qmk_sweep_skeletyl/keyboards/bandominedoni
2023-02-08 18:41:46 +11:00
..
keymaps Change RGB_MATRIX_STARTUP_* defines to RGB_MATRIX_DEFAULT_* (#19079) 2022-11-27 04:18:24 +11:00
bandominedoni.c Remove useless line continuations (#19399) 2022-12-30 11:48:05 +11:00
bandominedoni.h Remove legacy international keycodes (#18588) 2022-10-09 14:51:09 +11:00
config.h Remove unused Bootmagic row/col defines from config.h (#19761) 2023-02-07 00:05:37 +00:00
info.json Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00
readme.md [Keyboard] add bandominedoni keyboard (#13116) 2021-09-21 14:13:36 -07:00
rgb_matrix_kb.inc bandominedoni, Drashna's method is applied to encoder_update_kb. (#15287) 2021-12-27 21:27:15 +11:00
rules.mk Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00

bandominedoni

bandoMIneDonI

bandoMIneDonI keyboard is a MIDI split keyboard with bandoneon layout. Close and Open of the bellow is emulated by either using a sustain pedal, or tapping a dedicated keys to alter the close and open status.

  • Keyboard Maintainer: 3araht
  • Hardware Supported: bandoMIneDonI keyboard, a split keyboard mainly work as bandoneon MIDI keyboard.
  • Hardware Availability: BOOTH.

Make example for this keyboard (after setting up your build environment):

make bandominedoni:default

Flashing example for this keyboard:

make bandominedoni:default:flash

Uncomment "PEDAL_NORMALLY_CLOSED" in bandominedoni.h when normally-on pedal is used for switching Open/Close state.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.