qmk_sweep_skeletyl/quantum/rgb_matrix.h
James Laird-Wah f70f45ee67 RGB Matrix refactoring to open up for new drivers (#3913)
* rgb_matrix: use a driver ops struct

This is intended to avoid #ifdef proliferation on adding more drivers,
eg. model01, which use different architectures.

* rgb_matrix: document driver struct members

* rgb_matrix: remove unused LED testing code

* rgb_matrix: don't build into IS31x drivers unless being used

* rgb_matrix: refactor make config options

This ensures that the necessary files are included for any custom
RGB_MATRIX_ENABLE value, without having to add entries here for specific
boards. This particularly affects model01 because its controller is
integrated and won't be used anywhere else, so it's preferable not to
put it in common_features.mk.

This now validates the value of RGB_MATRIX_ENABLE.

It was necessary to fix an error in ergodox_ez rules.mk using the wrong
comment separator, yielding an invalid value.

* IS31x drivers: don't write the control registers all the time

This is only needed when they are changed. This is done in init() and
board- or keymap-specific code is free to make further changes.

* rgb_matrix: move structs from chip drivers to rgb_matrix_drivers.c

This approach is specific to the rgb_matrix functionality, so keep it
neatly separated from the raw chip drivers.
2018-09-27 10:40:18 -04:00

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C

/* Copyright 2017 Jason Williams
* Copyright 2017 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RGB_MATRIX_H
#define RGB_MATRIX_H
#include <stdint.h>
#include <stdbool.h>
#include "color.h"
#include "quantum.h"
#ifdef IS31FL3731
#include "is31fl3731.h"
#elif defined (IS31FL3733)
#include "is31fl3733.h"
#endif
typedef struct Point {
uint8_t x;
uint8_t y;
} __attribute__((packed)) Point;
typedef struct rgb_led {
union {
uint8_t raw;
struct {
uint8_t row:4; // 16 max
uint8_t col:4; // 16 max
};
} matrix_co;
Point point;
uint8_t modifier:1;
} __attribute__((packed)) rgb_led;
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
typedef struct
{
HSV color;
uint8_t index;
} rgb_indicator;
typedef union {
uint32_t raw;
struct {
bool enable :1;
uint8_t mode :6;
uint16_t hue :9;
uint8_t sat :8;
uint8_t val :8;
uint8_t speed :8;//EECONFIG needs to be increased to support this
};
} rgb_config_t;
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
RGB_MATRIX_RAINDROPS,
RGB_MATRIX_CYCLE_ALL,
RGB_MATRIX_CYCLE_LEFT_RIGHT,
RGB_MATRIX_CYCLE_UP_DOWN,
RGB_MATRIX_RAINBOW_BEACON,
RGB_MATRIX_RAINBOW_PINWHEELS,
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
RGB_MATRIX_SOLID_MULTISPLASH,
#endif
RGB_MATRIX_EFFECT_MAX
};
void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
// This runs after another backlight effect and replaces
// colors already set
void rgb_matrix_indicators(void);
void rgb_matrix_indicators_kb(void);
void rgb_matrix_indicators_user(void);
void rgb_matrix_init(void);
void rgb_matrix_setup_drivers(void);
void rgb_matrix_set_suspend_state(bool state);
void rgb_matrix_set_indicator_state(uint8_t state);
void rgb_matrix_task(void);
// This should not be called from an interrupt
// (eg. from a timer interrupt).
// Call this while idle (in between matrix scans).
// If the buffer is dirty, it will update the driver with the buffer.
void rgb_matrix_update_pwm_buffers(void);
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
void rgb_matrix_increase(void);
void rgb_matrix_decrease(void);
// void *backlight_get_key_color_eeprom_address(uint8_t led);
// void backlight_get_key_color( uint8_t led, HSV *hsv );
// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );
uint32_t rgb_matrix_get_tick(void);
void rgblight_toggle(void);
void rgblight_step(void);
void rgblight_step_reverse(void);
void rgblight_increase_hue(void);
void rgblight_decrease_hue(void);
void rgblight_increase_sat(void);
void rgblight_decrease_sat(void);
void rgblight_increase_val(void);
void rgblight_decrease_val(void);
void rgblight_increase_speed(void);
void rgblight_decrease_speed(void);
void rgblight_mode(uint8_t mode);
uint32_t rgblight_get_mode(void);
typedef struct {
/* Perform any initialisation required for the other driver functions to work. */
void (*init)(void);
/* Set the colour of a single LED in the buffer. */
void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
/* Set the colour of all LEDS on the keyboard in the buffer. */
void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
/* Flush any buffered changes to the hardware. */
void (*flush)(void);
} rgb_matrix_driver_t;
extern const rgb_matrix_driver_t rgb_matrix_driver;
#endif