qmk_sweep_skeletyl/keyboards/rgbkb/zen/rev1/keymaps/cwebster2/keymap.c
Casey Webster 8bb2eeaabb
[Keymap] add cwebster2 userspace and keymaps (#10541)
* Adding my keymap

* Add a starter keymap for kyria

* Updated keymap

* Add auto shift, tapping modifications and gravatar oled bitmap

* Add flashing helper scripts

* Updates to my keymap

* Enable raw hid and rgblight sleep

* Cleanup

* Updated keymap and board features

* Remove some RGB modes for space

* Start working on a miryoku-like keymap.

This adds homerow mods to my keymap on the base layer and adds
a game layer that doesnt have them

* more work on keymaps

* Fine tuning home row mods

* update keymap

* Keymap update

* add split transport

* keymap

* cherry pick from develop

* merge develop

* fix

* keymap iterations

* Refactoring

* continued refactoring

* messing with rgb

* update layer coloring

* continued refactoring

* more features

* modifier color

* Move stuff to userspace

* Moving stuff out to userspace

* refactoring into userspace

* More refactoring

* Fixing some errors in the keymap and changing the oled output

* Sync zen1 keymap to my userspace config

* Update copyright notices and revert transport.c to master

* Swap tab and esc

* Remove a file accidentally created

* Use LTO_ENABLE to turn on Link_Time_Optimization

* Drop modtap thumbs on game layout

* Update game keymap

* More iteration on the game keymap

* Add oled indications of kitty and i3 mod

* Promote colemak to default

* Update tapping term for modtap keys

* Add per key tapping term

* Use left modifiers on right side
2020-10-18 13:55:38 -07:00

116 lines
6.6 KiB
C

/* Copyright 2020 Casey Webster <casey@e1337.dev>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rev1.h"
#include "cwebster2.h"
#define LAYOUT_zen_base( \
L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, \
L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, \
L21, L22, L23, L24, L25, R25, R24, R23, R22, R21, \
L33, L34, L35, R35, R34, R33 \
) \
LAYOUT_zen_wrapper ( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, \
KC_GRV, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, KC_BSLS, \
KC_CTLBS, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, KC_QUOT, \
KC_EQL, L21, L22, L23, L24, L25, R25, R24, R23, R22, R21, KC_MINS, \
KC_LCCL, KC_LGUI, SCMD_T(KC_LBRC), C_S_T(KC_MINS), L33, L34, L35, R35, R34, R33, TO(_GAME), KC_PSCR, KC_ALTCL, KC_LSFT \
)
#define LAYOUT_zen_base_wrapper(...) LAYOUT_zen_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Base Layer: QWERTY
*/
[_QWERTY] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______QWERTY_L1______, _______QWERTY_R1______,
_______QWERTY_L2______, _______QWERTY_R2______,
_______QWERTY_L3______, _______QWERTY_R3______,
_______THUMBS_L_______, _______THUMBS_R_______
/* `---------------------' `---------------------' */
),
[_COLEMAK] = LAYOUT_zen_wrapper(
/* ,-----------------------. ,-----------------------. */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_GRV, _______COLEMAK_L1_____, _______COLEMAK_R1_____, KC_BSLS,
KC_CTLBS, _______COLEMAK_L2_____, _______COLEMAK_R2_____, KC_SCLN,
KC_EQL, _______COLEMAK_L3_____, _______COLEMAK_R3_____, KC_MINS,
KC_LCCL, KC_LGUI, SCMD_T(KC_LBRC), C_S_T(KC_MINS), _______THUMBS_L_______, _______THUMBS_R_______, TO(_QWERTY), KC_PSCR, KC_ALTCL, KC_LSFT
/* `---------------------' `---------------------' */
),
// GAME layout -- qwerty without homerow mods
[_GAME] = LAYOUT_zen_wrapper(
/* ,-------------------------------------------. ,-------------------------------------------. */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_GRV, _______QWERTY_L1______, _______QWERTY_R1______, KC_BSLS,
KC_CTLBS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_EQL, _______QWERTY_L3______, _______QWERTY_R3______, KC_MINS,
KC_LCCL, KC_LGUI, SCMD_T(KC_LBRC), C_S_T(KC_MINS), _______THUMBS_L_______, _______THUMBS_R_______, TO(_COLEMAK), KC_PSCR, KC_ALTCL, KC_LSFT
/* `----------------------------------' `----------------------------------' */
),
[_FN] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______FN_______L1____, _______INACTIVE_R1____,
_______FN_______L2____, _______INACTIVE_R2____,
_______FN_______L3____, _______NAV______R2____,
_______FN________T____, _______INACTIVE__T____
/* `---------------------' `---------------------' */
),
[_SYMBOLS] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______SYM______L1____, _______INACTIVE_R1____,
_______SYM______L2____, _______INACTIVE_R2____,
_______SYM______L3____, _______INACTIVE_R3____,
_______SYM_______T____, _______INACTIVE__T____
/* `---------------------' `---------------------' */
),
[_NUM] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______NUM______L1____, _______INACTIVE_R1____,
_______NUM______L2____, _______INACTIVE_R2____,
_______NUM______L3____, _______INACTIVE_R3____,
_______NUM_______T____, _______INACTIVE__T____
/* `---------------------' `---------------------' */
),
[_NAV] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______INACTIVE_L1____, _______NAV______R1____,
_______INACTIVE_L2____, _______NAV______R2____,
_______INACTIVE_L3____, _______NAV______R3____,
_______INACTIVE__T____, _______NAV_______T____
/* `---------------------' `---------------------' */
),
[_MOUSE] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______INACTIVE_L1____, _______MOUSE____R1____,
_______INACTIVE_L2____, _______MOUSE____R2____,
_______INACTIVE_L3____, _______MOUSE____R3____,
_______INACTIVE__T____, _______MOUSE_____T____
/* `---------------------' `---------------------' */
),
[_MEDIA] = LAYOUT_zen_base_wrapper(
/* ,-----------------------. ,-----------------------. */
_______INACTIVE_L1____, _______MEDIA____R1____,
_______INACTIVE_L2____, _______MEDIA____R2____,
_______INACTIVE_L3____, _______MEDIA____R3____,
_______INACTIVE__T____, _______MEDIA_____T____
/* `---------------------' `---------------------' */
),
};