* Add config.h and rules.mk support for data driven keymaps
* tidy up after rebase
* Rename key as it can contain more than just keyboard overrides
* tidy up after rebase
* Add validation
* disambiguate Bootmagic rules in keymaps
The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.
This commit edits the files to specify that full Bootmagic is intended.
* remove BOOTMAGIC_ENABLE=full setting
* unify commented BOOTMAGIC_ENABLE rules in keyboards
Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} +
```
* remove commented Bootmagic rules from keymap/user level
Command:
```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```
* update keyboard BOOTMAGIC_ENABLE rule formatting
Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```
* update keyboards' BOOTMAGIC_ENABLE settings
Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Command:
```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```
* update keymap/user BOOTMAGIC_ENABLE settings
Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```
* remove and replace inline comments in keyboards and keymap/user files
Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.
Commands:
```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' +
```
* rename improperly named makefiles
Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.
This commit corrects the filenames of the affected files.
* update renamed file with new rule formatting
* update QMK's template files
Updates QMK's `rules.mk` templates to use the new inline comment.
* update QMK Docs
- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes
* rules.mk patch for coarse/ixora and coarse/vinta
* Add Per Key functionality for AutoShift (#11536)
* LED Matrix: Reactive effect buffers & advanced indicators (#12588)
* [Keyboard] kint36: switch to sym_eager_pk debouncing (#12626)
* [Keyboard] kint2pp: reduce input latency by ≈10ms (#12625)
* LED Matrix: Split (#12633)
* [CI] Format code according to conventions (#12650)
* feat: infinite timeout for leader key (#6580)
* feat: implement leader_no_timeout logic
* docs(leader_key): infinite leader timeout docs
* Format code according to conventions (#12680)
* Update ADC driver for STM32F1xx, STM32F3xx, STM32F4xx (#12403)
* Fix default ADC_RESOLUTION for ADCv3 (and ADCv4)
Recent ChibiOS update removed ADC_CFGR1_RES_10BIT from the ADCv3 headers
(that macro should not have been there, because ADCv3 has CFGR instead of
CFGR1). Fix the default value for ADC_RESOLUTION to use ADC_CFGR_RES_10BITS
if it is defined (that name is used for ADCv3 and ADCv4).
* Update ADC docs to match the actually used resolution
ADC driver for ChibiOS actually uses the 10-bit resolution by default
(probably to match AVR); fix the documentation accordingly. Also add
both ADC_CFGR_RES_10BITS and ADC_CFGR1_RES_10BIT constants (these names
differ according to the ADC implementation in the particular MCU).
* Fix pinToMux() for B12 and B13 on STM32F3xx
Testing on STM32F303CCT6 revealed that the ADC mux values for B12 and
B13 pins were wrong.
* Add support for all possible analog pins on STM32F1xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 on STM32F1xx
(they are the same at least for STM32F103x8 and larger F103 devices, and
also F102, F105, F107 families). Actually tested on STM32F103C8T6
(therefore pins C0...C5 were not tested).
Pins F6...F10, which are present on STM32F103x[C-G] in 144-pin packages,
cannot be supported at the moment, because those pins are connected only
to ADC3, but the ChibiOS ADC driver for STM32F1xx supports only ADC1.
* Add support for all possible analog pins on STM32F4xx
Added ADC mux values for pins A0...A7, B0, B1, C0...C5 and optionally
F3...F10 (if STM32_ADC_USE_ADC3 is enabled). These mux values are
apparently the same for all F4xx devices, except some smaller devices may
not have ADC3.
Actually tested on STM32F401CCU6, STM32F401CEU6, STM32F411CEU6 (using
various WeAct “Blackpill” boards); only pins A0...A7, B0, B1 were tested.
Pins F3...F10 are inside `#if STM32_ADC_USE_ADC3` because some devices
which don't have ADC3 also don't have the GPIOF port, therefore the code
which refers to Fx pins does not compile.
* Fix STM32F3xx ADC mux table in documentation
The ADC driver documentation had some errors in the mux table for STM32F3xx.
Fix this table to match the datasheet and the actual code (mux settings for
B12 and B13 were also tested on a real STM32F303CCT6 chip).
* Add STM32F1xx ADC pins to the documentation
* Add STM32F4xx ADC pins to the documentation
* Add initial support for tinyuf2 bootloader (when hosted on F411 blackpill) (#12600)
* Add support for jumping to tinyuf2 bootloader. Adds blackpill UF2 example.
* Update flashing.md
* Update chconf.h
* Update config.h
* Update halconf.h
* Update mcuconf.h
* eeprom driver: Refactor where eeprom driver initialisation (and EEPROM emulation initialisation) occurs to make it non-target-specific. (#12671)
* Add support for MCU = STM32F446 (#12619)
* Add support for MCU = STM32F446
* Update platforms/chibios/GENERIC_STM32_F446XE/configs/config.h
* Restore mcuconf.h to the one used by RT-STM32F446RE-NUCLEO64
* stm32f446: update mcuconf.h and board.h for 16MHz operation, with USB enabled, and other peripherals disabled.
* Format code according to conventions (#12682)
* Format code according to conventions (#12687)
* Add STM32L433 and L443 support (#12063)
* initial L433 commit
* change to XC
* fix L433
* disable all peripherals
* update system and peripheral clocks
* 433 change
* use its own board files
* revert its own board files
* l433 specific change
* fix stm32l432xx define
* remove duplicate #define
* fix bootloader jump
* move to L443xx and add i2c2, spi2, usart3 to mcuconf.h
* move to L443
* move to L443
* fix sdmmc in mcuconf.h
* include STM32L443
* add L443
* Include L443 in compatible microcontrollers
* Include L443 in compatible microcontrollers
* Update config bootloader jump description
* Update ChibiOS define reasoning
* Update quantum/mcu_selection.mk
* fix git conflict
* Updated Function96 with V2 files and removed chconf.h and halconf.h (#12613)
* Fix bad PR merge for #6580. (#12721)
* Change RGB/LED Matrix to use a simple define for USB suspend (#12697)
* [CI] Format code according to conventions (#12731)
* Fixing transport's led/rgb matrix suspend state logic (#12770)
* [CI] Format code according to conventions (#12772)
* Fix comment parsing (#12750)
* Added OLED fade out support (#12086)
* fix some references to bin/qmk that slipped in (#12832)
* Resolve a number of warnings in `qmk generate-api` (#12833)
* New command: qmk console (#12828)
* stash poc
* stash
* tidy up implementation
* Tidy up slightly for review
* Tidy up slightly for review
* Bodge environment to make tests pass
* Refactor away from asyncio due to windows issues
* Filter devices
* align vid/pid printing
* Add hidapi to the installers
* start preparing for multiple hid_listeners
* udev rules for hid_listen
* refactor to move closer to end state
* very basic implementation of the threaded model
* refactor how vid/pid/index are supplied and parsed
* windows improvements
* read the report directly when usage page isn't available
* add per-device colors, the choice to show names or numbers, and refactor
* add timestamps
* Add support for showing bootloaders
* tweak the color for bootloaders
* Align bootloader disconnect with connect color
* add support for showing all bootloaders
* fix the pyusb check
* tweaks
* fix exception
* hide a stack trace behind -v
* add --no-bootloaders option
* add documentation for qmk console
* Apply suggestions from code review
* pyformat
* clean up and flesh out KNOWN_BOOTLOADERS
* Remove pointless SERIAL_LINK_ENABLE rules (#12846)
* Make Swap Hands use PROGMEM (#12284)
This converts the array that the Swap Hands feature uses to use PROGMEM,
and to read from that array, as such. Since this array never changes at
runtime, there is no reason to keep it in memory. Especially for AVR
boards, as memory is a precious resource.
