RAISE:
oled_write_P(PSTR("RAISE\n"), false);
break;
case _LOWER:
oled_write_P(PSTR("LOWER\n"), false);
break;
case _ADJUST:
oled_write_P(PSTR("ADJUST\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
};
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCRLCK\n") : PSTR(" \n"), false);
}
}
#endif
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (index == 0) { /* Left side encoder */
if (clockwise) {
tap_code(KC_WH_U);
} else {
tap_code(KC_WH_D);
}
} else if (index == 1) { /* Right side encoder */
if (clockwise) {
tap_code(KC_WH_U);
} else {
tap_code(KC_WH_D);
}
}
return true;
}
#endif

View file

@ -0,0 +1,58 @@
/* Copyright 2021 n2
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
l51,l50,l00,l01,l02,l03,l04,r04,r03,r02,r01,r00,r50,r51,r52,\
l61,l60,l10,l11,l12,l13,l14,r14,r13,r12,r11,r10,r60,r61,r62,\
l71,l70,l20,l21,l22,l23,l24,r24,r23,r22,r21,r20,r70,r71,r72,\
l81,l80,l30,l31,l32,l33,l34,r34,r33,r32,r31,r30,r80,r81,r82,\
l91,l90,l40,l41,l42,l43,l44,r44,r43,r42,r41,r40,r90,r91,r92\
) \
{ \
{l00, l01, l02, l03, l04 }, \
{l10, l11, l12, l13, l14 }, \
{l20, l21, l22, l23, l24 }, \
{l30, l31, l32, l33, l34 }, \
{l40, l41, l42, l43, l44 }, \
{l50, l51, KC_NO,KC_NO,KC_NO}, \
{l60, l61, KC_NO,KC_NO,KC_NO}, \
{l70, l71, KC_NO,KC_NO,KC_NO}, \
{l80, l81, KC_NO,KC_NO,KC_NO}, \
{l90, l91, KC_NO,KC_NO,KC_NO}, \
{r00, r01, r02, r03, r04 }, \
{r10, r11, r12, r13, r14 }, \
{r20, r21, r22, r23, r24 }, \
{r30, r31, r32, r33, r34 }, \
{r40, r41, r42, r43, r44 }, \
{r50, r51, r52, KC_NO,KC_NO}, \
{r60, r61, r62, KC_NO,KC_NO}, \
{r70, r71, r72, KC_NO,KC_NO}, \
{r80, r81, r82, KC_NO,KC_NO}, \
{r90, r91, r92, KC_NO,KC_NO}, \
}

