qmk_sweep_skeletyl/users/bcat/config.h
Albert Y cbabc8dbe6
[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term

* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0

* Deprecate force hold in info_config.json

* Before and after quick tap term unit tests

* Quick tap unit tests iteration

* Keymap config.h correction

* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed

* Add two more test cases for quick tap

* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2

* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2

* Add function declaration for get_quick_tap_term

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-12-12 16:52:22 +01:00

150 lines
5.3 KiB
C

/* Copyright 2020 Jonathan Rascher
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Enable NKRO by default. All my devices support this, and it enables me to
* dispense with the NK_TOGG key, thus saving firmware space by not compiling
* magic keycode support.
*/
#define FORCE_NKRO
/* Wait between tap_code register and unregister to fix flaky media keys. */
#undef TAP_CODE_DELAY
#define TAP_CODE_DELAY 20
/* Treat mod-tap keys as holds even if the mod-tap key and the key being
* modified are both released within TAPPING_TERM. This assumes the mod-tap key
* isn't usually pressed in quick succession with other tapped keys, which is
* good when the tap keycode is something like KC_ESC rather than a letter.
*/
#define PERMISSIVE_HOLD
/* Turn off key repeat support of the tap keycode for tap-hold keys, enabling
* holds to work correctly in quick succession after taps.
*/
#define QUICK_TAP_TERM 0
#if defined(OLED_ENABLE)
/* The built-in OLED timeout wakes the OLED screen every time the buffer is
* updated, even if no user activity has occurred recently. This prevents the
* OLED from ever turning off during a continuously running animation. To avoid
* this, we disable the default timeout and implement our own in
* oled_task_user.
*/
# undef OLED_TIMEOUT
# define OLED_DISABLE_TIMEOUT
# if defined(SPLIT_KEYBOARD)
/* Sync OLED on/off state between halves of split keyboards. */
# define SPLIT_OLED_ENABLE
# endif
#endif
#if defined(RGB_MATRIX_ENABLE)
/* Turn off per-key RGB when the host goes to sleep. */
# define RGB_DISABLE_WHEN_USB_SUSPENDED
/* Keep per-key RGB increments consistent across keyboards. */
# undef RGB_MATRIX_HUE_STEP
# undef RGB_MATRIX_SAT_STEP
# undef RGB_MATRIX_VAL_STEP
# undef RGB_MATRIX_SPD_STEP
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 17
# define RGB_MATRIX_VAL_STEP 17
# define RGB_MATRIX_SPD_STEP 17
/* Enable specific per-key animation modes. */
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
/* Enable additional per-key animation modes that require a copy of the
* framebuffer (with accompanying storage cost).
*/
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#endif
#if defined(RGBLIGHT_ENABLE)
/* Turn off RGB underglow when the host goes to sleep. */
# define RGBLIGHT_SLEEP
/* Keep RGB underglow level increments consistent across keyboards. */
# undef RGBLIGHT_HUE_STEP
# undef RGBLIGHT_SAT_STEP
# undef RGBLIGHT_VAL_STEP
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 17
# define RGBLIGHT_VAL_STEP 17
/* Enable specific underglow animation modes. (Skip TWINKLE because it seems to
* be broken on ARM: https://github.com/qmk/qmk_firmware/issues/15345.)
*/
# define RGBLIGHT_EFFECT_ALTERNATING
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
#endif
#if defined(BACKLIGHT_ENABLE)
/* Enable backlight breathing across the board. */
# define BACKLIGHT_BREATHING
/* Keep backlight level increments consistent across keyboards. */
# undef BACKLIGHT_LEVELS
# define BACKLIGHT_LEVELS 7
#endif
/* Turn off unused config options to reduce firmware size. */
#define LAYER_STATE_8BIT
#define NO_ACTION_ONESHOT
#undef LOCKING_RESYNC_ENABLE
#undef LOCKING_SUPPORT_ENABLE