* Fix another bin/qmk reference (#12856)
* [Keymap] Turn OLED off on suspend in soundmonster keymap (#10419)
* Fixup build errors on `develop` branch. (#12723)
* LED Matrix: Effects! (#12651)
* Fix syntax error when compiling for ARM (#12866)
* Remove KEYMAP and LAYOUT_kc (#12160)
* alias KEYMAP to LAYOUT
* remove KEYMAP and LAYOUT_kc
* Add setup, clone, and env to the list of commands we allow even with broken modules (#12868)
* Rename `point_t` -> `led_point_t` (#12864)
* [Keyboard] updated a vendor name / fixed minor keymap issues (#12881)
* Add missing LED Matrix suspend code to suspend.c (#12878)
* LED Matrix: Documentation (#12685)
* Deprecate `send_unicode_hex_string()` (#12602)
* Fix spelling mistake regarding LED Matrix in split_common. (#12888)
* [Keymap] Fix QWERTY/DVORAK status output for kzar keymap (#12895)
* Use milc.subcommand.config instead of qmk.cli.config (#12915)
* Use milc.subcommand.config instead
* pyformat
* remove the config test
* Add function to allow repeated blinking of one layer (#12237)
* Implement function rgblight_blink_layer_repeat to allow repeated blinking of one layer at a time
* Update doc
* Rework rgblight blinking according to requested change
* optimize storage
* Fixup housekeeping from being invoked twice per loop. (#12933)
* matrix: wait for row signal to go HIGH for every row (#12945)
I noticed this discrepancy (last row of the matrix treated differently than the
others) when optimizing the input latency of my keyboard controller, see also
https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/
Before this commit, when tuning the delays I noticed ghost key presses when
pressing the F2 key, which is on the last row of the keyboard matrix: the
dead_grave key, which is on the first row of the keyboard matrix, would be
incorrectly detected as pressed.
After this commit, all keyboard matrix rows are interpreted correctly.
I suspect that my setup is more susceptible to this nuance than others because I
use GPIO_INPUT_PIN_DELAY=0 and hence don’t have another delay that might mask
the problem.
* ensure we do not conflict with existing keymap aliases (#12976)
* Add support for up to 4 IS31FL3733 drivers (#12342)
* Convert Encoder callbacks to be boolean functions (#12805)
* [Keyboard] Fix Terrazzo build failure (#12977)
* Do not hard set config in CPTC files (#11864)
* [Keyboard] Corne - Remove legacy revision support (#12226)
* [Keymap] Update to Drashna keymap and user code (based on develop) (#12936)
* Add Full-duplex serial driver for ARM boards (#9842)
* Document LED_MATRIX_FRAMEBUFFER_EFFECTS (#12987)
* Backlight: add defines for default level and breathing state (#12560)
* Add dire message about LUFA mass storage bootloader (#13014)
* [Keyboard] Remove redundant legacy and common headers for crkbd (#13023)
Was causing compiler errors on some systems.
* Fix keyboards/keymaps for boolean encoder callback changes (#12985)
* `backlight.c`: include `eeprom.h` (#13024)
* Add changelog for 2021-05-29 Breaking Changes merge (#12939)
* Add ChangeLog for 2021-05-29 Breaking Changes Merge: initial version
* Add recent develop changes
* Sort recent develop changes
* Remove sections for ChibiOS changes per tzarc
No ChibiOS changes this round.
* Add and sort recent develop changes
* add notes about keyboard moves/deletions
* import changelog for PR 12172
Documents the change to BOOTMAGIC_ENABLE.
* update section headings
* re-sort changelog
* add additional note regarding Bootmagic changes
* remove changelog timestamp
* update dates in main Breaking Changes docs
* fix broken section anchors in previous changelogs
* add link to backlight/eeprom patch to changelog
* highlight some more changes
* link PRs from section headers
* Restore standard readme
* run: qmk cformat --core-only
Keymap Minivan: configurable dual layout, many symbols, speed/text-size measuring
* Made center led color follow last activated layer color. Some led code clean up
* Reordered the _RAR layer, also putting GUI on the _ACC layer.
* Some issue with _FUN (see keymap.c FIXME), removed _FUN nested 'go to layer' key on _FUN.
* markdown formatting
* Update readme about _FUN top row issue (see keymap.c at XXX)
* Sentence order final bit was wrong by topic. White space fiddles.
* Minor comment editing
* minor comment adjustments
* leds are not modifiers, moved
* _FUN persistance on base layer only (XXX)
* The up/left to go to _LTR layer, now always goes to BASE (_LTR or _DDL).
Led indicators refldect this. No _DRA hold on base layer but _ACC. No
one shot to _FUN layer (seemed to make things confusing), but a TO().
* Some chatter about how to configure this map to your needs.
* language fixing
* Tried to make sense explaining how to access the descramble.
* language fix
* Seems there was a stale CSET_LTR/.*DDL, should be BASE_LTR/.*DDL, fixed.
* language, blabla
* Corrected stale _LTR into BASE
* Some documentation finetuning and trying to make it simple to understand
* language fixing
* language fixing
* Doing the utmost to explain it in a way I understand it too.
* language fixing, going ultra-verbose
* language fixing and formatting
* language fixing
* language fixing, formatting
* attempt to simplify explanations as much as possible
* added License to keymap.c (GPL), noted that _ACC and _DRA need work to
function in 'descramble' mode
* fixes regarding layer order, adding two layers, started on descramble
layers for _ACC and _DRA Unicode
* Noted some coming changes about F-layer and more descramble.
* changed globals to type 'bool'
* Changed F-layer by removing pre-modifier F keys, moved BASE direction
switches, added new incomplete descramble layers
* _FUN layer changes (comment fix)
* Led color fixes. Changed order of layers in the source (no user consequence).
* Added copyright authors (hope that is correct in GPL style/requirements).
* Switched on BASE layers the keys to activate _MOV with leftside _NSY:
more harmoneous, and _MOV can also be held by right hand.
* Follow Quantum indentation style more (mostly).
