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* add matrix_diagram.md * info.json: apply friendly formatting * info.json: correct layout data * rename LAYOUT_all to LAYOUT_65_xt_ansi_split_space_split_bs * add LAYOUT_65_xt_ansi_split_space * add LAYOUT_65_xt_ansi_split_bs * add LAYOUT_65_xt_ansi * update readme.md - convert metadata section to list - update Availability link (mark as "no longer available" as the vendor no longer ships) - add Flashing and Bootloader instructions |
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keymaps/default | ||
config.h | ||
info.json | ||
matrix_diagram.md | ||
readme.md | ||
rules.mk |
Scarlet Bandana Version IV Mark 2
- Keyboard Maintainer: Cole Markham
- Hardware Supported: Scarlet Bandana Version IV Mark 2
- Hardware Availability:
WoodKeys.click(no longer available)
Make example for this keyboard (after setting up your build environment):
make woodkeys/scarletbandana:default
Flashing example for this keyboard:
make woodkeys/scarletbandana:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
Bootloader
Enter the bootloader in 3 ways:
- Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
- Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead
- Keycode in layout: Press the key mapped to
QK_BOOT
if it is available