qmk_sweep_skeletyl/users/danielo515/danielo515.h
Daniel Rodríguez Rivero 1b7a003d84 [Keymap] update to Danielo515 keymaps (#8004)
* feat(build): added script for compiling with docker easily

* chore: bring my own build with docker to master

* feat: merge ergodox ez into latest maste

* chore: remove my build with docker file

* chore: remove my changes to process_leader

* feat: more modular user danielo515

* Apply suggestions from @ridingqwerty

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* chore: more suggestions implemented

* chore: add my basic details

* Apply suggestions from @drashna

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* fix: more @drashna fixes

* feat: @fauxpark optimization

* fix: some more @drashna improvements

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* chore: small improvement on layout

* fix: some more @drashna improvements

* chore: remove some F dance

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-01-27 14:42:38 -08:00

105 lines
1.9 KiB
C

#pragma once
#include "quantum.h"
bool handle_macro(uint16_t kc);
bool is_macro (uint16_t kc);
bool process_incremental_macro (uint16_t);
void refresh_incremental_macros (uint16_t);
//**************** KEYCODES *********************//
enum custom_keycodes
{
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
RGB_SLD,
ALT_TAB,
// Macros
ARROW,
F_ARROW,
QWERTY,
GREP,
// Accented characters
AC_A,
AC_E,
AC_I,
AC_O,
// Custom multi-os key-codes
CUT,
COPY,
PASTE,
SAVE,
UNDO,
CHG_LAYOUT,
FIND,
// OTHER OLD STUFF
LOWER,
RAISE,
ADJUST,
MAC_TGL,
MACRO_START, // START OF VSC DECLARATIONS
T_TERM,
FIX_ALL,
BLK_CMNT,
LN_CMNT,
CMD_S_P,
TRI_TICKS,
MACRO_END, // END OF VSC DECLARATIONS
INC_MACROS_START,
INC_MACROS_END,
};
enum layers {
_QWERTY,
_LOWER,
_RAISE,
_F,
_D,
_A,
_S,
_J,
_K,
_MACROS,
_ADJUST,
_SAFE_LAYER
};
// Function letters
#define FN_F LT(_F,KC_F)
#define FN_D LT(_D,KC_D)
#define FN_S LT(_S,KC_S)
#define FN_A LT(_A,KC_A)
#define FN_K LT(_K,KC_K)
#define FN_J LT(_J,KC_J)
#define KC_FN_D FN_D
#define KC_FN_S FN_S
#define KC_FN_F FN_F
#define KC_MACROS OSL(_MACROS)
#define KC_E_COLN LSFT(KC_DOT)
#define KC_E_EQL ES_EQL
#define KC_GUI OSM(MOD_RGUI)
#define KC_R_NUB S(KC_NUBS)
#define KC_E_LT KC_NUBS
#define KC_E_GT S(KC_NUBS)
#define KC_E_TILD ES_TILD
#define KC_E_MINS ES_MINS
#define KC_S_SPC SFT_T(KC_SPC) // Tap for Space, hold for Shift
#define KC_E_OVRR ES_OVRR
#define KC_E_APOS ES_APOS
#define KC_E_IEXL ES_IEXL
// Short hand for complex key combinations
# define WIN_LEFT_HALF LALT(LGUI(KC_LEFT))
# define WIN_RIGHT_HALF LALT(LGUI(KC_RIGHT))
# define WIN_TO_LEFT LALT(LSFT( LGUI(KC_LEFT) ))
# define WIN_TO_RIGHT LALT(LSFT( LGUI(KC_RIGHT) ))
// Ready to use Tap dance definitions, just put them on your layout
#ifdef TAP_DANCE_ENABLE
#include "tap_dance.h"
#endif