* On _NSY & _DDN, Tab follows _LTR. '-' moved to LShift, '.' moved, ','
created, shift(tab) removed.
* Added Linux Unicode input mode Accented characters on layers _DDA, _DDD
* added to Todo
* Added ijIJ to _ACC and _DDA layers (2nd last letter of Dutch alphabet).
* add todo point about navigation, fix -> "8th key"
* added 「」《》 to _DRA and _DDA
* Added 〇, ƒƑ. Altered Nav clusters with paging on outside, added thumb Page up/down to _MOV, brought _REV in line with recent _NSY changes (tab,-,enter,dot,comma). Harmonized tab on _Mov with other layer tabs (also a move command, moving cells).
* Added super- and sub-script for numbers on _DRA, _DDD.
* Added quotation marks „ “ ” to layers _DRA and _DDD.
* Added °〇•· to _DRA, _DDA
* § as an enumeration grouped with • (bullet), · as possibly math (middot or multiply) grouped with ±.
* Changed numbers to be on home-rows both hands, because thumb layer key does
not interfere alternating between hands for longer numbers (previous
reason for one-handed numbers). The unshifted symbols went left 2nd row,
because then the shifted versions can be accessed with shift if the
layout is replicated on a Pok3r (which is non-programmable right hand 2nd row.)
The logic has been harmonized with layers _DDN, _DRA & _DDD, _FUN, which
have number(-like) keys. It seems better this way. The symbols are layed
out more spaciously, each finger now does two symbols (2nd row, 4th
row). The numbers are more like they normally are, which feels more
natural, and should even the load between both hands and help with
alternating between hands when typing numbers.
Reason to change was looking into pressing ;, q, j, with ring-, middle-,
index-finger (moved one to the right from default Dvorak), because the
stagger makes it easier to reach that way, less loss of home row contact,
bending fingers more straight up and down. Downside became that left
index type 5 numbers, and that the normal finger matching (0 is pinky,
etc) was lost. With the new layout these potential problems are also resolved.
* Made descramble _DDN, _DDL representation show both raw and resulting layouts.
layouts.
* Added arrows, fleur and heart on _DRA and _DDD.
* Changed _FUN layer switching to incorporate the 'descramble' system
seemlessly. The 4 layer with a descramble twin will switch to either
depending on the descramble mode.
* Descramble mode with normal Unicode layers mostly done, except costum LT() to share the key with Delete/Alt on _DDL.
* Changed descramble mode keys to be just one on a cycle. Added full set
of Alt/Control/Shift multimodifiers to `_FUN` layer.
* Changed descramble mode keys to be just one on a cycle. Added full set
of Alt/Control/Shift multimodifiers to `_FUN` layer.
* format fix
* Descramble cycle key moved from row 1 to row 4 far right, to avoid
accidental press,
* The 'descramble' mode with normal Unicode encoding finished. Fixed
mistaken non-transparent key on _DRA and _DDD, removed tab from _RAR.
* stale layer comment fix _LTR/_DDL
* New layer-tap timed keys proved unreliable, longer tap term fixed it.
* The _FUN layer is a one-shot layer for the F-keys, but that can be toggled by the FUN< key on the _FUN layer (top row, 3rd).
Some additions to the readme.
* Comment improvements (layout tables)
* minor
* Made #defines to allow a user to easily switch to a WASD arrow layout.
* Added keys to switch leds on/off, to _RAR layer. Fixed wrong comment on 'APP' key in _RAR.
* comments fix regarding MLed, SLeds
* Added BASE to same key as _FUN on base layer, except layers with numbers/symbols.
Removed capital ƒ, and moved ± to that key. Added … on old spot of ±.
Some readme language editing, adding something about other keyboards, etc.
* small language fix
* Config.h: Removed unused #defines.
Readme: minor edits.
* minor language edits.
* Minor comment edit.
* Minor language fix.
* Minor language style edit.
* Removed unnecessary section 'personal remarks'
* Changed the top row in _DRA and _DDD. Super-/sub-script parenthesis to that location on _NSY, added currency symbols, reduced emoticons.
* minor formatting
* Added LGUI and RGUI on the _DRA/_DDD layer(s).
* Put RGUI on the base layer, on the _FUN layer switch key. This probably causes side-effects on
systems without where RGUI is not merely a modifier.
* Changed _FUN toggle on BASE to Rshift, because RGUI on some systems has a consequence when tapped by itself.
* Changed LGUI and RGUI around because LGUI is mostly used and on BASE layer. Some edits to last part of readme.md.
* Minor language fixed (L/R-GUI, use-case).
* some more blabla on use case of the map generally
* Changed name KC__[LR]GUI to KC__[XY]GUI for clarity wrt switching them.
* Removed left-arrow on Alt on _ACC and _DRA, for faster use with pointer device.
* Added the same system as is on RShift, to LShift, pointed it to _MOV layer.
* Changed left shift layer toggle to _DRA, because it has uncluttered shift, alt, control, for using those with a pointer device (mouse, stylus).
* Changed base layer left-shift tap from _DRA to _MOV, because _MOV toggled can be convenient generally, and it is a less dangerous layer to accidentally press, and it makes more sense to activate the navigation layer when editing in 3D software.
* The Power keys on _RAR now require Shift to be activated (accident prevention).
* fiddled with title
* more title fiddles
* Added RGUI on _FUN for future proofing the layout, harmonizing layers.
* Added ',' on _REV (number fraction division). Minor fix to documentation format.
* title fiddle
* Added LGUI, RGUI to _RAR, to harmonize with other layers and for potential future uses.
* Changed unnecessary transparent keycode on _AcC and _DDA to be 'nop', minor comment fixes.
* Added on _DRA and _DDD: ─━┄┅.
Fixed a bug in led layer colors (forgotten 'else', causing wrong color for _DDD).
* Some changes to conform to QMK readme.md standards (more necessary).
* Changed _REV into a numbers pad layer called _PAD, put on Lshift in BASE.
_REV layer (not used anyway) replaced with a layer that is basically
a layer where symbols that exist on _NSY (mostly) and on _LTR (few)
are existing in the same locations, but in the number pad variant of
that symbol. The goal is to make it easy to find, it is not meant for
single hand access quickly. The use is to deal with special shortcuts
like Blender has, which differentiate normal and numpad numbers/symbols.
For quick access it was put on the left shift in BASE layer.
* Added navigation arrangements to _PAD. Changed location of shift on _RAR.
The numbers on numpad are easy to find, but when these keys are in their
navigation variant with numlock on it becomes almost impossible. There
was room on the map to add an arrow row, and a row for the remaining
navigation keys, hence they where added. They are in a left handed
order, because there already is a right handed order on _MOV.
It still proved possible to accidentally trigger Power, due to erroneous
hitting 'shift' in BASE and then messing around by accident. With shift
on (BASE) space in _RAR, accidents should be reduced further, since it
is a combination never used.