View file

@ -0,0 +1,88 @@
{
"keyboard_name": "halfcliff",
"url": "https://github.com/N2-Sumikko",
"maintainer": "n2",
"width": 17.25,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [
{"x":0.75,"y":0},
{"x":1.75,"y":0},
{"x":2.75,"y":0},
{"x":3.75,"y":0},
{"x":4.75,"y":0},
{"x":5.75,"y":0},
{"x":6.75,"y":0},
{"x":8.25,"y":0},
{"x":9.25,"y":0},
{"x":10.25,"y":0},
{"x":11.25,"y":0},
{"x":12.25,"y":0},
{"x":13.25,"y":0},
{"x":14.25,"y":0},
{"x":15.25,"y":0},
{"x":0.25,"y":1,"w":1.5},
{"x":1.75,"y":1},
{"x":2.75,"y":1},
{"x":3.75,"y":1},
{"x":4.75,"y":1},
{"x":5.75,"y":1},
{"x":6.75,"y":1},
{"x":8.25,"y":1},
{"x":9.25,"y":1},
{"x":10.25,"y":1},
{"x":11.25,"y":1},
{"x":12.25,"y":1},
{"x":13.25,"y":1},
{"x":14.25,"y":1},
{"x":16.25,"y":0},
{"x":0,"y":2,"w":1.75},
{"x":1.75,"y":2},
{"x":2.75,"y":2},
{"x":3.75,"y":2},
{"x":4.75,"y":2},
{"x":5.75,"y":2},
{"x":6.75,"y":2},
{"x":8.25,"y":2},
{"x":9.25,"y":2},
{"x":10.25,"y":2},
{"x":11.25,"y":2},
{"x":12.25,"y":2},
{"x":13.25,"y":2},
{"x":14.25,"y":2},
{"x":15.5,"y":1,"w":1.25,"h":2},
{"x":0,"y":3,"w":1.75},
{"x":1.75,"y":3},
{"x":2.75,"y":3},
{"x":3.75,"y":3},
{"x":4.75,"y":3},
{"x":5.75,"y":3},
{"x":6.75,"y":3},
{"x":8.25,"y":3},
{"x":9.25,"y":3},
{"x":10.25,"y":3},
{"x":11.25,"y":3},
{"x":12.25,"y":3},
{"x":13.25,"y":3},
{"x":14.25,"y":3},
{"x":15.25,"y":3,"w":2},
{"x":0.5,"y":4,"w":1.25},
{"x":1.75,"y":4},
{"x":2.75,"y":4},
{"x":3.75,"y":4},
{"x":4.75,"y":4},
{"x":5.75,"y":4},
{"x":6.75,"y":4},
{"x":8.25,"y":4},
{"x":9.25,"y":4},
{"x":10.25,"y":4},
{"x":11.25,"y":4},
{"x":12.25,"y":4},
{"x":13.25,"y":4},
{"x":14.25,"y":4},
{"x":15.25,"y":4}
]
}
}
}

View file

@ -0,0 +1,109 @@
/* Copyright 2021 n2
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_DEFAULT = 0,
_RAISE,
_LOWER,
_ADJUST
/* _FN */
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* DEFAULT
* ,--------------------------------------------------------------------------------------------------------------------------------------.
* |ZEN/HAN | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | ^ | \ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | TAB | q | w | e | r | t | | y | u | i | o | p | @ | [ | BSPC |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | CAPS | a | s | d | f | g | | h | j | k | l | ; | : | ] | ENT |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | LSHIFT | z | x | c | v | b | | n | m | , | . | / | \ | UP | RSHIFT |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | CTRL | LGUI | ALT | MUHEN | SPACE | SPACE | LOWER | RAISE | SPACE | HENKAN | KANA | APP | LEFT | DOWN | RIGHT |
* `--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_DEFAULT] = LAYOUT(
KC_ZKHK, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_CIRC, JP_YEN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT , JP_LBRC, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, JP_COLN, JP_RBRC, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, JP_BSLS, KC_UP, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC, KC_SPC, MO(_LOWER), MO(_RAISE), KC_SPC, KC_HENK, KC_KANA, KC_APP, KC_LEFT, KC_DOWN, KC_RGHT
),
/* RAISE
* ,--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* `--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* LOWER
* ,--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | |RGB_TOG | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | |RGB_VAI | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | |RGB_HUI | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | |RGB_SAI | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* `--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT(
_______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* ADJUST
* ,--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* `--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

View file

@ -0,0 +1 @@
# The default keymap for halfcliff

View file

@ -0,0 +1,112 @@
/* Copyright 2021 n2
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#define RAISE FN_MO13
#define LOWER FN_MO23
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_DEFAULT = 0,
_RAISE,
_LOWER,
_ADJUST
/* _FN */
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* DEFAULT
* ,--------------------------------------------------------------------------------------------------------------------------------------.
* |ZEN/HAN | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | ^ | \ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | TAB | q | w | e | r | t | | y | u | i | o | p | @ | [ | BSPC |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | CAPS | a | s | d | f | g | | h | j | k | l | ; | : | ] | ENT |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | LSHIFT | z | x | c | v | b | | n | m | , | . | / | \ | UP | RSHIFT |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | CTRL | LGUI | ALT | MUHEN | SPACE | SPACE | LOWER | RAISE | SPACE | HENKAN | KANA | APP | LEFT | DOWN | RIGHT |
* `--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_DEFAULT] = LAYOUT(
KC_ZKHK, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_CIRC, JP_YEN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT , JP_LBRC, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, JP_COLN, JP_RBRC, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, JP_BSLS, KC_UP, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC, KC_SPC, FN_MO23, FN_MO13, KC_SPC, KC_HENK, KC_KANA, KC_APP, KC_LEFT, KC_DOWN, KC_RGHT
),
/* RAISE
* ,--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* `--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* LOWER
* ,--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | |RGB_TOG | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | |RGB_VAI | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | |RGB_HUI | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | |RGB_SAI | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* `--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT(
_______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* ADJUST
* ,--------------------------------------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* `--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

