qmk_sweep_skeletyl/keyboards/mechkeys/alu84/config.h
peepeetee 8957e928a2
move mechkeys keyboards into the mechkeys/ vendor folder (#15760)
* move mechkeys keyboards to mechkeys/

* fix compilation

* fix default folder
2022-02-11 22:41:10 +00:00

69 lines
2.1 KiB
C
Executable file

/* Copyright 2017 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xCA75
#define DEVICE_VER 0x0001
#define MANUFACTURER MECHKEYS
#define PRODUCT ALU84
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 16
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, B7 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, F5, D4, B1, B0, B5, B4, D7, D6, B3, F4, F6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define RGB_DI_PIN E2
#if defined(RGBLIGHT_ENABLE)
# define RGBLED_NUM 16
# define RGBLIGHT_HUE_STEP 10
# define RGBLIGHT_SAT_STEP 10
# define RGBLIGHT_VAL_STEP 10
# define RGBLIGHT_ANIMATIONS
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE