qmk_sweep_skeletyl/keyboards/infinity60/config.h
2021-01-23 14:23:38 +11:00

75 lines
2.1 KiB
C

/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0x1C11
#define PRODUCT_ID 0xB04D
#define DEVICE_VER 0x0001
#define MANUFACTURER Input Club
#define PRODUCT Infinity 60% (QMK)
/* key matrix size */
#define MATRIX_ROWS 7
#define MATRIX_COLS 9
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D1, D2, D3, D4, D5, D6, D7 }
#define MATRIX_COL_PINS { C0, C1, C2, C3, C4, C5, C6, C7, D0 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION