d03bc3a9c1
* Add Chrome OS specific keys to 75_ansi/spidey3 * Clean up duplicative settings in rules.mk * Refactor spidey3 userspace to use rgb layer blink * Blink green on wakeup * Improve _FN layer indicator * Glyph transformation modes: wide, script, fraktur, and enclosed characters * Add spider unicode glyph * Fix compile error when NO_ACTION_ONESHOT * Add a few more emoji * Further refinement of lighting layer usage * Fix reversed yes/no ack * Lighting layers override RGB off * Fix missing wide and incorrect script numbers * Add LOL and surprise emoji * Add missing break in switch statement * Trim firmware size * Use usage ID definitions in report.h * Some minor whitespace cleanup * Disable some unused features to reduce firmware size * Print version on startup * Seed rand() on first keystroke * Add a key to immediately sleep CrOS * Switch to Bootmagic Lite * Trim down firmware size a little bit more * Make RGBLIGHT_MODE_TWINKLE+4 my default * Scan rate debug / fix version printing Delay printing version on startup (console may not be ready) Better scan rate reporting * Disable locking caps, etc. to save more space * Enable LTO * Better seed for rand() * Set MAX_LAYER for some performance improvement * Another scan rate improvement * Set manufacturer * New startup animation * Add GUI lock for F-keys (for CrOS) * Add visual indication for glyph replacement and F-keys GUI lock * Some cleanup; run cformat on spidey3 userspace * Cycle between debug verbosity options * Fix disable RGB Lighting after wakeup on Mac
25 lines
694 B
C
25 lines
694 B
C
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#include "unicode.h"
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const uint32_t PROGMEM unicode_map[] = {
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[BUL1] = 0x2022, // •
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[BUL2] = 0x25E6, // ◦
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[LARR] = 0x2190, // ←
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[RARR] = 0x2192, // →
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[ENDASH] = 0x2013, // –
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[EMDASH] = 0x2014, // —
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[SPIDER] = 0x1F577, // 🕷
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[SAD] = 0x2639, // ☹
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[MEH] = 0x1F611, // 😑
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[HAPPY] = 0x1F600, // 😀
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[ANGRY] = 0x1F620, // 😠
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[THUMBUP] = 0x1F44D, // 👍
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[THUMBDN] = 0x1F44E, // 👎
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[LOL] = 0x1F602, // 😂
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[SURPRISE] = 0x1F62E, // 😮
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};
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void eeconfig_init_user_unicode(void) {
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// Default to Linux style
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set_unicode_input_mode(UC_LNX);
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}
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