If BACKLIGHT_ENABLE is set to `yes` in `rules.mk`, then the user
can use the `BL_*` keycodes to adjust the backlight. At the moment,
only on/off is supported.
* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
* added ATOM47 (Vortex Core QMK powered PCB)
* fixed broken\unfinished comment block
* moved Layer template to default template.
* moved Layer template to default template and removed template from the keymap.c file.
* Added LEdiodes config
* created readme.md
contains an image of 60% board(LEdiodes).
* updated readme.md with images
added images of the PCB and some feature details from https://geekhack.org/index.php?topic=93447.msg2545221#msg2545221
* removed excess words.
* followed the readme template to a T.
* formatting fix : added a return.
* ymdk_np21 initial support
Base support of ymdk_np21 - based on jj40. Full grid layout
* Update README.md
Replacing description.
* Adding YMDK NP21 to comunity list.
Adding YMDK NP21 to community supported list.
* ISO HHKB first commit
* First version of my HHKB ISO Spanish Keymap
* Readme.md
* Added more media keys.
Caps Lock added on function layer.
Backlight toggle added on funtion layer.
* RGB support for WS2812B RGB led strip
* RGB and brightness control.
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Move faux clicky into userspace
* Get Audio and RGB enabled on Orthodox-rev1
* Add faux click to userspace
* Add Orthodox Rev3 check to macros
* Hack Orthodox Name for drashna keymap
* No more One Shots
* Ergodox product name hack
* Enable Audio on Orthodox by default
* Get audio working on clueboard/60
* add keys for music mode
* Change doubles to floats
* add keys for all the songs
* revert to the default startup sound
* Remove music mode until we can figure out why it crashes
* gordon.c defines many aliases for KC codes.
* gordon.c defines many advanced tap dance functions.
* This is a squashed commit of about 6 months of work on chimera and
ergodox infinity changes.
* Ignore the change-id below.
Change-Id: I83927139e8a80fe08992ae91ec7d62571498f7f7
* Default layout with RGB and in-switch LED controls
This is a variation of the default keymap with added RGB underglow and in-switch LED controls.
* Readme for default_rgb keymap
* ISO keymap with RGB and in-switch LED controls
This is a variation of the default ISO keymap with added RGB Underglow and in-switch LED controls.
* readme for iso_rgb keymap
* Updated ACR60, Mechmini, ALU84 readme information and config.h descripters
Update MECHKEYS keyboards to be uniform in readmes and config.h's PID, MANUFACTORER, and DESCRIPTIONS. This allows the keyboards to be more uniform amongst the different types.
* Rename keyboards/alu84/keymaps/TurboMech/config.h to keyboards/alu84/keymaps/turbomech
* Rename keyboards/alu84/keymaps/turbomech to keyboards/alu84/keymaps/TurboMech/config.h
* Fixed folder naming for alu84/keymaps/turbomech
* fixed error from compile
removed double `return MACRO_NONE;` and `switch (id) {`
* Added initial in-switch LED support for the Eagle/Viper V2.
Currently only has four modes: All ON, Mods/Nums ON, Alphas ON, or All OFF
* Revert keymap changes
* Changed switch curly bracket to match style.
* info.json committed to support the qmk configurator project
These are info.json for each of the keyboards I've contributed to
during my time here at QMK
* change LAYOUT to KEYMAP to adhere to matrix definitions
* Preliminary support for Duck Eagle/Viper V2 60% board. This is a copy of the octagon/v2 with things changed to reach a compiling state
* Get a 60% keymap compiling, this might not be what the eagle/viper
really supports
* Update readme to point to correct GeekHack link
* Get keymap working on a Duck Eagle
* Add code submitted by profanum429
- Add HHKB style top row to v2.h
- Modify read_rows function to take into accout the caps lock firmware key
- Modify default keymap to match the new v2.h
- Adjust readmes
* Fix bug related to col 0 not working
* Add keymap for mechmerlin
* Add profanum429's viper hhkb layout
* Add visual representation for mechmerlin layout
Add navigation keys to keymap
* Add a better visual representation to the mechmerlin keymap
* Add profanum429's Viper layout!
