qmk_sweep_skeletyl/quantum/process_keycode/process_tap_dance.c
Gergely Nagy 0d28787c5c Add a register/unregister_code16 pair of functions
These functions register not only the 8bit keycode, but the modifiers
too. It doesn't handle the full range of the upper 8bits, just the mods,
but that's a good start.

Changed the tap-dance pair functions to use these, so one can do:

  `ACTION_TAP_DANCE_DOUBLE (KC_COLN, KC_SCLN)`

...and that will do the right thing.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-18 11:29:53 +02:00

134 lines
3.5 KiB
C

#include "quantum.h"
#include "action_tapping.h"
static uint16_t last_td;
static int8_t highest_td = -1;
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
register_code16 (pair->kc1);
} else if (state->count == 2) {
register_code16 (pair->kc2);
}
}
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
unregister_code16 (pair->kc1);
} else if (state->count == 2) {
unregister_code16 (pair->kc2);
}
}
static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
void *user_data,
qk_tap_dance_user_fn_t fn)
{
if (fn) {
fn(state, user_data);
}
}
static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
}
static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
{
if (action->state.finished)
return;
action->state.finished = true;
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t *action;
if (last_td && last_td != keycode) {
(&tap_dance_actions[last_td - QK_TAP_DANCE])->state.interrupted = true;
}
switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
if ((int16_t)idx > highest_td)
highest_td = idx;
action = &tap_dance_actions[idx];
action->state.keycode = keycode;
action->state.pressed = record->event.pressed;
if (record->event.pressed) {
action->state.count++;
action->state.timer = timer_read();
if (last_td && last_td != keycode) {
qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
paction->state.interrupted = true;
process_tap_dance_action_on_dance_finished (paction);
reset_tap_dance (&paction->state);
}
}
last_td = keycode;
break;
default:
if (!record->event.pressed)
return true;
if (highest_td == -1)
return true;
for (int i = 0; i <= highest_td; i++) {
action = &tap_dance_actions[i];
if (action->state.count == 0)
continue;
action->state.interrupted = true;
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
break;
}
return true;
}
void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
for (int i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
}
}
void reset_tap_dance (qk_tap_dance_state_t *state) {
qk_tap_dance_action_t *action;
if (state->pressed)
return;
action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
process_tap_dance_action_on_reset (action);
state->count = 0;
state->interrupted = false;
state->finished = false;
last_td = 0;
}