qmk_sweep_skeletyl/keyboards/tada68/keymaps/mekberg/keymap.c
Endemoniada 7677e8adde [Keymap] Add Endemoniada keymaps (#6875)
* Add dz60 keymap

* Add my TADA68 layout

* Fix descriptions and formatting

* Formatting fixes

* Add readme file

* Formatting

* move caps lock to correct key, add F-keys to both layers

* Add readme for dz60

* First draft of custom Let's Split layout

* Some more keys

* Finalized keymap

* Added a bunch of custom shortcuts to make layout easier to read

* Add PERMISSIVE_HOLD option to modtap behavior

* Add lock and sleep shortcuts, formatting

* Minor fixes and adjustments

* Add PERMISSIVE_HOLD option, add sleep/lock shortcuts, minor fixes

* Add sleep/lock shortcuts, minor fixes

* fixups

* Major simplification of lets_split layout into more standard raise/lower/special layers

* Remove layer songs, add to readme

* Formatting

* Switch a few keys around for reachability

* Add windows/mac specific layers

* simplify layers

* Update README

* Fix legends

* Invert numpad and put Del in upper right corner

* Disable arrow keys on Raise, add build instructions

* Move dz60 keymap to its own branch

* Remove redundant configuration

* Change volume and sleep keycodes to standard

* Removing empty rules.mk

* Changing layer defines to enum

* Adding comment to explain reason for swapping KC_TRNS and KC_NO fillers
2019-10-16 10:48:00 -07:00

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#include QMK_KEYBOARD_H
// Fillers to make layering more clear
// The default names have been swapped to make the keymap more readable.
#define XXXXXX KC_TRNS
#define ______ KC_NO
// ISO keycodes with Swedish layout names
#define SE_PLUS KC_MINS // +
#define SE_TCK KC_EQL // Fronttick (´)
#define SE_DASH KC_SLSH // -
#define SE_UML KC_RBRC // Umlaut (¨)
#define SE_QUT KC_NUHS // Singlequote (')
#define SE_AUML KC_QUOT // Ä
#define SE_ARNG KC_LBRC // Å
#define SE_OUML KC_SCLN // Ö
#define SE_LT KC_NUBS // <
// My common shortcuts
#define MY_PREV KC_MRWD // Media: Previous
#define MY_NEXT KC_MFFD // Media: Next
#define MY_PLAY KC_MPLY // Media: Play/Pause
#define MY_LOCK C(A(KC_L)) // Mac: Lock
/*
TADA68 ISO physical layout
1u == 8chars
,----------------------------------------------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | 2u | |
|----------------------------------------------------------------------------------------------------------------------------------------------|
| 1,5u | | | | | | | | | | | | | 1,5u | |
|--------------------------------------------------------------------------------------------------------------------------| |--------|
| 1,75u | | | | | | | | | | | | | 1,25u | |
|----------------------------------------------------------------------------------------------------------------------------------------------|
| 1,25u | | | | | | | | | | | | 1,75u | | |
|----------------------------------------------------------------------------------------------------------------------------------------------|
| 1,25u | 1,25u | 1,25u | | | | | | | |
`----------------------------------------------------------------------------------------------------------------------------------------------'
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_iso(
// ,----------------------------------------------------------------------------------------------------------------------------------------------.
// | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + | ´ | Backspace | Home |
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, SE_TCK, KC_BSPC, KC_HOME,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | Tab | Q | W | E | R | T | Y | U | I | O | P | Å | ¨ | | End |
LT(2,KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_ARNG, SE_UML, KC_END,
// |--------------------------------------------------------------------------------------------------------------------------| |--------|
// | LCtrl | A | S | D | F | G | H | J | K | L | Ö | Ä | ' | Enter | PgUp |
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SE_OUML, SE_AUML, SE_QUT, KC_ENT, KC_PGUP,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | LShift | <> | Z | X | C | V | B | N | M | , | . | - | RShift | Up | PgDn |
KC_LSFT, SE_LT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_DASH, KC_RSFT, KC_UP, KC_PGDN,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | LCtrl | LAlt | Command | Space |Command | RAlt | Fn | Left | Down | Right |
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_LGUI, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
// `----------------------------------------------------------------------------------------------------------------------------------------------'
),
[1] = LAYOUT_iso(
// ,----------------------------------------------------------------------------------------------------------------------------------------------.
// | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Delete | Ins |
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | Up | | | | | | | | | | | | Mute |
______, ______, KC_UP, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC__MUTE,
// |--------------------------------------------------------------------------------------------------------------------------| Lock |--------|
// | Caps Lock | Left | Down | Right | BLight | | | | | | | | | Screen | VolUp |
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, BL_BRTG, ______, ______, ______, ______, ______, ______, ______, ______, MY_LOCK, KC_VOLU,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | Bl- |BLtoggle | Bl+ | | | | | | | Stop | VolDn |
______, ______, ______, ______, BL_DEC, BL_TOGG, BL_INC, ______, ______, ______, ______, ______, ______, KC_MSTP, KC_VOLD,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | | Sleep | | | | Prev | Play | Fwd |
______, ______, ______, KC_SLEP, ______, ______, XXXXXX, MY_PREV, MY_PLAY, MY_NEXT
// `----------------------------------------------------------------------------------------------------------------------------------------------'
),
[2] = LAYOUT_iso(
// ,----------------------------------------------------------------------------------------------------------------------------------------------.
// | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Delete | |
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, ______,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | Up | | | | | | | | | | | | Mute |
XXXXXX, ______, KC_UP, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC__MUTE,
// |--------------------------------------------------------------------------------------------------------------------------| |--------|
// | | Left | Down | Right | | | Left | Down | Up | Right | | | | | VolUp |
______, KC_LEFT, KC_DOWN, KC_RGHT, ______, ______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, ______, ______, ______, ______, KC_VOLU,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | | | | | | | Stop | VolDn |
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_MSTP, KC_VOLD,
// |----------------------------------------------------------------------------------------------------------------------------------------------|
// | | | | | | | | Prev | Play | Fwd |
______, ______, ______, ______, ______, ______, ______, MY_PREV, MY_PLAY, MY_NEXT
// `----------------------------------------------------------------------------------------------------------------------------------------------'
)
};