[Feature] Add support for multiple switchs/solenoids to Haptic Feedback engine (#15657)
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7 changed files with 164 additions and 70 deletions
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@ -50,22 +50,28 @@ Not all keycodes below will work depending on which haptic mechanism you have ch
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### Solenoids
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First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
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The solenoid code supports relay switches, and similar hardware, as well as solenoids.
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For a regular solenoid, you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
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[Wiring diagram provided by Adafruit](https://cdn-shop.adafruit.com/product-files/412/solenoid_driver.pdf)
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For relay switches, the hardware may already contain all of that ciruitry, and just require VCC, GND and a data pin.
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| Settings | Default | Description |
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|----------------------------|----------------------|-------------------------------------------------------|
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|`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. |
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|`SOLENOID_PIN_ACTIVE_LOW` | *Not defined* |If defined then the solenoid trigger pin is active low.|
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|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. |
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|----------------------------|----------------------|--------------------------------------------------------------|
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|`SOLENOID_PIN` | *Not defined* |Configures the pin that the switch is connected to. |
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|`SOLENOID_PIN_ACTIVE_LOW` | *Not defined* |If defined then the switch trigger pin is active low. |
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|`SOLENOID_PINS` | *Not defined* |Configures an array of pins to be used for switch activation. |
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|`SOLENOID_PINS_ACTIVE_LOW` | *Not defined* |Allows you to specify how each pin is pulled for activation. |
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|`SOLENOID_RANDOM_FIRE` | *Not defined* |When there are multiple solenoids, will select a random one to fire.|
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|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the switch. |
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|`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. |
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|`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. |
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|`SOLENOID_DWELL_STEP_SIZE` | `1` ms |The step size to use when `HPT_DWL*` keycodes are sent |
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|`SOLENOID_DWELL_STEP_SIZE` | `1` ms |The step size to use when `HPT_DWL*` keycodes are sent. |
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|`SOLENOID_DEFAULT_BUZZ` | `0` (disabled) |On HPT_RST buzz is set "on" if this is "1" |
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|`SOLENOID_BUZZ_ACTUATED` | `SOLENOID_MIN_DWELL` |Actuated-time when the solenoid is in buzz mode |
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|`SOLENOID_BUZZ_NONACTUATED` | `SOLENOID_MIN_DWELL` |Non-Actuated-time when the solenoid is in buzz mode |
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|`SOLENOID_BUZZ_ACTUATED` | `SOLENOID_MIN_DWELL` |Actuated-time when the switch is in buzz mode. |
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|`SOLENOID_BUZZ_NONACTUATED` | `SOLENOID_MIN_DWELL` |Non-Actuated-time when the switch is in buzz mode. |
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* If solenoid buzz is off, then dwell time is how long the "plunger" stays activated. The dwell time changes how the solenoid sounds.
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* If solenoid buzz is on, then dwell time sets the length of the buzz, while `SOLENOID_BUZZ_ACTUATED` and `SOLENOID_BUZZ_NONACTUATED` set the (non-)actuation times withing the buzz period.
