10c636a1ee
* add my config * fix backlight, clean up that code * group background code, restore static var * qwerty is supposed to be in the middle * wrap layer change backlight in ifdef * backlight levels and some more 'emojis'. * Restructure to make it possible to press cmd ent on the right side of the board with one hand. * Expose the period through the number layer. Add Hyper keys to mouse layer * reduce mouse speed * add a : -P key * Thumbs up and down, remove some keys that are duplicated via function keys, clean up * fix build issues * add various emoji * duplicate default Meira keymaps * Miera updates * add documented but unmapped emoji * Sound for the Meira, was stumped by a file size! Thanks drashna! * add docs * docs * revert lib changes... * clean up * clean up * remove make file * Fixes missing key * clean up * add my lets split * add more emoji * add the telophase board (unofficially, I guess...) * add missing files * add/reset files * Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead. * Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H. * Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards. * clean up * add a key for command tilde (osx loves it) * at least its building again * remove adjusts and migrate layer switching to MO(_LAYER) * update the telophase readme * update the telophase readme * grahampheaths -> grahampheath * ONEHAND_ENABLE -> SWAP_HANDS_ENABLE * convert lets split to use ortho_4x12 * Move lets split keyboard layout into community/ortho_4x12 * make telophase use LAYOUT() * I did it?! * Add clap and grin * swap tabs and back and forward * whitespace
287 lines
10 KiB
C
287 lines
10 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum custom_layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_EMOJI,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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EMOJI,
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ABOVE,
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BUG,
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CONFUSED,
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CRY,
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CLAP,
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FLIP,
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FNGLEFT,
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FNGRIGHT,
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FROWN,
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GRIN,
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HEART,
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JOY,
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LLAP,
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ROFL,
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SHIT,
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SING,
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SHRUG,
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THINK,
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THMBDN,
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THMBUP,
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TOUNGE,
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WINK
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};
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#define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for GraveESC
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#define KC_X1 MT(MOD_RSFT, KC_ENT) // Hold for Right Shift, Tap for Enter
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#define KC_X2 MT(MOD_RSFT, LGUI(KC_ENT)) // Send Command Enter
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#define KC_BACK LGUI(KC_LBRC) // Back
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#define KC_FORWARD LGUI(KC_RBRC) // Forward
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#define KC_EMOJ TT(_EMOJI) // Hold for Emoji Layer, or tap 5 times.
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#define KC_QS LGUI(KC_SPC) // Send Command + Space (for QuickSilver).
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#define KC_WTAB LGUI(KC_TILD) // Send Command + ~ (for window changing).
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#define KC_TABR LGUI(KC_RCBR) // Send Command + } (for tab changing).
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#define KC_TABL LGUI(KC_LCBR) // Send Command + { (for tab changing).
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#define HYPR_0 HYPR(KC_TILD) // Send Hyper + ~.
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#define HYPR_1 HYPR(KC_EXLM) // Send Hyper + !.
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#define HYPR_2 HYPR(KC_AT) // Send Hyper + @.
