qmk_sweep_skeletyl/keyboards/bt66tech/bt66tech60/bt66tech60.h
bt66tech 86b0acbae0
[Keyboard] add bt66tech60 handwired (#10867)
* Add files via upload

add handwired bt66tech keyboard

* Update info.json

* Update rules.mk

* Update info.json

* Update config.h

change #define DESCRIPTION

* Update bt66tech60.c

remove #include "bt66tech.h"

* Update config.h

remove #define DESCRIPTION A handwired 60% keyboard.

* Update keymap.c

remove \ and 
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
    QMKBEST = SAFE_RANGE,
    QMKURL
};

* Update readme.md

fill description

* Update rules.mk

apply suggestion

* Update keymap.c

remove bool process_record_user(uint16_t keycode, keyrecord_t *record) .....

* Update keymap.c

remove enter inline 25

* Update readme.md

remove *

* Update bt66tech60.c

remove all and add #include "bt66tech60.h"

* Update keymap.c

* Update rules.mk

remove enter

* Update info.json

chenge LAYOUT to LAYOUT_60_ansi

* Update readme.md

* Update rules.mk

add LAYOUTS = 60_ansi

* Update rules.mk

when add LAYOUTS = 60_ansi the pullrequest check say error so i'm remove it

* Update rules.mk

add LAYOUTS = 60_ansi

* Update rules.mk
2020-11-25 09:00:03 -08:00

41 lines
1.9 KiB
C

/* Copyright 2020 bt66tech
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_60_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3D, \
K40, K41, K42, K45, K49, K4A, K4B, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KC_NO, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, KC_NO, KC_NO, K3D }, \
{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, K49, K4A, K4B, KC_NO, K4D } \
}