[Keyboard] Add LED matrix and 2 layouts to hub20 (#12505)
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
parent
050457818c
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7 changed files with 478 additions and 28 deletions
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@ -1,5 +1,6 @@
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/*
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Copyright 2020 joshajohnson
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Copyright 2020 joshajohnson
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Copyright 2021 peepeetee
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -41,29 +42,56 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_DI_PIN B15
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#define RGBLED_NUM 27
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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#define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#define DRIVER_LED_TOTAL 27
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 27
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#endif
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_KEYPRESSES
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// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
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// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
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//#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
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//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
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// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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@ -1,4 +1,4 @@
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/* Copyright 2020 joshajohnson
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/* Copyright 2020 joshajohnson 2021 peepeetee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -16,3 +16,156 @@
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#include "hub20.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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{NO_LED,NO_LED,NO_LED,NO_LED},
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{ 7, 8, 9, 10},
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{ 11, 12, 13, 14},
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{ 15, 16, 17, 18},
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{ 19, 20, 21, 22},
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{ 23, 24, 25, 26}
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//todo: assign leds to keys differently for the different layouts
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}, {
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// LED Index to Physical Position
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{ 190, 50}, { 111, 50}, { 35, 50}, {38, 0}, {38, 35}, {186, 35}, {186, 0}, // UNDERGLOW
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//todo: underglow location needs to be recalculated. The top row is above row 4, and for now they have the same y value 0
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{ 0, 0}, {75, 0}, {150, 0}, {225, 0}, // row 4
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{ 0, 16}, {75, 16}, {150, 16}, {225, 16}, // row 3
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{ 0, 32}, {75, 32}, {150, 32}, {225, 32}, // row 2
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{ 0, 48}, {75, 48}, {150, 48}, {225, 48}, // row 1
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{ 0, 64}, {75, 64}, {150, 64}, {225, 64} // row 0
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}, {
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// LED Index to Flag
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LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, // UNDERGLOW
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LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 4
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LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 3
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LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 2
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LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 1
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LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT // row 0
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} };
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#endif
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// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER && LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
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// #error lower left enter conflicts with lower left zero
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// #endif
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// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER && LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
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// #error lower right enter conflicts with lower right zero
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// #endif
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// /* LAYOUT_left_handed
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// * ┌───┬───┐
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// * │01 │02 │
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// * ┌───┼───┼───┼───┐
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// * │10 │11 │12 │13 │
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// * ├───┼───┼───┼───┤
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// * │ │21 │22 │23 │
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// * │20 ├───┼───┼───┤
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// * │ │31 │32 │33 │
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// * ├───┼───┼───┼───┤
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// * │ │41 │42 │43 │
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// * │40 ├───┼───┴───┤
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// * │ │51 │ 52 │
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// * └───┴───┴───────┘
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// */
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// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20
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// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS FALSE
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// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_PLUS
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// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40
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// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER FALSE
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// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ENTER
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// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52
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// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO FALSE
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// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
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// /* LAYOUT_right_handed
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// * ┌───┬───┐
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// * │01 │02 │
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// * ┌───┼───┼───┼───┐
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// * │10 │11 │12 │13 │
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// * ├───┼───┼───┼───┤
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// * │20 │21 │22 │ │
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// * ├───┼───┼───┤23 │
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// * │30 │31 │32 │ │
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// * ├───┼───┼───┼───┤
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// * │40 │41 │42 │ │
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// * ├───┴───┼───┤43 │
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// * │ 50 │52 │ │
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// * └───────┴───┴───┘
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// */
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// //LOCATION OF bottom row 0 NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
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// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23
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// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS FALSE
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// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS
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// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43
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// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER FALSE
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// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER
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// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
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// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO FALSE
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// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
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// uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
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// // Keys here have 2 leds. Here we add the led that is not bound to the key
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// // and the default led would be added
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// // by the default code that runs after this in rgb_matrix_map_row_column_to_led
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// uint8_t counter = 0;
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// #if LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20, leds 7 and 11, 7 already bound
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// if (row == 2 && column == 0) {
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// led_i[counter] = 11;
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// counter ++;
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// }
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// #endif
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// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40, leds 19 and 23, 23 already bound
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// if (row == 4 && column == 0) {
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// led_i[counter] = 23;
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// counter ++;
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// }
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// #endif
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// #if LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52, leds 25 and 26, 26 already bound
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// if (row == 5 && column == 2) {
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// led_i[counter] = 26;
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// counter ++;
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// }
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// #endif
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// #if LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23, led 14 and 18, 14 already bound
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// if (row == 2 && column == 3) {
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// led_i[counter] = 18;
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// counter ++;
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// }
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// #endif
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// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43, led 22 and 26, 22 already bound
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// if (row == 4 && column == 3) {
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// led_i[counter] = 26;
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// counter ++;
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// }
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// #endif
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// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
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// // LED 23 and 24, 23(?) already bound
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// if (row == 5 && column == 0) {
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// led_i[counter] = 24;
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// counter ++;
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// }
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// #endif
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// return counter;
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// }
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* represents the switch matrix.