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |Emoji | Ctrl | Alt |Lower | Cmd |Space |Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_X0, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_X1,
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KC_EMOJ, KC_LCTL, KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |cmd(~)| <- | -> | TAB_L| TAB_R| F5 | F6 | _ | + | { | } | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Tab- | Vol- | Vol+ | Tab+ |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_ortho_4x12(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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KC_WTAB, KC_BACK, KC_FORWARD, KC_TABL, KC_TABR, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), _______, _______, _______,
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_______, _______, _______, _______, _______, KC_QS, KC_QS, _______, _______, _______, _______, _______
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* |cmd(~)| F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Home | PgUp | PgDn | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_ortho_4x12(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_WTAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, KC_X2,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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/* Emoji Layer
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* ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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* │HYPR0│ Q │ ;-) │ E │ 🤣 │ :-P │ Y │ U │:'-( │FLIP │ P │ │
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* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
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* │HYPR1│ 👆 │SHRUG│ GRIN│ :-( │ G │ <3 │ :-) │ k │LLAP │ ; │ │
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* ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
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* │HYPR2│🎶^🎶│💭^💭│ 👏 | :-\ │ 🐛 │ n │ :-D │ SHIT│ . │ / │ │
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* ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
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* │ │ │ │ │Brig-│ Sleep │Brig+│ 👈 │ 👎 | 👍 │ 👉 │
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* └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
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*/
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[_EMOJI] = LAYOUT_ortho_4x12(
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HYPR_0, _______, WINK, _______, ROFL, TOUNGE, _______, _______, CRY, FLIP, _______, _______ ,
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HYPR_1, ABOVE, SHRUG, GRIN, FROWN, _______, HEART, JOY, _______, LLAP, _______, _______ ,
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HYPR_2, SING, THINK, CLAP, CONFUSED, BUG, _______, _______, SHIT, _______, _______, _______ ,
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_______, _______, _______, _______, KC_SLCK, KC_SLEP, KC_SLEP, KC_PAUS, FNGLEFT, THMBDN, THMBUP, FNGRIGHT
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),
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case ABOVE:
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if (record->event.pressed) {
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SEND_STRING("&above; ");
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}
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return false;
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break;
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case BUG:
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if (record->event.pressed) {
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SEND_STRING("&bug;");
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}
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return false;
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break;
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case CONFUSED:
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if (record->event.pressed) {
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SEND_STRING(":-\\");
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}
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return false;
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break;
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case CRY:
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if (record->event.pressed) {
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SEND_STRING(":'-( ");
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}
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return false;
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break;
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case CLAP:
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if (record->event.pressed) {
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SEND_STRING("&clap; ");
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}
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return false;
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break;
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case FLIP:
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if (record->event.pressed) {
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SEND_STRING("&fliptable;");
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}
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return false;
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break;
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case FNGLEFT:
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if (record->event.pressed) {
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SEND_STRING("&fingerleft; ");
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}
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return false;
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break;
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case FNGRIGHT:
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if (record->event.pressed) {
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SEND_STRING("&fingerright; ");
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}
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return false;
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break;
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case FROWN:
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if (record->event.pressed) {
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SEND_STRING(":-( ");
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}
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return false;
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break;
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case GRIN:
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if (record->event.pressed) {
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SEND_STRING(":-D ");
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}
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return false;
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break;
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case HEART:
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if (record->event.pressed) {
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SEND_STRING("<3 ");
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}
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return false;
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break;
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case JOY:
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if (record->event.pressed) {
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SEND_STRING(":-) ");
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}
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return false;
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break;
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case LLAP:
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if (record->event.pressed) {
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SEND_STRING("&llap; ");
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}
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return false;
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break;
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case ROFL:
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if (record->event.pressed) {
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SEND_STRING("&rofl; ");
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}
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return false;
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break;
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case SHIT:
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if (record->event.pressed) {
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SEND_STRING("&shit; ");
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}
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return false;
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break;
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case SING:
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if (record->event.pressed) {
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SEND_STRING("_sing_");
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}
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return false;
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break;
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case SHRUG:
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if (record->event.pressed) {
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SEND_STRING("&shrug; ");
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}
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return false;
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break;
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case THINK:
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if (record->event.pressed) {
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SEND_STRING("_think_");
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}
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return false;
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break;
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case THMBDN:
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if (record->event.pressed) {
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SEND_STRING("&thumbdown; ");
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}
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return false;
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break;
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case THMBUP:
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if (record->event.pressed) {
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SEND_STRING("&thumbup; ");
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}
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return false;
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break;
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case TOUNGE:
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if (record->event.pressed) {
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SEND_STRING(":-P ");
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}
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return false;
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break;
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case WINK:
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if (record->event.pressed) {
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SEND_STRING(";-) ");
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}
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return false;
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break;
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}
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return true;
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}
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void matrix_scan_user(void) {
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return;
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};
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