* Add andromeda to qmk
* Fix
* Another fix
* Fix via map
* Update andromeda
* Update confs for new qmk master
* Apply suggestions from code review
* Remove the ch hal and mcu conf as the andromeda does not need extra peripherals
* Update keyboards/ai03/andromeda/rules.mk
* Apply suggestions from code review
* Add bootloader note to readme
* [Keyboard] added Time 80 Reforged by Fox Lab
* added Time 80 Reforged by Fox Lab
* split to two sub directories for universal and hotswap pcb
* Apply suggestions from code review
* Modified codes as suggested
* update code as suggested
* rgb log light keymaps added
* update code as suggested
* enable rgblight right to TIME logo, and add keymaps for it's control
* Apply suggestions from code review
* enable built-in switch LED support
* Apply suggestions from code review
* Apply suggestions from code review
* Apply suggestions from code review
* Apply suggestions from code review
* Set Dvorak as the standard base layer
* Remove unneeded includes
* Remove custom handling for Quake 2
Have now rewritten my in-game configuration to use Dvorak mapping instead of QWERTY, which means I don't need any of this stuff.
* Clean up comments in KC60 keymap
* Allow <keyboard>.h to be optional when going data driven
* Remove stub files as no longer required
* Rename function
* Remove include of layouts.h for now
* Take advantage of type=keyboard_folder
* Take advantage of type=keyboard_folder - kb should still be mandatory
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Adrian <42110361+xSteins@users.noreply.github.com>
* add info.json file
* refactor keymaps for readability
* rework layout macro
Arranges the layout macro and keycodes to resemble the physical layout.
* readme touch-up
Corrections to capitalization and spelling, and removal of extra white space.
* Added WholesomeDucky keymap for GMMK Pro
* Finalized keymap & added 1000hz polling for GMMK Pro
* Corrected for RAlt and Fn being swapped
* Fixed RAlt and Fn being swapped in the layout definition. Updated personal keymap to reflect fixed layout.
* Removed an old comment from personal keymap for GMMK Pro
* added VIA support
* Defined bootmagic row and column for GMMK Pro Esc key
* Update keyboards/gmmk/pro/config.h
* Update keyboards/gmmk/pro/keymaps/via/keymap.c
* Update keyboards/gmmk/pro/keymaps/via/keymap.c
* peepeetee's bodged hub16 keymap
* add layer 3 lighting
* actually adds layer 3 lighting
* fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
Tap dance callbacks may register weak mods; one case when it happens
is when a tap dance registers a key with modifiers. When the tap
dance is interrupted by pressing another key, these weak mods could
affect the interrupting key (normally any stale weak mods are cleared
at the start of action_exec() when handling a keypress event, but the
tap dance interrupt check code is called later, and the weak mods left
by that code were not cleared). Add another clear_weak_mods() call to
preprocess_tap_dance() to make sure that the interrupting keypress is
not affected by unrelated weak mods from the previous tap dance.
Fixes#12445.
* Fix how USB queue overflow is handled in chibios.
This commit reverts PR 12472 (commit c823fe2d3f23ed090e36ce39beed4c448298bd2f),
and it implements the original intent of the commit in a better way.
The original intent of the above mentioned commit was to not deadlock the
keyboard when console is enabled, and hid_listen is not started.
The above mentioned commit had a few drawbacks:
1) When a lot of data was printed to the console, the queue would get full,
and drop data, even if hid_listen was running. (For example having matrix debug
enabled just didn't work right at all)
2) I believe the function in which this was implemented is used by all other
USB endpoints, so with the above change, overflow, and data loss could
happen in other important functions of QMK as well.
This commit implements deadlock prevention in a slightly similar way to how
it's done on AVR. There is an additional static local variable, that memorizes
whether the console has timeouted before. If we are in the timeouted=false
state, then we send the character normally with a 5ms timeout. If it does
time out, then hid_listen is likely not running, and future characters should
not be sent with a timeout, but those characters should still be sent if there
is space in the queue. The difference between the AVR implementation and this
one is that the AVR implementation checks the queue state directly, but this
implementation instead attempts to write the character with a zero timeout.
If it fails, then we remain in the timeouted=true state, if it succeeds, then
hid_listen started removing data from the queue, so we can go out of the
timeouted=true state.
* Added comment explaining the timeouted logic to console flow control.
* Console flow control: refactor chibios flowcontrol code to make it more readable, and rename the timeouted variable to timed_out on both chibios and lufa. Changed comments to says timed_out is an approximation of listener_disconnected, to make it clear that it's not the same thing
* fix typo
* Add RGB matrix suspend wake function for Planck/rev6
* Update suggested definition to allow user override.
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: filterpaper <filterpaper@localhost>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Git keymap for ANAVI Macro Pad 8 with the following shortcuts.
On the first row from left to right:
- git status
- git log
- git pull
- git push
On the second row from left to right:
- git diff
- git add
- git commit
- FN key to switch to the 2nd layout and control lights
Reduce the number of supported RGB animations and effects in
config.h to shrink the firmware size and fit it on the device.
Signed-off-by: Leon Anavi <leon@anavi.org>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: George Wietor <george@LIGHT-GRAY.local>
Co-authored-by: Jack Humbert <jack.humb@gmail.com>