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*/
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/* LAYOUT_all
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* ┌───┬───┐
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* │01 │02 │
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* ┌───┼───┼───┼───┐
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* │10 │11 │12 │13 │
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* ├───┼───┼───┼───┤
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* │20 │21 │22 │23 │
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* ├───┼───┼───┼───┤
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* │30 │31 │32 │33 │
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* ├───┼───┼───┼───┤
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* │40 │41 │42 │43 │
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* ├───┼───┼───┼───┤
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* │50 │51 │52 │53 │
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* └───┴───┴───┴───┘
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*/
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#define LAYOUT_all( \
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K01, K02, \
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K10, K11, K12, K13, \
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{ K40, K41, K42, K43, }, \
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{ K50, K51, K52, K53, }, \
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}
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/* LAYOUT_left_handed
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* ┌───┬───┐
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* │01 │02 │
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* ┌───┼───┼───┼───┐
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* │10 │11 │12 │13 │
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* ├───┼───┼───┼───┤
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* │ │21 │22 │23 │
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* │20 ├───┼───┼───┤
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* │ │31 │32 │33 │
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* ├───┼───┼───┼───┤
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* │ │41 │42 │43 │
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* │40 ├───┼───┴───┤
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* │ │51 │ 52 │
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* └───┴───┴───────┘
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*/
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#define LAYOUT_left_handed( \
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K01, K02, \
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K10, K11, K12, K13, \
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K21, K22, K23, \
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K20, K31, K32, K33, \
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K41, K42, K43, \
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K40, K51, K52 \
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) \
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{ \
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{ ___, K01, K02, ___, }, \
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{ K10, K11, K12, K13, }, \
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{ K20, K21, K22, K23, }, \
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{ ___, K31, K32, K33, }, \
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{ K40, K41, K42, K43, }, \
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{ ___, K51, K52, ___, }, \
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}
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/* LAYOUT_right_handed
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* ┌───┬───┐
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* │01 │02 │
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* ┌───┼───┼───┼───┐
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* │10 │11 │12 │13 │
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* ├───┼───┼───┼───┤
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* │20 │21 │22 │ │
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* ├───┼───┼───┤23 │
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* │30 │31 │32 │ │
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* ├───┼───┼───┼───┤
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* │40 │41 │42 │ │
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* ├───┴───┼───┤43 │
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* │ 50(not sure, confirm) │52 │ │
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* └───────┴───┴───┘
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*/
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//NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
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#define LAYOUT_right_handed( \
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K01, K02, \
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K10, K11, K12, K13, \
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K20, K21, K22, \
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K30, K31, K32, K23, \
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K40, K41, K42, \
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K50, K52, K43 \
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) \
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{ \
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{ ___, K01, K02, ___, }, \
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{ K10, K11, K12, K13, }, \