* Updated profanum429 keymap to match a full HHKB
Enabled media keys in rules.mk
* Revert "Updated profanum429 keymap to match a full HHKB"
This reverts commit ed914160d7e27e6412d2c7c5c1c4fa0a04838667.
* Fix default keymap for Eagle
* Enable extra keys for audio control support
* Modified timings in indicator_leds to accomodate the WS2811S chips on the Eagle/Viper2 PCBs at 800kHz with a 16mHz clock
Modified the backlight settings to not interfere with the default RGB underglow code from QMK
Modified the order of the LEDs in the LED status bar at the top of the Eagle/Viper2 PCBs (3,2,1,6,5,4,8,7 order)
* Cleaned up indicator code to remove unused functions as the RGB underglow uses the
default driver provided by QMK
Commented out backlighting code in v2.c
* update readmes to reflect profanum's awesome contributions and fix typo in make instructions
* Remove custom RGB logic and just rely on QMK RGB underglow. We'll leave the backlighting in place for now
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).
All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
* Added V60 Type R Polestar Backlight and RGB Underglow support
* made RGB Underglow stuff optional, to support the non Polestar V60
* updated readme and rules
* fixed typo in readme
* add breathing to bananasplit
* backlight breathing overhaul
* fix the backlight_tick thing.
* fix for vision_division backlight
* fix a few keymaps and probably break breathing for some weirdly set-up boards.
* remove BL_x keycodes because they made unreasonable assumptions
* some fixes for BL keycodes
* integer cie lightness scaling
* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Minor tweaks
modified: users/drashna/drashna.c
* Fix Workman ASCII art
* Add OSM for shifts
* Make Viterbi's 00 code consistant
* Minor Cleanup off Userspace
* Change Tapping Term on Ergodox
* Re-add EEPROM code
* Minor updates and tweaks
* Use QMK_H variables to make keymaps more universal
* Forgot 'break;' for covecube layer
* Tweak Viterbi files now that I have hands on
* Add secrets to Ergodox
* RGB tweaks to Viterbi
* Viterbi RGB layout tweeks
* Minor tweaks
* Add One Shot Mod tap toggle
* Add Faux Clicky to Viterbi, and disable controller's LEDs
* Minor tweaks
* Move D3 keycode defines into userspace
* Updated Userspace Readme
* iso_de_mac
ISO-DE layout with mac media controls
* Delete keymap.c
* iso_de_mac
ISO-DE support with Mac media keys
* Add files via upload
Layout overview
* iso layout support
Adds support for the extra key of ISO
* Update keymap.c
typo-fix
* fixed mac next key
* Delete Layout.png
* Delete keymap.c
* Added ALU84
Added ALU84 from mechkeys.ca. TurboMech keymap is MacOS oriented, need to still update the defualt keymap.
* added alu84 and TurboMech userspace
* updated keymap, config.h and rules.mk for alu84
* Preliminary commit for Octagon V1 support
This is essentially a cp -R v2 v1 with a few things changed to
get it to compile and build.
* The Octagon V1 supports up to 84 keys as opposed to the V2 which
supports up to 86. This commit changes the keymap to match it.
* Temporary default keymap just to get things to compile
* Update readme file
* Fix switch matrix
* Fix underglow lighting option
* Fix keymap to take care of shifted columns
* Fix keymap formatting
* Remove un-needed files left over from rasmusx
* Make Octagon V1 have its own keymap directory with default keymap
* Make Octagon V2 have its own keymap directory with default keymap
* Cleanups and readme edits
* adding new layout for the planck that helps when coming from the pok3r
* Fixing the function layer
* Update readme.md
* Update keymap.c
Making some small adjustments
* Update keymap.c
switching GUI and Esc
* Update keymap.c
* adding mod tap on left and right shift
* adding mod tap on left and right shift
* poker keymap for lets split
* fixing the FN layer
* removing unused file
* rename octagon_v2 directory to octagon directory
* Move octagon_v2 files to v2 sub-directory
* Edit readme files
* setup header files for building multiple versions of the Duck
Octagon.
* Changes as per Jack's PR 2170 comments
* Add keymap for my friend's KBD75\nBug : RGUI is read as RALT
* Add keymap for Nyquist
* Add Keymap for Whitefox (Truefox layout only)
* Add Keymap for XD75 and XD73 (XD75 with 1u blocker each on left and right bottom
* Added functions to read HSV values
I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places.
