qmk_sweep_skeletyl/keyboards/unikorn
Joel Challis 6a8c0a6468 [Keyboard] Update ATmega32A readme files to match template (#7462)
* Update atmega32a readme files to match template

* Update atmega32a readme files to match template - fixes

* Apply suggestions from code review
2019-11-23 20:42:20 -08:00
..
keymaps [Keyboard] Add Unikorn 60 tsangan_hhkb layout (#6390) 2019-07-22 02:20:20 -07:00
config.h Set device version from config.h for V-USB boards (#7316) 2019-11-15 10:21:53 +11:00
info.json [Keyboard] Add Unikorn 60 tsangan_hhkb layout (#6390) 2019-07-22 02:20:20 -07:00
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Convert some PS2AVRGB boards to I2C WS2812 driver (#7241) 2019-11-04 16:05:03 -08:00
unikorn.c Convert some PS2AVRGB boards to I2C WS2812 driver (#7241) 2019-11-04 16:05:03 -08:00
unikorn.h [Keyboard] Add Unikorn 60 tsangan_hhkb layout (#6390) 2019-07-22 02:20:20 -07:00
usbconfig.h Set device version from config.h for V-USB boards (#7316) 2019-11-15 10:21:53 +11:00

Unikorn 60

60% PCB made for the TGR x SINGA Unikorn60.

Make example for this keyboard (after setting up your build environment):

make unikorn:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make unikorn:default:flash

Reset Key: Short the two holes labeled FW_JP underneath the PCB, beside the Tab key while plugging in the keyboard.

Do not confuse this with the LED holes of the switch in the Tab position. FW_JP is not reachable from the top as the plate blocks access to it.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

RGB Underglow

This PCB can support RGB underglow. There are pads on the bottom of the PCB for the LED controller chip and for 17 RGB underglow LEDs. The Unikorn 60 case does not have acrylic pieces to properly display underglow effects.

To enable RGB lighting support, install the necessary components and set RGBLIGHT features in rules.mk like so:

RGBLIGHT_ENABLE = yes