View file

@ -0,0 +1 @@
# The default keymap for halfcliff

View file

@ -0,0 +1 @@
VIA_ENABLE = yes

View file

@ -0,0 +1,277 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "util.h"
#include "matrix.h"
#include "debounce.h"
#include "quantum.h"
#include "split_util.h"
#include "config.h"
#include "transport.h"
#define ERROR_DISCONNECT_COUNT 5
#define ROWS_PER_HAND (MATRIX_ROWS / 2)
static pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
/* matrix state(1:on, 0:off) */
static matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
static matrix_row_t matrix[MATRIX_ROWS]; // debounced values
// row offsets for each hand
uint8_t thisHand, thatHand;
// user-defined overridable functions
__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
__attribute__((weak)) void matrix_init_user(void) {}
__attribute__((weak)) void matrix_scan_user(void) {}
__attribute__((weak)) void matrix_slave_scan_user(void) {}
matrix_row_t matrix_get_row(uint8_t row) { return matrix[row]; }
void matrix_print(void) {}
static inline void setPinOutput_writeLow(pin_t pin) {
ATOMIC_BLOCK_FORCEON {
setPinOutput(pin);
writePinLow(pin);
}
}
static inline void setPinInputHigh_atomic(pin_t pin) {
ATOMIC_BLOCK_FORCEON { setPinInputHigh(pin); }
}
// matrix code
static void select_row(uint8_t row) { setPinOutput_writeLow(row_pins[row]); }
static void unselect_row(uint8_t row) { setPinInputHigh_atomic(row_pins[row]); }
static void unselect_rows(void) {
for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
setPinInputHigh_atomic(row_pins[x]);
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
// Start with a clear matrix row
matrix_row_t current_row_value = 0;
// Select row
select_row(current_row);
wait_us(30);
// For each col...
for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin_state = readPin(col_pins[col_index]);
// Populate the matrix row with the state of the col pin
current_row_value |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
if (current_row + 1 < MATRIX_ROWS) {
wait_us(30); // wait for row signal to go HIGH
}
// If the row has changed, store the row and return the changed flag.
if (current_matrix[current_row] != current_row_value) {
current_matrix[current_row] = current_row_value;
return true;
}
return false;
}
static void select_col(uint8_t col) { setPinOutput_writeLow(col_pins[col]); }
static void unselect_col(uint8_t col) { setPinInputHigh_atomic(col_pins[col]); }
static void unselect_cols(void) {
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh_atomic(col_pins[x]);
}
}
static void init_pins(void) {
unselect_rows();
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh_atomic(col_pins[x]);
}
unselect_cols();
for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
setPinInputHigh_atomic(row_pins[x]);
}
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
bool matrix_changed = false;
// Select col
select_col(current_col);
wait_us(30);
// For each row...
for (uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[row_index];
matrix_row_t current_row_value = last_row_value;
// Check row pin state
if (readPin(row_pins[row_index]) == 0) {
// Pin LO, set col bit
current_row_value |= (MATRIX_ROW_SHIFTER << current_col);
} else {
// Pin HI, clear col bit
current_row_value &= ~(MATRIX_ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_row_value)) {
matrix_changed |= true;
current_matrix[row_index] = current_row_value;
}
}
// Unselect col
unselect_col(current_col);
if (current_col + 1 < MATRIX_COLS) {