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{ K20, K21, K22, K23, }, \
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{ K30, K31, K32, ___, }, \
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{ K40, K41, K42, K43, }, \
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{ K50, ___, K52, ___, }, \
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}
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{"label":"0", "x":2, "y":5},
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{"label":"0", "x":3, "y":5}
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]
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},
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"LAYOUT_left_handed": {
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"layout": [
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{"label":"Mute", "x":0.5, "y":0},
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{"label":"Play / Pause", "x":2.5, "y":0},
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{"label":"-", "x":0, "y":1},
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{"label":"*", "x":1, "y":1},
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{"label":"/", "x":2, "y":1},
|
||||
{"label":"Numlock", "x":3, "y":1},
|
||||
{"label":"7", "x":1, "y":2},
|
||||
{"label":"8", "x":2, "y":2},
|
||||
{"label":"9", "x":3, "y":2},
|
||||
{"label":"+", "x":0, "y":2, "h":2},
|
||||
{"label":"4", "x":1, "y":3},
|
||||
{"label":"5", "x":2, "y":3},
|
||||
{"label":"6", "x":3, "y":3},
|
||||
{"label":"Enter", "x":0, "y":4, "h":2},
|
||||
{"label":"1", "x":1, "y":4},
|
||||
{"label":"2", "x":2, "y":4},
|
||||
{"label":"3", "x":3, "y":4},
|
||||
{"label":".", "x":1, "y":5},
|
||||
{"label":"0", "x":3, "y":5, "w":2}
|
||||
]
|
||||
},
|
||||
"LAYOUT_right_handed": {
|
||||
"layout": [
|
||||
{"label":"Mute", "x":0.5, "y":0},
|
||||
{"label":"Play / Pause", "x":2.5, "y":0},
|
||||
{"label":"Numlock", "x":0, "y":1},
|
||||
{"label":"/", "x":1, "y":1},
|
||||
{"label":"*", "x":2, "y":1},
|
||||
{"label":"-", "x":3, "y":1},
|
||||
|
||||
{"label":"7", "x":0, "y":2},
|
||||
{"label":"8", "x":1, "y":2},
|
||||
{"label":"9", "x":2, "y":2},
|
||||
|
||||
{"label":"4", "x":0, "y":3},
|
||||
{"label":"5", "x":1, "y":3},
|
||||
{"label":"6", "x":2, "y":3},
|
||||
{"label":"+", "x":3, "y":2, "h":2},
|
||||
|
||||
{"label":"1", "x":0, "y":4},
|
||||
{"label":"2", "x":1, "y":4},
|
||||
{"label":"3", "x":2, "y":4},
|
||||
|
||||
{"label":"0", "x":0, "y":5, "w":2},
|
||||
{"label":".", "x":2, "y":5},
|
||||
{"label":"Enter", "x":3, "y":4, "h":2}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
61
keyboards/hub20/keymaps/left_hand_numpad/keymap.c
Normal file
61
keyboards/hub20/keymaps/left_hand_numpad/keymap.c
Normal file
|
@ -0,0 +1,61 @@
|
|||
/* Copyright 2020 joshajohnson 2021 peepeetee
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
|
||||
|
||||
// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS TRUE
|
||||
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER TRUE
|
||||
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO TRUE
|
||||
|
||||
|
||||
#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT_left_handed(
|
||||
KC_MUTE, KC_MPLY,
|
||||
KC_PMNS, KC_PAST, KC_PSLS, MO_NLCK,
|
||||
KC_P7, KC_P8, KC_P9,
|
||||
KC_PPLS, KC_P4, KC_P5, KC_P6,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_PENT, KC_PDOT, KC_P0
|
||||
),
|
||||
[1] = LAYOUT_left_handed(
|
||||
RESET, _______,
|
||||
RGB_TOG, RGB_RMOD, RGB_MOD, _______,
|
||||
_______, RGB_VAD, RGB_VAI, _______,
|
||||
RGB_HUD, RGB_HUI, _______,
|
||||
_______, RGB_SAD, RGB_SAI, _______,
|
||||
_______, _______
|
||||
)
|
||||
};
|
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) { /* Left Encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
} else {
|
||||
tap_code(KC_VOLD);
|
||||
}
|
||||
} else if (index == 1) { /* Right Encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_MNXT);
|
||||
} else {
|
||||
tap_code(KC_MPRV);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
66
keyboards/hub20/keymaps/right_hand_numpad/keymap.c
Normal file
66
keyboards/hub20/keymaps/right_hand_numpad/keymap.c
Normal file
|
@ -0,0 +1,66 @@
|
|||
/* Copyright 2021 peepeetee
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
|
||||
|
||||
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS TRUE
|
||||
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER TRUE
|
||||
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO TRUE
|
||||
|
||||
|
||||
#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
//NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
|
||||
[0] = LAYOUT_right_handed(
|
||||
KC_MUTE, KC_MPLY,
|
||||
MO_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_P7, KC_P8, KC_P9,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_P0, KC_PDOT, KC_PENT
|
||||
),
|
||||
[1] = LAYOUT_right_handed(
|
||||
RESET, _______,
|
||||
RGB_TOG, RGB_RMOD, RGB_MOD, _______,
|
||||
_______, RGB_VAD, RGB_VAI,
|
||||
_______, RGB_HUD, RGB_HUI, _______,
|
||||
_______, RGB_SAD, RGB_SAI,
|
||||
_______, _______, _______
|
||||
)
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) { /* Left Encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
} else {
|
||||
tap_code(KC_VOLD);
|
||||
}
|
||||
} else if (index == 1) { /* Right Encoder */
|
||||
if (clockwise) {
|
||||
tap_code(KC_MNXT);
|
||||
} else {
|
||||
tap_code(KC_MPRV);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -10,16 +10,18 @@ BOOTLOADER = stm32-dfu
|
|||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
ENCODER_ENABLE = yes
|
||||
|
||||
# Enter lower-power sleep mode when on the ChibiOS idle thread
|
||||
|
|
Loading…
Reference in a new issue