qmk_sweep_skeletyl/keyboards/preonic/keymaps/trigotometry
2022-10-20 18:04:11 -07:00
..
config.h
keymap.c Remove legacy Grave Escape keycodes (#18787) 2022-10-20 18:04:11 -07:00
readme.md
rules.mk

Trigotometry's v1.0

This layout is the confluence of the standard Preonic QWERTY layout and some of my own tweaks to make it's software as logical and straight cut as it's physical presence, at least in my eyes. Some might say there's wasted space, though possibly true, I believe in keeping it minimal and only adding what is really needed. So if, like me, you're also beginning your journey of coding and enjoy some downtime with friends on the battlefield I think you'll find this layout a stellar place to kick off your customisation.

Qwerty

 /* Qwerty
 * ,-----------------------------------------------------------------------------------.
 * | GEsc |  1   |  2   |  3   |  4   |  5   |   6  |   7  |   8  |   9  |   0  |  Del |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Tab  |  Q   |  W   |  E   |  R   |  T   |   Y  |   U  |   I  |   O  |   P  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Shft |  A   |  S   |  D   |  F   |  G   |   H  |   J  |   K  |   L  |   ;  |   "  |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |SFTENT|  Z   |  X   |  C   |  V   |  B   |   N  |   M  |   ,  |   .  |   /  |  ENT |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      | Ctrl | Alt  | Supr |Lower |    Space    | Raise| Left | Down |  Up  | Rght |
 * `-----------------------------------------------------------------------------------
 */

Take note of the dual Enter keys, located where normally there'd be a pair of Shifts. I did this to ensure the alphas stayed in the same spot when compared to a staggered and standard board. My brain found it easier to switch the mods across keyboard than the relative position in the alphas, however it's easy to reverse the Enters/Shifts and you'll be back an (nearly) square one!

Also, LEnter acts as a Shift if it's held.

Gaming

/* Gaming
 * ,-----------------------------------------------------------------------------------.
 * | Grve |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |  Del |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Tab  |   Q  |   W  |   E  |   R  |   T  |  Y   |  U   |  I   |  O   |  P   | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Shft |   A  |   S  |   D  |   F  |   G  |  H   |  J   |  K   |  L   |  ;   |  "   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shft |   Z  |   X  |   C  |   V  |   B  |  N   |  M   |  ,   |  .   |  /   | Entr |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Ctrl | Ctrl | Alt  | Alt  |Lower |    Space    | Raise| Left | Down |  Up  | Rght |
 * `-----------------------------------------------------------------------------------'
 */

Honestly it's pretty standard, however I've doubled up on the important modifiers and removed the Super. It's still accessable readily by holding Lower and the key to it's left. Neato? I thought so.

Raise Layer

/* Raise
 * ,-----------------------------------------------------------------------------------.
 * |  F12 |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  |  F9  |  F10 |  F11 |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |  \   |      |      |   /  |      |      |      |      |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |  |   |  [   |  {   |  (   |  <   |   >  |   )  |   }  |   ]  |   |  |      |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |      |      |      |  +   |  -   |   _  |   =  |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      |Qwerty| Game |      | Reset|
 * `-----------------------------------------------------------------------------------'
 */

Pretty self explanatory I think.

Lower Layer

/* Lower
 * ,-----------------------------------------------------------------------------------.
 * | Esc  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |      |   *  |   /  |      |  Del |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |      | VolD |  Up  | VolU |      |      |   7  |   8  |   9  |   -  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |      | Left | Down | Rght |      |      |   4  |   5  |   6  |   +  |      |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |      | Prev | Play | Skip |      |      |   1  |   2  |   3  |   =  |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      | Supr |      |             |   0  | Home |PageDn|PageUp|  End |
 * `-----------------------------------------------------------------------------------'
 */

Music controls and arrows in prime location. F1-F6 there for extra mappings when in the Gaming layer.