add an anyway
and a reset
callback
when using tap dance, we have the `regular` callback that is called on the last tap. this commit adds an `anyway` callback that is called on every tap, and a `reset` callback that is called on reset of the tap dance taps.
This commit is contained in:
parent
1a7e954f9f
commit
f3b56701ed
2 changed files with 59 additions and 5 deletions
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@ -40,7 +40,24 @@ void process_tap_dance_action (uint16_t keycode)
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action.pair.kc1, action.pair.kc2);
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action.pair.kc1, action.pair.kc2);
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break;
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break;
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case QK_TAP_DANCE_TYPE_FN:
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case QK_TAP_DANCE_TYPE_FN:
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn);
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.regular);
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break;
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default:
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break;
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}
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}
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void process_tap_dance_action_anyway (uint16_t keycode)
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{
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uint16_t idx = keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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action = tap_dance_actions[idx];
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switch (action.type) {
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case QK_TAP_DANCE_TYPE_FN:
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.anyway);
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break;
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break;
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default:
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default:
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@ -53,6 +70,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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switch(keycode) {
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switch(keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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process_tap_dance_action_anyway (qk_tap_dance_state.keycode);
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if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
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if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
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process_tap_dance_action (qk_tap_dance_state.keycode);
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process_tap_dance_action (qk_tap_dance_state.keycode);
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} else {
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} else {
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@ -68,6 +86,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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default:
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default:
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if (qk_tap_dance_state.keycode) {
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if (qk_tap_dance_state.keycode) {
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//process_tap_dance_action_anyway (qk_tap_dance_state.keycode);
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process_tap_dance_action (qk_tap_dance_state.keycode);
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process_tap_dance_action (qk_tap_dance_state.keycode);
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reset_tap_dance (&qk_tap_dance_state);
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reset_tap_dance (&qk_tap_dance_state);
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@ -87,6 +106,21 @@ void matrix_scan_tap_dance () {
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}
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}
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void reset_tap_dance (qk_tap_dance_state_t *state) {
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void reset_tap_dance (qk_tap_dance_state_t *state) {
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uint16_t idx = state->keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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action = tap_dance_actions[idx];
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switch (action.type) {
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case QK_TAP_DANCE_TYPE_FN:
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if (action.fn.reset) {
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action.fn.reset();
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}
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break;
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default:
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break;
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}
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state->keycode = 0;
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state->keycode = 0;
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state->count = 0;
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state->count = 0;
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}
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}
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@ -22,6 +22,7 @@ typedef enum
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} qk_tap_dance_type_t;
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} qk_tap_dance_type_t;
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typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
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typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
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typedef void (*qk_tap_dance_user_fn_reset_t) (void);
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typedef struct
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typedef struct
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{
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{
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@ -31,18 +32,37 @@ typedef struct
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uint16_t kc1;
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uint16_t kc1;
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uint16_t kc2;
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uint16_t kc2;
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} pair;
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} pair;
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qk_tap_dance_user_fn_t fn;
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struct {
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qk_tap_dance_user_fn_t regular;
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qk_tap_dance_user_fn_t anyway;
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qk_tap_dance_user_fn_reset_t reset;
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} fn;
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};
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};
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} qk_tap_dance_action_t;
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} qk_tap_dance_action_t;
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#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
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#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
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.type = QK_TAP_DANCE_TYPE_PAIR, \
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.type = QK_TAP_DANCE_TYPE_PAIR, \
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.pair = { kc1, kc2 } \
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.pair = { kc1, kc2 } \
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}
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}
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#define ACTION_TAP_DANCE_FN(user_fn) { \
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#define ACTION_TAP_DANCE_FN(user_fn) { \
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.type = QK_TAP_DANCE_TYPE_FN, \
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.type = QK_TAP_DANCE_TYPE_FN, \
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.fn = user_fn \
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.fn = { user_fn, NULL, NULL } \
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}
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#define ACTION_TAP_DANCE_FN_ANYWAY(user_fn, user_fn_anyway) { \
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.type = QK_TAP_DANCE_TYPE_FN, \
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.fn = { user_fn, user_fn_anyway, NULL } \
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}
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#define ACTION_TAP_DANCE_FN_RESET(user_fn, user_fn_reset) { \
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.type = QK_TAP_DANCE_TYPE_FN, \
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.fn = { user_fn, NULL, user_fn_reset } \
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}
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#define ACTION_TAP_DANCE_FN_ANYWAY_RESET(user_fn, user_fn_anyway, user_fn_reset) { \
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.type = QK_TAP_DANCE_TYPE_FN, \
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.fn = { user_fn, user_fn_anyway, user_fn_reset } \
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}
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}
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extern const qk_tap_dance_action_t tap_dance_actions[];
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extern const qk_tap_dance_action_t tap_dance_actions[];
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