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@ -20,11 +20,22 @@
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#include "haptic.h"
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#include "gpio.h"
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#include "usb_device_state.h"
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#include <stdlib.h>
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bool solenoid_on = false;
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bool solenoid_buzzing = false;
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uint16_t solenoid_start = 0;
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uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
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static pin_t solenoid_pads[] = SOLENOID_PINS;
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#define NUMBER_OF_SOLENOIDS (sizeof(solenoid_pads) / sizeof(pin_t))
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bool solenoid_on[NUMBER_OF_SOLENOIDS] = {false};
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bool solenoid_buzzing[NUMBER_OF_SOLENOIDS] = {false};
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uint16_t solenoid_start[NUMBER_OF_SOLENOIDS] = {0};
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#ifdef SOLENOID_PIN_ACTIVE_LOW
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# define low true
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# define high false
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#else
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# define low false
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# define high true
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#endif
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static bool solenoid_active_state[NUMBER_OF_SOLENOIDS];
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extern haptic_config_t haptic_config;
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@ -36,7 +47,7 @@ void solenoid_buzz_off(void) {
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haptic_set_buzz(0);
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}
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void solenoid_set_buzz(int buzz) {
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void solenoid_set_buzz(uint8_t buzz) {
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haptic_set_buzz(buzz);
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}
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@ -44,59 +55,121 @@ void solenoid_set_dwell(uint8_t dwell) {
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solenoid_dwell = dwell;
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}
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void solenoid_stop(void) {
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SOLENOID_PIN_WRITE_INACTIVE();
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solenoid_on = false;
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solenoid_buzzing = false;
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/**
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* @brief Stops a specific solenoid
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*
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* @param index select which solenoid to check/stop
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*/
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void solenoid_stop(uint8_t index) {
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writePin(solenoid_pads[index], !solenoid_active_state[index]);
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solenoid_on[index] = false;
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solenoid_buzzing[index] = false;
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}
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void solenoid_fire(void) {
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if (!haptic_config.buzz && solenoid_on) return;
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if (haptic_config.buzz && solenoid_buzzing) return;
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/**
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* @brief Fires off a specific solenoid
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*
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* @param index Selects which solenoid to fire
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*/
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void solenoid_fire(uint8_t index) {
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if (!haptic_config.buzz && solenoid_on[index]) return;
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if (haptic_config.buzz && solenoid_buzzing[index]) return;
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solenoid_on = true;
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solenoid_buzzing = true;
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solenoid_start = timer_read();
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SOLENOID_PIN_WRITE_ACTIVE();
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solenoid_on[index] = true;
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solenoid_buzzing[index] = true;
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solenoid_start[index] = timer_read();
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writePin(solenoid_pads[index], solenoid_active_state[index]);
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}
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/**
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* @brief Handles selecting a non-active solenoid, and firing it.
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*
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*/
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void solenoid_fire_handler(void) {
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#ifndef SOLENOID_RANDOM_FIRE
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if (NUMBER_OF_SOLENOIDS > 1) {
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uint8_t i = rand() % NUMBER_OF_SOLENOIDS;
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if (!solenoid_on[i]) {
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solenoid_fire(i);
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}
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} else {
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solenoid_fire(0);
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}
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#else
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for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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if (!solenoid_on[i]) {
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solenoid_fire(i);
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break;
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}
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}
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#endif
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}
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/**
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* @brief Checks active solenoid to stop them, and to handle buzz mode
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*
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*/
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void solenoid_check(void) {
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uint16_t elapsed = 0;
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uint16_t elapsed[NUMBER_OF_SOLENOIDS] = {0};
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if (!solenoid_on) return;
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for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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if (!solenoid_on[i]) continue;
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elapsed = timer_elapsed(solenoid_start);
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elapsed[i] = timer_elapsed(solenoid_start[i]);
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// Check if it's time to finish this solenoid click cycle
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if (elapsed > solenoid_dwell) {
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solenoid_stop();
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return;
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if (elapsed[i] > solenoid_dwell) {
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solenoid_stop(i);
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continue;
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}
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// Check whether to buzz the solenoid on and off
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if (haptic_config.buzz) {
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if ((elapsed % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
