qmk_sweep_skeletyl/keyboards/keebio/viterbi/keymaps/drashna/keymap.c
Drashna Jaelre 4a87af0e9a
[Keymap] Drashna updates for 0.19 (#19175)
* Fix up bastardkb boards since blackpill support is officially added.
  * Check for blackpill version, not elite c.
  * Add checks in chibiOS config since multiple ARM controllers supported.
  * Rework rules.mk for keymaps to better handle arm vs avr support
* Start moving away from `matrix_*_*` functions.
  * `housekeeping_task_*` instead of `matrix_scan_*`
  * `keyboard_(pre|post)_init_*` instead of `matrix_init_*` 
* Add ℂℴmⅈℂ unicode input method.
* Clean up unicode code to be more compact and flexible.
* Remove/move Pro Micro LED commands to userspace and better filter them
* Fixup OLED code
  * Use newer quantum keycode functions/preprocessors rather than manual bit manipulation
  * Make unicode mode render much more compact/simple.
* Make qmk secrets more self contained
* Remove custom implementation of split watchdog
2022-11-29 11:43:42 -08:00

76 lines
2.8 KiB
C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
// Fillers to make layering more clear
#define TT_MDIA TT(_MEDIA)
// enum more_custom_keycodes {
// KC_P00 = NEW_SAFE_RANGE
//};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_ortho_5x7(
KC_NO, TG_DBLO, TG_GAME, KC_NUM, KC_SCRL, KC_COLN, KC_PSLS,
TT_MDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
),
[_DIABLO] = LAYOUT_ortho_5x7(
KC_ESC, _______, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
),
[_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
KC_NO, KC_ESC, _______, KC_1, KC_2, KC_3, KC_4,
TT_MDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
),
[_MEDIA] = LAYOUT_ortho_5x7(
QK_MAKE, QK_BOOT, MU_TOGG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
_______, EE_CLR, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
)
};
// clang-format on
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
// switch (keycode) {
// case KC_P00:
// if (!record->event.pressed) {
// tap(KC_KP_0);
// tap(KC_KP_0);
// }
// return false;
// break;
//}
return true;
}