* Added Tab on _ACC and _PAD
To facilitate Control-Tab (a blender shortcut). On _ACC the Tab is in its
correct place. On _PAD it messy because not on its correct place. Leaving
it there for now: easier to access Tab+Control with left hand only on the
modifiers in _PAD, and other hand on a pointer device. Tab has a potential
use to jump input cells, which may be used in combination with a numpad.
* _MOV layer: switched default layout to trangle navigation layout.
This only required to set the already existing #defines. I found
the flat layout not intuitive, the triangle layout has no left/rigth hand problem.
The higher buttons for the mouse where not correctly ordered, so they where re-ordered.
* Triangle navigation by default. Added pictures of layout to readme.md
* Layer names on images.
* Changed image for layer _DRAW slightly.
The shifted symbol to the lower right.
* Image for _PAD corrected for no-action and Tab.
* Added a paragraph about why this layout is good to use.
* removed 'modifiers' paragraph
* Some text improvements in paragraph on what is good about this layout.
Fiddle on the title as well.
* Added Del on _DRAW layer.
Some minor text fiddles here and there.
* Removed word "descramble" in image layer _RAR.
* Improved key 'sticky' and altered image size (test).
* Rescaled image for layer FUN
* Unicode in its own file. Bug fix: _DDA 'ï' printed a capital.
Upon a suggestion from QMK Discord #programming, the macros and
unicode is put in a separate file, because keymap.c got large.
An erroneous numerical value for ï was fixed.
Author e-mail is updated to a new e-mail adres.
* Added an image to illustrate 'descramble' mode.
* Changed explicit e-mail to link, to reduce spam bot trolling.
* Added a Qwerty+Dvorak compile time version.
It seemed the overall design (accented, Unicode, stuff) could be useful
for Qwerty typers (of which there are so many). This was done by #if(n)def
out/in a fair amount of code here and there, and creating 4 replacement
layers in a new file qwerty_dvorak.c, also with its own readme in
qwerty_dvorak.md. The 'descramble' switch system is re-used here to
switch from Qwerty to Dvorak.
The new code is put in qwerty_dvorak.c, which starts with an extensive
comment about why and how it works.
Fix: Docs, a stale "_MOV" was replaced with "_PAD" in the readme.md for _DDL.
* Changed image hosting.
Downtime, problems registering: resorting to my own domain.
* minor text order changes
* Some text improvements.
* Added a compile option to easily change what layer is active on startup.
This layer can be plain Dvorak or 'descrambled' Dvorak, if
QWERTY_DVORAK is not set. It can be Qwerty or Dvorak if it is set.
Just some simple #define statements.
* Added graphics for Qwerty+Dvorak, and improved documentation.
Added the whole set of layers also to qwerty_dvorak.md, because
it seemed it would get even more confusing to have a user cross
reference it between the two files.
* Some simple text improvements
* Numbers/symbols layer keys on BASE to DRAW when both pressed.
The two keys besides the space bars go to DRAW layer when pressed
simultaneously. (This is inspired on the Planck's 'adjust' layer,
pressing both 'lower' and 'raise' together.) All layers can now
(relatively) comfortably be reached. This change was necessary
because it was cumbersome to reach the DRAW layer with the right
pinky and then type with the right hand. _RAR is now not super
easy, but it is a 'rare' layer anyway.
* Added compile + flash section in readme.
* Corrected documentation: 'mouse on ... hand'
* Removed up/down arrow ⮙⮛ on _DRA and _DDD, because the hex file was too large.
Due to pulling the master repository, changing nothing in this keymap, the
code compiled as 2 bytes too large, where before it had been 2 bytes left free.
Some compile options have been created, to make it easy to cut out up/down
arrow on the 'descramble' _DDD layer, and/or the normal _DRA layer, and/or
dashes ┄┅ on the 'descramble' _DDD layer. The 'normal' layer cut out of arrows
yields little benefit, but it keeps all layers exactly the same between 'descramble'
and normal mode. For Qwerty compilation, you will want to not cut out anything,
requiring to edit the user compile options in keymap.c (top).
* Resolved size issue with QMK #defines, re-instated ⮙⮛, removed RGUI on _FUN.
Various #defines tested to reduce space, NO_ACTION_MACRO NO_ACTION_FUNCTION
worked. Therefore the cutting out of the up/down arrows was no longer
needed. The #defines to easily remove them have been left in place.
RGUI made _FUN confusing with the multi-modifiers, thus taken out. Multi-
modifiers now logically cascade without skipping a key.
* Improved image files with led colors and some tweaks.
* Updated graphics file for Dvorak in QWERTY_DVORAK compile option.
The led colors where not correct because the graphics for standard
Dvorak was being re-used.
* Fixed for re-instating arrow up/down for space.
* Activation marker on _FUN layer in documentation altered.
It looked like it was a symbol.
* Made startup layer explicit in code.
Startup layer follows 'descramble' on/off user #define setting.
* Marker for BASE activation for _PAD, _MOV: fixed.
There was a stale marker in the documentation layouts for _MOV: removed.
The same marker for _PAD was improved.
* Code optimizations suggested on pull request #8066https://github.com/qmk/qmk_firmware/pull/8066
Some things moved to config.h, rules.mk
Changed layer_on/_off to layer_move(..)
Removed a global variable, changed literal type on a function.
Code is now a lot smaller, hence removed readme.md entry on that.
Removed "not shown" on 'descramble' leds in qwerty readme (mistake).
* Compile option to change ƒ into €.
Since it's a west european keymap, maybe someone likes the euro currency on it.
(It was not on it because I don't like ...)
* default to ƒ on keymap
* Removed print sheet for layout *.odt file.
Changing this to text/markdown seems to reduce the use of this file
to a point that it may be better to delete it. There is also the
graphics now, which might be better to print.
* Updated the seller/maintainer of the board to: The Key Dot Company LLC.
https://thekey.company/blogs/blog-updates/thekey-company-acquires-minivan
* Changed external links to website to plain text.
The markdown link is caught by the github cammo system.
* Last free spot on the map made easy to configure.
One spot was still free (Unicode _DRA/_DDD layer). This puts a #define
on top of unicode_macros.c, to make it easy for a user to put in their
own symbol.
Put placeholder 🛠 in there. That symbol is not represented in the
documentation (maybe it should, it is a nice symbol).
* Removed space saving #defines.
These became obsolete clutter, now that there is enough space thanks to
LINK_TIME_OPTIMIZATION_ENABLE.
* Added tokens to simplify compiling for 45/46 keys.
An attempt to make it easy to switch on a #define between
various hardware configurations (44, 45, 46 keys) failed.
This: #define J1 , KC_A // seems to have failed to be
recognized as a key definition.
error: error: macro "LAYOUT_command" requires 45 arguments, but only 44 given
Left in are some code tokens (J1-J4) and #defines that need
at least bulk replacement in keymap.c and optionally qwerty_dvorak.c,
to compile for such hardware configurations. It would be nice
if this could be done better.