They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val().
* Create keymap.c
* Add COSPAD support to QMK
I have ported the COSPAD numpad to qmk.
* Update readme.md
* Update cospad.c
* Line ending stuff again
* Added initial files for Christmas Tree PCB
* Updated Readme and info json's, also config.
* Cleaned up keymap file, added proper comments for keymap. Removed readme leftover from original copy of planck folder structure.
* Forgot to push rules.mk for the V2017 folder, fixed now.
* Initial commit for Octagon V2 Support
This is still basically just a copy of lightsaver support with
names changed.
* Port xauser keymap from: https://github.com/xauser/tmk_keyboard/blob/xauser/keyboard/octagon_v2/keymap_common.h
* Temporary default keymap just to get things compiling
* Modify config.h to have the right keyboard info
* Partial port of xauser matrix code for octagon v2
* Fix readme.md
1. Fix link to geekhack GB
2. Add microchips
3. Add appropriate attributions
* Fix PORTD
* Intermediate fix to get LEDs working
* Update BACKLIGHT_AREAS enum
* Port the following:
backlight_set
backlight_toggle_rgb
backlight_set_rgb
and resolve dependencies in header files
* Port backlight_update_state to led_set_kb
* Change copyright notice author to MechMerlin
* Remove Rasmus keymap
* Get a default keymap that actually does something and let's you reset.
* Convert keymap into KC_XXXX format.
* Better formatting of the default keymap to make it more readable
* Fix keymap
* Get that Fn key working!
* Some code cleanup and small refactor
* Fix keymap in octagon_v2.h
* Line ending stuff again
* Added initial files for Christmas Tree PCB
* Updated Readme and info json's, also config.
* Cleaned up keymap file, added proper comments for keymap. Removed readme leftover from original copy of planck folder structure.
* Initial K-Type support
* Copy PJRC_TEENSY_3_1 to work around watchdog issues
* K-Type: Remove bootloader offset in rules.mk
* Ensure matrix and scan quantum functions are called when needed
This is porting a fix from f5422a70b6
* Added xd60:Jos keymap
* Corrected Layout image for xd60:Jos layout
* Update README for xd60:Jos layout
* Created rules.mk for xd60:Jos layout
* Fixed an edge case for xd60:Jos layout
* Now using a specific for xd60:Jos layout instead of modifying the main one
* Better physical layout image for xd60:Jos layout
* new planck keymap, new feature - hybrid shift/enter action key (great for small keyboards!)
* corrected documentation to specify rules.mk file instead of Makefile
* Initial version of the Ergodox EZ Bépo keymap, TypeMatrix style.
* Update the readme file and add some handling of the keyboard LEDs.
* Toggling layer requires 2 taps.
* Remove a constant as it conflicts with an earier definition.
* Fix a typo in a type name.
* Fix the arrow layer that had a bad number.
* Second main version of my bepo keymap, after the tests of the first one.
* Fix the triggering of the function layer and the handling of the LED.
* Reduce the shining of the LEDs.
* Fix the swap layer (that required a keypress on the other side of the keyboard to be deactivated).
* Duplicate some of the mouse button for easy access.
* Move some of the secondary functions out of the center keys.
* Slightly slow down the mouse and mouse wheel.
* Update the comment and readme.md for the V2 of the keymap.
* Invert button 2 and 3 of the mouse. Really fix the SWAP layer.
* Test with the right alt modifier added as secondary function (on hold) of the space keys. The right alt key becomes a left alt one.
* Add specific shift/ctrl for the FN layer; move some mouse keys around to help with that.
* Remove one FN modifier-on-hold key that was not useful.
* Duplicate the FN layer inside the MOUSE layer.
* Add support (not tested yet) for macro recording and play on a single key as a tap dance.
* Allow to stop recording the macro by tapping once on the macro key (still un-tested).
* Add support for macro recording using some tap dance.
* shorten a comment.
* Reinstate the FN toggle on the percent key (so that there is an FN toggle on the right-hand-side).
* Fix some comments and update the link to the most up-to-date image.
* Small fix to the keymap images.