qmk_sweep_skeletyl/keyboards/adpenrose/shisaku/shisaku.h
2022-08-07 14:10:32 -07:00

32 lines
1.1 KiB
C

// Copyright 2022 Arturo Avila (@ADPenrose)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define XXX KC_NO
#define LAYOUT_all( \
k00, k01, k02, k03, k04, k05, k06, k10, k11, k12, k13, k14, \
k15, k16, k20, k21, k22, k23, k24, k25, k26, k30, k33, k34, \
k35, k40, k41, k42, k43, k44, k45, k50, k51, k52, k53, k54, k55, k60, \
k61, k62, k63, k64, k65, k70, k74, k75 \
) { \
{ k00, k01, k02, k03, k04, k05, k06 }, \
{ k10, k11, k12, k13, k14, k15, k16 }, \
{ k20, k21, k22, k23, k24, k25, k26 }, \
{ k30, XXX, XXX, k33, k34, k35, XXX }, \
{ k40, k41, k42, k43, k44, k45, XXX }, \
{ k50, k51, k52, k53, k54, k55, XXX }, \
{ k60, k61, k62, k63, k64, k65, XXX }, \
{ k70, XXX, XXX, XXX, k74, k75, XXX } \
}