* User can easily compile for 45, 46 hardware keys.
Added some #ifdefs around optional keys in the keymap, to allow
compiling for 45 and 46 keys. Left the earlier made code with the
J1_J2 etc. tokens, which could still be used to port the map to
a board with even more keys. This fixes earlier mentioned problem.
* Arrow cluster for 'arrow' hardware configuration.
This is a user configurations option in the keymap.c, to have
an arrow cluster around the additional key for 'arrow' hardware.
The arrow cluster is however not on the base layer (no room). The
additional key is used to switch to the _MOV layer. There it becomes
a down arrow in the arrow cluster.
To make this work with the default _MOV layer, the right hand
keys on the 2nd row where moved one spot to the left, for the 'triangle'
arrow configuration (mouse right). This is a trivial change.
There was a bunch of language improvements to the documentation,
including graphics.
The symbol 🛠 is now listed.
The program seems to be reliable, as far as used and tested.
* Correction of mark-down formatting.
_MOV layer 'arrow' cluster documentation rendered incorrectly
(attempt to add newline).
* Markdown formatting mistake correction.
Adding a newline at 'Layers (text)' chapter.
* Moving the graphics about 'arrow' to topic.
The graphic explaining what 'arrow' with arrow cluster means,
should be where that is mentioned under compile options.
* Editor token J3_J4 moved to avoid arrow cluster.
If one wants to insert a key by bulk replacing J3_J4, and has
activated the 'arrow' layout arrow cluster, this new key would
be inside the arrow cluster, hence it was moved to the left.
* Æstethics of image 'arrow' layout, arrow cluster.
Shading corrected/nicer.
* Corrected image link in readme.md
Illustration 'arrow' layout, arrow cluster.
* Fix: Toggle to BASE layer leaked. South-paw key.
When toggling to a non-BASE layer, either on the _FUN layer or
using the 'arrow' cluster for 'arrow' layout, on the BASE layer to
toggle to _MOV, the layer changed on the down-stroke, causing a
character to leak. These layer switch macros now alter layer on the
up stroke.
There seems to have been an accidental code deletion: #define MORE_key1.
This defines what the additional hardware key for 'South Paw' ('Command')
should be.
* User compile option comments easier to read.
The phrases "uncomment" and "comment out" are confusing.
Replaced by _activate_ and _remove_.
* Put user compile options back to default Minivan.
Accidentally left the compile options for number of Minivan keys
in the wrong state while git pushing.
* Rewording a comment in the user compile options.
Clearer language.
* Leds indicate Caps/Num-lock.
Leds green/blue switch depending on numlock for numbers-pad layer _PAD.
BASE layer led brightens when capslock is on.
* _PAD had the wrong period, fixed.
_PAD layer had the KC_DOT instead of KC_KP_DOT.
* Options for navigation keys arrow hardware key.
Compile options added to have a complete navigation cluster around
the additional hardware key for 'arrow' layout, both for triangle
left handed arrows and flat right handed arrows.
* Added _FUN layer in text Qwerty.
_FUN text layer was by mistake missing/deleted in the qwerty-dvorak readme.
* Added graphical visualization of all layers.
* Graphics: _RAR 'Capslock', _NSY '~' corrected.
Text representation of layers was correct, graphics corrected.
* Compile Option arrows in a vi(1) editor layout.
Vi(1) is a much loved editor, with its own peculiar arrow layout
on HJKL (as it appears in Qwerty). It seems possible some Qwerty
vi users might find it fun this way for regular arrows as well.
The 'arrow' hardware layout, compiled with arrow cluster, follows
the vi(1) arrow arrangement.
* More layer overview graphics files for the readmes.
Added a '40% x 400%' to the 3D layer overview image (top).
Added overview of all layers in a readable way (Dvorak² only).
Added a guide to show where what is similar on layers. This should help with learning.
Added a graphic showing what key activates what layer.
Added graphics that show what layer subsets are active in certain modes (Dvorak² and Qwerty/Dvorak).
Fixed mistake: _Tab_ missing in layer `_PAD` graphics file.
* 'Tab' inserted in overview graphics for _PAD layer.
* Corrected mistake in similar layer keys.
LGUI on _ACC
* Added overview graphics for Qwerty/Dvorak.
Overview of layers, similar keys on similar layers, activation.
* Compile option to change ⮘ ⮙ ⮚ ⮛ into ☐ ☒ ☑ 🗹
Layer _DRA, _DDD. Checkboxes seem handy for lists. Set default on in
keymap.c. Pointers seem rarely useful. Right arrow sometimes as a bullet
point marker. All affected graphics updated.
* First overview image correction.
Last layer is not 'symbols' due to its numbers.
Some art improvement.
* Minor tekst correction (author Minivan config).
* Short features overview and git lib fix.
* note⁴ as example
* Improvements all over the place.
The keymap is now modular dual layout. There is a common system,
and there can then be two letter/numbers layer pairs be compiled
with it, which are separately defined and documented in ./bases…
files.
Speed measuring and text size counting added.
There is an additional Unicode layer, for a total of three.
The “descramble Dvorak” layer is now just a function, as was
originally intended.
* Wrong link to Dvorak manual, stray ‛r’ character.
* Splitting the layouts so they are not pairs of 4.
The layers had been configurable only as a set of a BASE and letter
layer with another BASE and letter layer: Dvorak + Dvorak² and
Qwerty+Dvorak.
Now Dvorak, Dvorak² and Qwerty can be individually configured, to
be on either the Default or Alternate spots in the dual layout
(Dvorak² only supports Alternate, due to its “_HALF_ descramble” mode).
* Added Colemak layout.
Some tidying up of documentation wrt DEF/ALT base layer identifiers.
Fixed missing ‛:’ on the graphics for Qwerty.
* stale letter
* fix modified submodules
* removed redundant code
testing twice for non-zero
* Speed measuring precision fix.
The calculation of “int speed;” caused great loss of precision.
* Added overview of layers by key.
Makes it easier to see the associations of meanings per key.
* Dvorak descramble by key overview
Forgot to add.
* Minor readme format fiddle.
* Graphics: blank keys are grey, fix one mistake.
* Compilation as a single layout.
Layer definitions _ALT_BASE and _ALT_NSY (enum) are simply #redefined
as preprocessor numbers equal to _DEF_BASE and _DEF_NSY (see user_config.h,
lowest reference to MINIFAN_SINGLE_LAYOUT).
* Single layout compile option
See user_config.h lowest reference to MINIFAN_SINGLE_LAYOUT for the why of the how.
* RShift toggles to _RAR when held ≥ 500 ms.
“Qwerty with arrows on BASE”, will need a key to _RAR layer.
It mirrors the behavior of LShift. It is generally useful.
Removed useless user options regarding LShift layer toggle.
It will have to be _PAD.
