qmk_sweep_skeletyl/keyboards/buzzard/rev1/config.h
Christoph Rehmann 2e19d0d7d1
[Keyboard] Add Buzzard support (#15493)
* add buzzerd

(untested, WIP)

* configured linear actuator and fixed keymap

* configuration tweaks and added custom keymap

* add custom tapping term for home row mod

* added readme

* remove ionide folder

* added scroll function to trackpoint

* keymap reworked

* using one shot shift and removed dynamic macros

* reworked default keymap

* adapted to latest qmk changes

* remove caps word from default keymap

* use provided coding guidelines

* use get_highest_layer in favour  of biton32

* fixed formatting

* remove unnecessary define statement
2022-01-10 02:33:48 -08:00

62 lines
1.6 KiB
C

// Copyright 2021 Christoph Rehmann (crehmann)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xB077
#define DEVICE_VER 0x0001
#define MANUFACTURER crehmann
#define PRODUCT Buzzard
/* key matrix size */
/* Rows are doubled up */
#define MATRIX_ROWS 8
#define MATRIX_COLS 6
// wiring
#define MATRIX_ROW_PINS \
{ F4, F5, F6, F7 }
#define MATRIX_COL_PINS \
{ B1, B3, B2, B6, B5, B4}
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D2
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#ifdef OLED_ENABLE
#define OLED_DISPLAY_128X32
#define SPLIT_OLED_ENABLE
#endif
#ifdef PS2_USE_INT
#define PS2_CLOCK_PIN E6
#define PS2_DATA_PIN D7
#define PS2_INT_INIT() do { \
EICRB |= ((1<<ISC61) | \
(0<<ISC60)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT6); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT6); \
} while (0)
#define PS2_INT_VECT INT6_vect
#define PS2_MOUSE_ROTATE 270 /* Compensate for East-facing device orientation. */
#endif