qmk_sweep_skeletyl/keyboards/gorthage_truck
James Young 3c3c5965f1
Gorthage Truck Refactor (#14006)
* info.json: apply human-friendly formatting

* info.json: make key labels more friendly to `qmk info -l`

* correct LAYOUT_3u key sequence

* correct LAYOUT_7u key sequence

* correct LAYOUT_10u key sequence

* refactor default keymap

- use QMK short-form keycodes
- update grid alignment
- use four-space indent
- touch up with `qmk cformat`

* refactor 10u keymap

- use QMK short-form keycodes
- add encoder_update_user() function
- update grid alignment
- use four-space indent

* refactor 7u keymap

- use QMK short-form keycodes
- add encoder_update_user() function
- update grid alignment
- use four-space indent

* refactor gorthage_truck.h

- update grid alignments
- use XXX for KC_NO
- insert omitted KC_NO instances

* correct keyboard metadata in info.json

- use GitHub username for maintainer
- correct keyboard dimensions

* add encoder_update_kb() function to gorthage_truck.c

Gives QMK Configurator compile jobs encoder functionality.

* update maintainer field in info.json

As requested by jpuerto96 (s8erdude).
2021-08-15 19:41:02 -07:00
..
keymaps Gorthage Truck Refactor (#14006) 2021-08-15 19:41:02 -07:00
config.h
gorthage_truck.c Gorthage Truck Refactor (#14006) 2021-08-15 19:41:02 -07:00
gorthage_truck.h Gorthage Truck Refactor (#14006) 2021-08-15 19:41:02 -07:00
info.json Gorthage Truck Refactor (#14006) 2021-08-15 19:41:02 -07:00
readme.md
rules.mk

gorthage_truck

This PCB is a drop-in ortholinear replacement for the Garbage Truck keyboard case. It supports 2x3u split bars, 7u, or 10u.

Make example for this keyboard (after setting up your build environment):

make gorthage_truck:default

Flashing example for this keyboard:

make gorthage_truck:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

To reset the board, you will want to short the pad labeled RESET1 on the back (near the MCU).