* Layer switch graphic update per last push.
Forgot to update the default base layer switching graphic.
* Preconfigured optional ‛Command’ hold key to _RAR layer.
This is a third way to reach the _RAR layer, useful if the furthest
right key on row 1 is changed to an uncluttered BASE layer arrow.
This further prepares the way for a Qwerty layout with arrows on BASE.
* Changed ‛Command’ hardware key to TG(_RAR)
MO(_RAR) doesn't work, because it doesn't follow a change in base
layers, which happens on _RAR.
* Corrected wrong all-layers-by-key upload readme.md
* More graphics = more fun: keycap view in readme.
Preparing to integrate a number pad base layer.
Shortened hold time for right/left Shift layer toggles to 200 ms.
* Too light grey for “1470” on three layout graphics.
* Added a numbers pad Base layout option.
This numbers pad layer is in the format of a numbers pad keyboard/cluster.
It has a second layer, which is normal for all Base layers. In this case,
the second layer provides sub-/super-script versions of the numbers, in the
same layout.
* Keycap view numpad improvements.
* Graphics: forgot to cut off southpaw/arrow on two keycap views.
* Preprocessor identifier for “MIT” Planck spacebar.
Trans-minivan preprocessor statements augmented with an identifier
which might work for a Planck keyboard with two unit spacebar.
At this point, the “trans minivan” code only could make porting
to other keyboards less of a chore. It remains untested. Only
visual inspection of the preprocessing regarding the amount of
keys in the layout has been done.
* Tweak of common layout graphic impression.
This would also allow indication of a number pad.
* Improved dual numpad layer & graphics.
All numbers/symbols seem to get affected by NumLock, hence they
all needed to show that in the graphic documentation. Tab was
removed in favor of Numpad ‛=’, and comma replaced by numpad-comma.
* Committing partial job on numpad Base layers.
Hardware problem here, don't want to loose the data.
* Three issues: header file, numpad Base, Tab key.
This should complete previous unexpected commit.
① Documentation and precedent for a base layer with its own header file,
base_NAME.h. This allows someone writing a new Base layer pair, to
(un)set user configuration options in user_config.h.
② Numbers pad Base layer added, different variants.
The common numbers pad also has a new optional layout (square), and can be
removed by user configuration option (because one might already compile with
the Base layer numbers pad)..
③ It turns out there was an easy solution to the Tab key anomaly.
Uncluttered Tab is now located both on BON and ACC layers, on intuitive
locations opposing Control, which is also in the right spot. Basic
modifiers for Tab works well now.
* Graphics for Base numpad single square: correction.
Showed wrong insertion key for 'command' / 'south paw' hardware key.
…
* ‛South paw’ default GUI. Graphics. TOC user config.
Made ‛south paw’ be GUI by default.
Improved graphics appearance.
Ordered options in user_config.h, added table of contents.
* User config cleanup & added a compact alternate.
The normal user configuration, which is heavily documented and
therefore a bit unwieldy, can now optionally be done in another
file, without any documentation.
* Base graphics fix, _ACC/_NSY hold switch option
* Added a Qwerty with arrows on base.
Added a graphic in readme for Dvorak descramble (for documentation predictability).
* Put `~ on the _BON layer.
① There was no uncluttered `~ available. On Qwerty Base Arrow
the `~ key got even more sidelined.
② Improved Qwerty Base Arrow manual.
* Option to harmonize Qwerty with Qwerty Base Arrow
Key ‛/?’ is different on Qwerty Base Arrow, which will lead
to typing arrows for people who have both kinds of Qwerty
running. This option adds this key in the same spot as where
it is on Qwerty Base Arrow, but only if Qwerty Base Arrow is
being compiled.
* See previous commit (Qwerty harmonization)
* Efficiency fix. +Workman layout.
Workman layout added.
Serious efficiency mistakes discovered and fixed:
① There was no check on Delete on Base layer, to see if another
key had been pressed. Fixed.
② The Shifts on Base did not provide a Shift for the _BON layer
accented characters. Fixed.
Fixing was painless, proving the code is stable and maintainable.
* Changed Tab/CTL on _ACC/_DRA, μ, T.O.C. readme.md
μ was forgotten (French), added on _ACC.
This caused Tab to get displaced and stacked with Control, which
ends up being better anyway. This also meant _ACC needed Left-Control,
and therefore _DRA needed to switch Tab and Control, because it needs
to complement _ACC with Right-Control (to be able to type all modifiers
with Tab).
➡ Overview graphics are not yet updated. _DRA and _ACC are now out of sync
in the graphics documentation. To be fixed soon.
Chapter on language support added in readme.
Table of Contents added to readme.
* Updated all graphics (_BON/_DRA Tab/Control/μ).
Some fiddles with readme.
* Led on/off at startup, RAlt on Base option.
It is hard to believe, but the todo que seems empty!
* Minor changes in readme.
* Minor documentation improvement (RAlt/_RAR).
* Minor changes readme.
Removed “not tested yet …”, because that becomes wrong once it is tested.
* Added a blank keycaps graphic.
* Lower saturation letters Dvorak-descramble keycap.
;-]
* One key change in personal keycap graphic.
;-]
* Forgot _NSY layer in keycap qwerty basearrow
* Moved speed/count startup setting in user_config.h
Moved to chapter startup settings.
(These last commits are more like some loose ends with the last
ongoing topics. It isn't active development, nothing new gets
started. If QMK requests more changes, even if it is a typo,
just let me know.)
* Travis Cl: “The LINK_TIME_OPTIMIZATION_ENABLE flag…
… has been renamed to LTO_ENABLE.. Stop.”
Changed it.
* Adds a link to external resources in readme.
A place to put gimp .xcf files if someone wants to
modify/port the keymap. Perhaps links to varieties
of Minifan on github. Maybe a video about the keymap,
and such. Stuff that doesn't belong/fit on github,
and is easy to update without pull requests.
* RGBLIGHT_ENABLE rules.mk fixed, leds off for nop
rules.mk RGBLIGHT_ENABLE can now be set to “no” without issue.
Compile option to have leds off in Default Base layer.
* Transparency bug fixed.
Default layer was not set. This remained a hidden mistake, until Qwerty
Base Arrow had a different layer hold key in one place.
* Graphics doc correction, L/Rshift toggle config
Qwerty Base Arrow fix: Keycap view showed unneeded and empty ‛South Paw’ key.
All layers by key shows 45 Minivan version, title said “44”.
Added user configuration options to alter what is on the short and long
toggle on Left and Right Shift.
* Improved “why this layout” in readme.
Wanted to add that numbers & symbols layer can be reached by both
thumbs. It seems quite a drawback if that is not possible, to
constantly need to hold down the same thumb, especially for programming ?
It seemed worthwhile to mention.
* Reduced size of readme, dvorak-descramble, todo.
Stuff got a bit out of hand.
* one letter typo
* renumbered readme, _fun_stay initialization
Renumbered readme chapters to start from 1 not 0. Other minor edits.
Sticky on/off for _FUN layer seemed to be unpredictable on startup.
* Letter Ñ (capital) fix.
I seem to remember messing with this recently,
must have damaged this letter :-(. Capital was missing.
* Bare bones base numpad all layer by key.
I seemed to have forgotten to hide the common layers for this version.
Which doesn't matter a whole lot but this is a bit better and as it was meant.
* Minor Tweak
* Refactor spacebar defines.
* Add TMO50 layout
* Rename Atreus keymap.
* Refactor Atreus for readability.
* Eliminate tapdance quote and tweak maltroff.
* Factor out tapdance.
* Add some fancy combos and keys.
* Remove combos for now because they cause pain.
* WIP visualizer
* Alternate method for reset
* WIP2 visualizer
* Layer text tweak.
* Add made-up layout Nortron as a combination of Norman and Maltron.
* Add backspace.
* Add Talljoe keymap to Prime E.
* Fix double-colon so it doesn't press enter if shift is released early.
* Use new make command.
* Bring some modern standards into code and add licenses.
* Remove QMK_KEYBOARD_CONFIG_H and fixup QMK_KEYBOARD_H.
* Move from `biton32` to `get_highest_layer`.
* Remove PREVENT_STUCK_MODIFIERS
* Update keyboards/thevankeyboards/minivan/keymaps/talljoe-minivan/config.h
Adding my kbd67mkii keymap and some changes to kumo
Keymaps for kbdfans/kbd67/mkii_soldered and thevankeyboards/minivan
* Changes to minivan layout
* KBD67 keymap
* commiting my files
* Branch point for 2020 May 30 Breaking Change
* Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954)
* Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957)
* Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958)
* Migrate `ACTION_LAYER_MODS` to `LM()` (#8959)
* Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968)
* Convert V-USB usbdrv to a submodule (#8321)
* Unify Tap Hold functions and documentation (#8348)
* Changing board names to prevent confusion (#8412)
* Move the Keyboardio Model01 to a keyboardio/ subdir (#8499)
* Move spaceman keyboards (#8830)
* Migrate miscellaneous `fn_actions` entries (#8977)
* Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979)
* Organizing my keyboards (plaid, tartan, ergoinu) (#8537)
* Refactor Lily58 to use split_common (#6260)
* Refactor zinc to use split_common (#7114)
* Add a message if bin/qmk doesn't work (#9000)
* Fix conflicting types for 'tfp_printf' (#8269)
* Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480)
* Refactor and updates to TKC1800 code (#8472)
* Switch to qmk forks for everything (#9019)
* audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484)
* Audio enable corrections (2/3) (#8903)
* Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582)
* Audio enable corrections (Part 4) (#8974)
* Fix typo from PR7114 (#9171)
* Augment future branch Changelogs (#8978)
* Revert "Branch point for 2020 May 30 Breaking Change"
* Added my UT47.2 Swedish layout with tap dance function.
* Move tap dance over to user space
* Removed config_common from config file
* Changes to workspace with new support for code16. Tested ok
* Swedish support
* Added code16 version of tapdance to userprofile.
* Created 4th layer and updated readme file. Removed ascii rep of layout.
* Tabdance updates
* Removed duplicated RGB keys.
* Added hvp minivan config
* Fixed tapdance key maps
* Added Planck 1 space base hvp layout
* Start of hvp xd75 layout. Way to many keys
* Added working config ink test for atreus62
* fixed smaller layout changes
* Updated tap dance with option 5
* Added better thump keys
* Created lets split layout
* Removed not used modes
* Updated to correct url
* Readme file
* Atreus62 readme
* Cleanup of keymap file
* Added tap dance
* Fixed missed adjustment
* Added hvp planck setup
* Update ascii
* will this work better?
* removed ascii
* Planck 1 space setup
* Fixed ascii local
* Added Corne setup
* Changes for lets split
* Atreus62 config
* Added Lily58
* Setup corne
* Setup planck
* Updated lets split
* UT47 setup
* Setup a The Vanboard.
* Alt Ctrl
* #define D_NAVI MT(MOD_LCTL | MOD_LSFT, KC_D)
* Fix D_NAVI & plank midi
* Fixed PR comments
* Added pragma
* Moved def to user space
* Removed not used endif
* Added def to users space
* Added rules to van
* Removed not used part of config
* Removed not used layout
* Removed not needed comments
* Remove not needed keymap_config_t
* Removed broken ascii from readme files and removed not needed rules
* Added spaces to readme file
* Removed xd75 from branch
* Remove keymap_config extern from default keymaps
* Revert unicode
Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Added WOW layer
* Initial commit for this branch. Still a work in progress.
* Added Rorschach keyboard layout.
* Simplified keymap
Removed the media layer to help simplify things. Also corrected some
keymap mistakes in the Qwerty and Colemak layers.
* Added ErgoTravel keymap.
* reverted to previous layout.
* Added Sol keyboard layout.
* Minor changes to keymap.
* more changes
* Added sol graphic by Kagerufu and Cardiactuna
* Added colemak layer because I can.
* more changes to sol layout
* Streamlined Sol layout
* minor tweaks to sol layout
* further revisions to sol keymap.
* Removing deprecated #include statements from my keymaps
* Standardizing keymap `include` lines.
* Minor change to keymap.
Swapped ESC with GRV on all alpha layers.
* Tweaks to Atreus62 Keymap
Added a layer for FPS RPG Loot Shooters.
* Fixed readme.md for Atreus keymap.
Replaced "Keymap" with "Layer" in illustrations for continuity's sake
* More readme.md clean-up
More clarification in the Atreus readme file.
* Next verse, same as the first.
* Changes to Sol layout
Bringing my Sol layout more in line with my other Orthos.
* Fixed keymap GUI.
Replaced left-hand "RGUI" with "LGUI" on all layers as it should be.
* Added ALPS64 keymap
* Formatting corrections
* fixes to config.h and keymap.c
* Fixed errors
This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h
and removes an stupid comma at the end of each LAYOUT stanza in
keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me.
* Fixed orthodox keymap config.h file
I hope this one fixes the problem. *sigh*
* Making suggested changes for PR#6192
Thanks to noroadsleft, fauxpark, and drashna. Still have
more work to do, but at least these suggestions have been applied.
* Fixing build errors
Travis has shown me the error of my ways...
* More fixes and corrections
Those pesky semicolons...
* More Fixes.
* Removing unneeded code snippet.
* fixed omitted semicolons
* Code updates to my keymaps
Updating the code for my Iris, Atreus62, and Atreus keymaps.
* Fixed Atreus62 Keymap
I forgot to add in the aliases for LOWER, RAISE, and ADJUST.
* Added userspace
Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro
* Fixing code that disables LEDs on ProMicros
Also tidied up my ErgoTravel keymap.