wait_us(30); // wait for col signal to go HIGH
}
return matrix_changed;
}
void matrix_init(void) {
split_pre_init();
// Set pinout for right half if pinout for that half is defined
if (!isLeftHand) {
#ifdef DIRECT_PINS_RIGHT
const pin_t direct_pins_right[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS_RIGHT;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
for (uint8_t j = 0; j < MATRIX_COLS; j++) {
direct_pins[i][j] = direct_pins_right[i][j];
}
}
#endif
#ifdef MATRIX_ROW_PINS_RIGHT
const pin_t row_pins_right[MATRIX_ROWS] = MATRIX_ROW_PINS_RIGHT;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
row_pins[i] = row_pins_right[i];
}
#endif
#ifdef MATRIX_COL_PINS_RIGHT
const pin_t col_pins_right[MATRIX_COLS] = MATRIX_COL_PINS_RIGHT;
for (uint8_t i = 0; i < MATRIX_COLS; i++) {
col_pins[i] = col_pins_right[i];
}
#endif
}
thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
thatHand = ROWS_PER_HAND - thisHand;
// initialize key pins
init_pins();
// initialize matrix state: all keys off
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
raw_matrix[i] = 0;
matrix[i] = 0;
}
debounce_init(ROWS_PER_HAND);
matrix_init_quantum();
split_post_init();
}
bool matrix_post_scan(void) {
bool changed = false;
if (is_keyboard_master()) {
static uint8_t error_count;
matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
if (!transport_master(matrix + thisHand, slave_matrix)) {
error_count++;
if (error_count > ERROR_DISCONNECT_COUNT) {
// reset other half if disconnected
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[thatHand + i] = 0;
slave_matrix[i] = 0;
}
changed = true;
}
} else {
error_count = 0;
for (int i = 0; i < ROWS_PER_HAND; ++i) {
if (matrix[thatHand + i] != slave_matrix[i]) {
matrix[thatHand + i] = slave_matrix[i];
changed = true;
}
}
}
matrix_scan_quantum();
} else {
transport_slave(matrix + thatHand, matrix + thisHand);
matrix_slave_scan_user();
}
return changed;
}
uint8_t matrix_scan(void) {
bool local_changed = false;
static matrix_row_t temp_raw_matrix[MATRIX_ROWS]; // temp raw values
// Set row, read cols
for (uint8_t current_row = 0; current_row < ROWS_PER_HAND/2; current_row++) {
local_changed |= read_cols_on_row(raw_matrix, current_row);
}
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
local_changed |= read_rows_on_col(temp_raw_matrix, current_col);
//Updated key matrix on lines 6-10 (or lines 16-20)
if(local_changed) {
for (uint8_t i = ROWS_PER_HAND/2; i < ROWS_PER_HAND; i++) {
raw_matrix[i] = temp_raw_matrix[i];
}
}
}
debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, local_changed);
bool remote_changed = matrix_post_scan();
return (uint8_t)(local_changed || remote_changed);
}

View file

@ -0,0 +1,19 @@
# halfcliff
![halfcliff](https://user-images.githubusercontent.com/54104281/125184713-0b096b00-e25b-11eb-8237-5f4d2a286bc4.jpg)
Halfcliff keyboard is a split keyboard using a single-sided board.
* Keyboard Maintainer: [n2](https://github.com/N2-Sumikko)
* Hardware Supported: halfcliff PCB, Pro Micro
* Hardware Availability: [PCB & Plate Data](https://github.com/N2-Sumikko/HalfCliff.git)
Make example for this keyboard (after setting up your build environment):
make halfcliff:default
Flashing example for this keyboard:
make halfcliff:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View file

@ -0,0 +1,29 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
SPLIT_KEYBOARD = yes
ENCODER_ENABLE = no
POINTING_DEVICE_ENABLE = no
CUSTOM_MATRIX = yes
OLED_DRIVER_ENABLE = no
SRC += matrix.c