45c73b13e1
Changed bottom-right keys in WOW and DESTINY layers from KC_ENT to KC_RCTL.
157 lines
8.7 KiB
C
157 lines
8.7 KiB
C
/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
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I've blatantly stolen what works for me from the Planck and Preonic
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layouts and modified this file to fit me. Initial credet goes to
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u/profet23 for the doing all the work and adding this keyboard to
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QMK in the first place.
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I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
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possibility of adding more in the future.
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The bottom row is fairly Kinesis-ish since the Contour and Advantage
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keyboards have been my daily drivers for the last 17 years. I hope
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You can get some enjoyment out of this layout should you chose it!
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CHANGELOG:
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0.1 - Initial commit. Based off of Profet's default keymap.
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0.2 - Converted to a more Planck/Preonic keymap style file with
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persistent layers enabled. Renamed layers to reflect OLKB maps.
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Added a TODO list.
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0.3 - Moved location of media & volume keys. Added Print Screen,
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Scroll Lock and Pause keys. Added a WOW gaming layer that
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changes the location of Ctrl & Alt to the thumb keys. Added
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readme.
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0.4 - After more useage, I realized that the ESC key was in the way
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of my muscle memory (gee, thanks, Planck!) so I moved it to
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the normal Caps Lock position, and moved Caps Lock to the same
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position on the RAISE and LOWER layers. Added code to turn off
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the Pro Micro LEDs after flashing.
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0.5 - Converted keymap to LAYOUT standard.
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0.6 - Swapped ESC and GRV in all layers.
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0.7 - Brought code up to current standards.
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0.8 - Added MACLOCK macro.
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0.9 - Updated code to correspond to new setPinInput behaviour
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TODO:
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* Make the layout more efficient, even if it means changing the RAISE
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and LOWER functionality.
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* Add legends in comments for each layer. Maybe.
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*/
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include QMK_KEYBOARD_H
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enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _WOW, _DESTINY, _LOWER, _RAISE, _ADJUST };
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enum atreus52_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, WOW, DESTINY, LOWER, RAISE, ADJUST };
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// Aliases to make the keymap clearer.
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#define CTL_ENT CTL_T(KC_ENT)
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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#define MACLOCK LGUI(LCTL(KC_Q))
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DVORAK] = LAYOUT ( /* dvorak */
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_QWERTY] = LAYOUT ( /* qwerty */
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_COLEMAK] = LAYOUT ( /* colemak */
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
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KC_GRV, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_LOWER] = LAYOUT (
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
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KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
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KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______,
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
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),
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[_RAISE] = LAYOUT (
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
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KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS,
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KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______,
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
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),
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[_ADJUST] = LAYOUT (
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_______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______,
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, WOW,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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//clang-format on
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void matrix_init_user(void) {
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#ifdef BOOTLOADER_CATERINA
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// This will disable the red LEDs on the ProMicros
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setPinInput(D5);
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setPinInput(B0);
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#endif
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch (keycode) {
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case DVORAK:
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set_single_persistent_default_layer(_DVORAK);
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return false;
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case QWERTY:
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set_single_persistent_default_layer(_QWERTY);
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return false;
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case COLEMAK:
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set_single_persistent_default_layer(_COLEMAK);
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return false;
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case WOW:
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set_single_persistent_default_layer(_WOW);
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return false;
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case DESTINY:
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set_single_persistent_default_layer(_DESTINY);
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return false;
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}
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}
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return true;
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};
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