* Moving userspace to new branch
Moving my userspace to a new branch for the sake of keeping things
clean on the master branch.
* Added F13-F15 to Atreus62 Layout.
* Update readme.md.
* Updated Phantom keymap to current keymap standards
* Phantom keymap updates
Further updates - tidying and removing cruft.
Thank you zvecr on Discord for the help!
* Standards Updates
Bringing my Kinesis keymap up to current code standards
* Adding a readme
* Bring GH60 code to standard
* Utilizing layouts for 60_ansi and tkl_ansi
Moving my GH60 and Phantom keymaps into layouts/community/
* Alps64 layout removal
Removing my Alps64 keymap now that I've setup my 60_ansi layout.
* Moved Clueboard layout to community/66_ansi.
* Additions to 66_ansi config.h
* Bringing keymaps up to standard.
* More updates to keymaps.
* Syntax updates
* Revert "Syntax updates"
This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183.
* Moved WIP keymaps
Moved my WIP keymaps to my wip_keymaps branch to keep my master clean
* Updates requested by noroadsleft
* more changes per noroadsleft
More fixes as requested by noroadsleft. Further tidy-up and
standardization of my keymap code.
* rebaselined the whole fork and added cool matrix animations
* Updated dfu bootloader rules, oleds working on test map
* Moving test branch into main
moving my _test branch files into the main since the repo is now in the dev branch, don't see any reason to keep separate folders.
* Update keymap.c
Adding DOT to number layer
* added LED sleeping
* working on getting matrix rgb to sleep upon usb suspend
uploading to github for qmk staff help
* Added master sleep on usb suspend
Unfortunately the sleep function does not work on the slave side so will probably revert this change later
* bringing hhkb config up to current with other tominabox1 configs
* Update config.h
since master side is the only one that sleeps, going to disable this for now.
* testing oled stuff
* Update rules.mk
* tinkering with oled still
* Finally fixed custom image with corne doug
* Adding keymap to dimple instead of screwing up the upstream references.
* Changed oled image to peepo ggers
* working on oled sleep
* Update keymap.c
* fixes oled wake/sleep issues
* Adding 🅱️ and BEPIS macros
* Update .gitignore
* Cleaning up and improving documentation
* Update keymap.c
* Adding my minivan keymap
* Fixed error on keymap
* fixed OLEDs not turning on and moved tapping term to the keymap file
* Changed tapping term from 200 to 250
* Revised Fkey layers, arrows, question mark locations
* Update keymap.c
* tweaked tapping term and types on CRKBD, revised layout on HHKB
* Update keymap.c
* general code cleanup, keymap displays
* Set up userspace for common keymap elements
* tapping term stuff for shift
* testing
* Fixed new tapdance for accessing number and fkey layers
* Update tominabox1.h
* stuff
* fixing function calls for userspace
* cleaning up crkbd config and moving stuff to userspace
* finally fixed oled lightup issues
* cleaning up a few maps and rules
* Removing permissive hold and returning spacefn to all boards.
* Settting up wrapper keymaps for Dimple, Minivan, and Corne
Wrappers
* small tweaks
* Update wrappers.h
* finishing wrappers on Minivan and Dimple
* Revised tapping term definition
Providing additional tapping term config for CRKBD only.
* Code cleanup and documentation
* Update readme.md
* Update readme.md
* Wrapers and continued code cleanup and documentation
* moved oled py scripts to user folder
* completed wrapper implementation of CRKBD
* added matrix startup mode - not working yet pending upstream changes
* removed unused code in tominabox1.c
* Fixing custom keycodes and tap dance indices
fixed custom keycodes and tap dance indices
Adding beginning of dimple RGB matrix definition
changed oled on corne to scrolling matrix thing
Added copy pasta
* Secondary layer tweaks
Swapping hands of numbers and symbols as well as tweaking tapping terms accordingly
* Update tominabox1.c
Continued refinement of tapping term to support better right hand symbol access.
* Fixes from pr 7014
Removed gitignore data from qmk master
Reverted changes to Drashna's crkbd keymap
Accepted changes to crkbd keymap
Added ignore to hhkb keymap - I think I need this because Teensy. Will revisit another time
* Removing hhkb keymap for rework
* Adding back hhkb keymap
Re-adding hhkb folder with ignores
* Reverting changes to Dimple default
totally did not intend to modify these
* Update keymap.c
Reverting changes to Drashna's corne map
* Accepting recommended changes
* Reduced tap hold caps delay
moved bootmagic enable to general usage
Revised tapping terms
Removed unused keycode defs
* bootmagic
* Update rules.mk
* Fixed permissions (support 7014) and bootmagic addition
Fixed permissions on Drashna's keymap and Dimple default keymap files.
Adding bootmagic to my crkbd config.
* Fixing permissions
* adding my keymap for the KUMO
* edited the readme file
* edited some more files
* edited some more files
* edited files from feedback
* edited one more files from feedback
* edited rules
* Add default value for IS_COMMAND for COMMAND feature
* Cleanup and consistency
* Update Templates to reflect change
* Fix IS_COMMAND in template
* Fix IS_COMMAND define
* Use consistent IS_COMMAND block in templates
* Remove unnecessary `#undef IS_COMMAND` directives
* Fix compile issue on orthodox
* Reomve IS_COMMAND option for newer boards
* Remove all existing definitions of IS_COMMAND if they use default LSHIFT and RSHIFT setting
* Remove a couple of additional IS_COMMAND defines
* Remove remaining redundant IS_COMMAND definitions
* Remove #undef IS_COMMAND from orthodox:drashna and whitefox:konstantin
* Remove multiple empty lines in modified config.h files
* Update additional boards
* Reomve IS_COMMAND from newer boards
* Update Alice keyboard
* Remove IS_COMMAND from additional boards
Jan 24th edition
* Remove QUANTUM_DIR code blocks from keyboard rules
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect entire keyboards.
* remove QUANTUM_DIR code blocks from rules for default keymaps
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect default keymaps.
* remove QUANTUM_DIR code blocks from rules for user keymaps
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect "user" keymaps. (It's actually any keymap
that isn't named `default`.)
* remove QUANTUM_DIR code blocks from rules for community layouts
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for community layouts.
* remove QUANTUM_DIR code blocks from rules for userspaces
This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for userspaces.
* Fix firmware to work with latest Wilba changes (i.e. dynamic keymap) and M60a.
* Get back RGB Backlight codes.
* More tweaks.
* Update users/talljoe/rules.mk
Co-Authored-By: Talljoe <jwasson+github@gmail.com>
* move tv44 to thevankeyboards directory
* move bananasplit to thevankeyboards
* move roadkit to thevankeyboards directory
* add a basic readme
* update readmes to correct the make instructions and add more help text
* rename tv44 to minivan as per Jack's suggestions
* update readme
* rename tv44 to minivan
* update tv44 to minivan
* change includes for tv44 to minivan
* remove extra includes