qmk_sweep_skeletyl/keyboards/maple_computing/6ball/6ball.h

10 lines
142 B
C

#pragma once
#include "quantum.h"
#define LAYOUT( \
k05, k00, k01, \
k04, k03, k02 \
) { \
{ k00, k01, k02, k03, k04, k05 } \
}