qmk_sweep_skeletyl/layouts/community/ergodox/drashna/visualizer.c
Drashna Jaelre 7a08b9d374
[Keymap] Cleanup and updating of drashna keymap code (#11516)
* Update other keyboards for rgb matrix changes

* Remove customized bootmagic code

* Fix corne layout compilation error

* Fix compiler errors with all keymaps

* Add Simple Visualizer for ergodox infinity

* Fix compile issue with Corne

* Fix keymap stuff

* Add alias for mouse layer

* Add Halmak Keyboard layout

* Updates for Kyria

* Add support for oled interval

* Change RGB stuff

[CHANGE] Fix coexistence issues

* Fix rgb_stuff

* Add custom ploopyco mouse keymap

* Decrease default dwell time

* Updates based on last breaking changes update

* Disable command on dactyl

* Update ergodox to use proper commands for rgb matrix indicators

* Update all rgb matrix indicator functions

* Update rules for dactyl-manuform

* Reduce wait time for mouse layer off event

* Add more info to logger

* Add wrappers for get_tapping term

* Move version.h include into only file that actually needs it

* Update rgb sleep stuff

* Update key print function

* Change DM keymap settings

* Change pin for DM Manuform

* Add Proton C stuff for Corne keymap

* more arm corne tinkering

* Even more arm stuff for corne

* Cleanup corne stuff

* redirect default keymap to drashna

because I am a very bad man

* change corne rgb priority

* Update tractyl manuform to not conflict

* Add more secret stuff

* more dactyl tweaks

* Add more options to split transport

* Changes of oled support

* Change split settings

* Improve keylogger formatting more

* tweak oled stuff

* Oled and such tweaks

* Reduce brightness due to leds

* Decrease brightness more

* Only run layer code if master
2021-01-22 08:23:03 -08:00

77 lines
2.7 KiB
C

/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "./simple_visualizer.h"
#include "util.h"
#include "drashna.h"
#include "rgblight_list.h"
#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
switch(get_highest_layer(state->status.layer|default_layer_state)) {
case _LOWER:
state->layer_text = "Lower";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
break;
case _RAISE:
state->layer_text = "Raise";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
break;
case _ADJUST:
state->layer_text = "Adjust";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
break;
case _MACROS:
state->layer_text = "Macros";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
break;
case _MEDIA:
state->layer_text = "Media";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
break;
case _GAMEPAD:
state->layer_text = "Game";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
break;
case _QWERTY:
state->layer_text = "QWERTY";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
break;
case _WORKMAN:
state->layer_text = "Workman";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
break;
case _DVORAK:
state->layer_text = "Dvorak";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
break;
case _COLEMAK:
state->layer_text = "Colemak";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
break; break;
default:
state->layer_text = "NONE";
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
break;
}
}