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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps | ||
chconf.h | ||
config.h | ||
info.json | ||
mnk88.c | ||
readme.md | ||
rules.mk |
MNK88
A QMK-powered, VIA-enabled 88-key (F13) TKL PCB with support for ANSI/ISO layouts, split Backspace, split Right Shift and 6.25U/7U bottom row.
- Keyboard Maintainer: kopibeng
- Hardware Supported: A TKL keyboard with STM32F072 MCU
- Hardware Availability: https://monokei.co/
Make example for this keyboard (after setting up your build environment):
make kopibeng/mnk88:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
Reset
Press the RESET switch on bottom side of PCB to enter bootloader.