* move the module checking and updating to lib/python
* make flake8 happy
* Update lib/python/qmk/cli/__init__.py
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* prompt the user to disable developer mode
* pyformat
* flake8
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* add a test and dry-run to qmk generate-api
* add a dry-run to qmk pyformat
* Add a --dry-run to qmk cformat
* reverse the order of nose2 and flake8 tests
* run CI test against cformat and pyformat
* fix programming errors
* tweak job name
* fix argument
* refine the files we select
* fix stack trace in --ci
* make cformat exit clean
* fix c file extensions
* decouple CI from pyformat
* remove --ci arg
* make ci happy
* use the environment var instead
* change output to text
* fix log message
* replace tabs
* resynced with upstream, and adjusted keymap layout for planck
* updated keyboard layout
Signed-off-by: Sean Johnson <sean@ttys0.net>
* swapped out bspc for del on symb layer
Signed-off-by: Sean Johnson <sean@ttys0.net>
* fixed typo with brightness media keys
* turns out my brightness config was correct, it was macOS that had gone sideways
* updated to bring in line with requirements for merging into upstream
* removed redundant config from rules.mk
moved media controls to FUNC layer for Planck layout
* added GPL2+ compatible license header
Signed-off-by: Sean Johnson <sean@skj.dev>
* removed unused MIDI comment
Signed-off-by: Sean Johnson <sean@skj.dev>
* removed extraneous MIDI comments
* removed extraneous comments
* update for LTO and guard RGBLED_SPLIT
* Revert "update for LTO and guard RGBLED_SPLIT"
This reverts commit ce81177cbe330ae3e1e14c264dc0cb0946f08d70.
* Revert "Revert "update for LTO and guard RGBLED_SPLIT""
This reverts commit 67da0ce9f38777064ad094c1ecba7ce17a40994f.
* update iris keymap for keymap_kc removal and overhaul userspace
* add licenses
* fix tap_dance error when rgblight is disabled and update/clean iris/sinc maps
The easiest way to install QMK CLI and all the necessary
dependencies on FreeBSD is to use the packages
from the official FreeBSD Ports Collection.
This is possible since QMK CLI has been added to the Ports Collection:
https://www.freshports.org/sysutils/py-qmk/
When the USB device is connected, FreeBSD creates not one, but three
device nodes in /dev, e.g.: /dev/ttyU0, /dev/ttyU0.init, and
/dev/ttyU0.lock.
As a result, this leads to the USB variable containing 3 paths
(and therefore, whitespace) and messages like this one:
Device /dev/ttyU0
/dev/ttyU0.init
/dev/ttyU0.lock has appeared; assuming it is the controller.
This changes fixes the use of the -z flag of "[" (see test(1)). Also, it
removes undesired paths from the USB variable, leaving only
one path there (i.e., "/dev/ttyU0").
* Add andromeda to qmk
* Fix
* Another fix
* Fix via map
* Update andromeda
* Update confs for new qmk master
* Apply suggestions from code review
* Remove the ch hal and mcu conf as the andromeda does not need extra peripherals
* Update keyboards/ai03/andromeda/rules.mk
* Apply suggestions from code review
* Add bootloader note to readme
* [Keyboard] added Time 80 Reforged by Fox Lab
* added Time 80 Reforged by Fox Lab
* split to two sub directories for universal and hotswap pcb
* Apply suggestions from code review
* Modified codes as suggested
* update code as suggested
* rgb log light keymaps added
* update code as suggested
* enable rgblight right to TIME logo, and add keymaps for it's control
* Apply suggestions from code review
* enable built-in switch LED support
* Apply suggestions from code review
* Apply suggestions from code review
* Apply suggestions from code review
* Apply suggestions from code review
* Set Dvorak as the standard base layer
* Remove unneeded includes
* Remove custom handling for Quake 2
Have now rewritten my in-game configuration to use Dvorak mapping instead of QWERTY, which means I don't need any of this stuff.
* Clean up comments in KC60 keymap
* Allow <keyboard>.h to be optional when going data driven
* Remove stub files as no longer required
* Rename function
* Remove include of layouts.h for now
* Take advantage of type=keyboard_folder
* Take advantage of type=keyboard_folder - kb should still be mandatory
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Adrian <42110361+xSteins@users.noreply.github.com>
* add info.json file
* refactor keymaps for readability
* rework layout macro
Arranges the layout macro and keycodes to resemble the physical layout.
* readme touch-up
Corrections to capitalization and spelling, and removal of extra white space.
* Added WholesomeDucky keymap for GMMK Pro
* Finalized keymap & added 1000hz polling for GMMK Pro
* Corrected for RAlt and Fn being swapped
* Fixed RAlt and Fn being swapped in the layout definition. Updated personal keymap to reflect fixed layout.
* Removed an old comment from personal keymap for GMMK Pro
* added VIA support
* Defined bootmagic row and column for GMMK Pro Esc key
* Update keyboards/gmmk/pro/config.h
* Update keyboards/gmmk/pro/keymaps/via/keymap.c
* Update keyboards/gmmk/pro/keymaps/via/keymap.c
* peepeetee's bodged hub16 keymap
* add layer 3 lighting
* actually adds layer 3 lighting
* fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
Tap dance callbacks may register weak mods; one case when it happens
is when a tap dance registers a key with modifiers. When the tap
dance is interrupted by pressing another key, these weak mods could
affect the interrupting key (normally any stale weak mods are cleared
at the start of action_exec() when handling a keypress event, but the
tap dance interrupt check code is called later, and the weak mods left
by that code were not cleared). Add another clear_weak_mods() call to
preprocess_tap_dance() to make sure that the interrupting keypress is
not affected by unrelated weak mods from the previous tap dance.
Fixes#12445.