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if (!solenoid_buzzing) {
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solenoid_buzzing = true;
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SOLENOID_PIN_WRITE_ACTIVE();
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if ((elapsed[i] % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
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if (!solenoid_buzzing[i]) {
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solenoid_buzzing[i] = true;
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writePin(solenoid_pads[i], solenoid_active_state[i]);
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}
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} else {
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if (solenoid_buzzing) {
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solenoid_buzzing = false;
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SOLENOID_PIN_WRITE_INACTIVE();
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if (solenoid_buzzing[i]) {
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solenoid_buzzing[i] = false;
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writePin(solenoid_pads[i], !solenoid_active_state[i]);
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}
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}
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}
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}
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}
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/**
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* @brief Initial configuration for solenoids
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*
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*/
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void solenoid_setup(void) {
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SOLENOID_PIN_WRITE_INACTIVE();
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setPinOutput(SOLENOID_PIN);
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#ifdef SOLENOID_PINS_ACTIVE_STATE
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bool state_temp[] = SOLENOID_PINS_ACTIVE_STATE;
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uint8_t bound_check = (sizeof(state_temp) / sizeof(bool));
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#endif
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for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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#ifdef SOLENOID_PINS_ACTIVE_STATE
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solenoid_active_state[i] = (bound_check - i) ? state_temp[i] : high;
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#else
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solenoid_active_state[i] = high;
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#endif
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writePin(solenoid_pads[i], !solenoid_active_state[i]);
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setPinOutput(solenoid_pads[i]);
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if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
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solenoid_fire();
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solenoid_fire(i);
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}
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}
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}
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/**
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* @brief stops solenoids prior to device reboot, to prevent them from being locked on
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*
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*/
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void solenoid_shutdown(void) {
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SOLENOID_PIN_WRITE_INACTIVE();
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for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
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writePin(solenoid_pads[i], !solenoid_active_state[i]);
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}
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}
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@ -45,26 +45,24 @@
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# define SOLENOID_BUZZ_NONACTUATED SOLENOID_MIN_DWELL
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#endif
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#ifndef SOLENOID_PIN
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# error SOLENOID_PIN not defined
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#ifndef SOLENOID_PINS
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# ifdef SOLENOID_PIN
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# define SOLENOID_PINS \
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{ SOLENOID_PIN }
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# else
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# error SOLENOID_PINS array not defined
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# endif
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#endif
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#ifdef SOLENOID_PIN_ACTIVE_LOW
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# define SOLENOID_PIN_WRITE_ACTIVE() writePinLow(SOLENOID_PIN)
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# define SOLENOID_PIN_WRITE_INACTIVE() writePinHigh(SOLENOID_PIN)
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#else
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# define SOLENOID_PIN_WRITE_ACTIVE() writePinHigh(SOLENOID_PIN)
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# define SOLENOID_PIN_WRITE_INACTIVE() writePinLow(SOLENOID_PIN)
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#endif
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void solenoid_buzz_on(void);
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void solenoidbuzz_on(void);
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void solenoid_buzz_off(void);
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void solenoid_set_buzz(int buzz);
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void solenoid_set_buzz(uint8_t buzz);
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void solenoid_set_dwell(uint8_t dwell);
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void solenoid_stop(void);
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void solenoid_fire(void);
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void solenoid_stop(uint8_t index);
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void solenoid_fire(uint8_t index);
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void solenoid_fire_handler(void);
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void solenoid_check(void);
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@ -31,3 +31,7 @@
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#define RGB_DI_PIN A1
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#define ADC_PIN A0
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#define SOLENOID_PIN B12
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#define SOLENOID_PINS { B12, B13, B14, B15 }
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#define SOLENOID_PINS_ACTIVE_STATE { high, high, low }
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11
keyboards/handwired/onekey/keymaps/haptic/keymap.c
Normal file
11
keyboards/handwired/onekey/keymaps/haptic/keymap.c
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@ -0,0 +1,11 @@
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT_ortho_1x1(KC_A)
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};
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void haptic_enable(void);
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void keyboard_post_init_user(void) {
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haptic_enable();
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}
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2
keyboards/handwired/onekey/keymaps/haptic/rules.mk
Normal file
2
keyboards/handwired/onekey/keymaps/haptic/rules.mk
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HAPTIC_ENABLE = yes
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HAPTIC_DRIVER = SOLENOID
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@ -321,7 +321,7 @@ void haptic_play(void) {
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DRV_pulse(play_eff);
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#endif
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#ifdef SOLENOID_ENABLE
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solenoid_fire();
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solenoid_fire_handler();
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#endif
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}
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