qmk_sweep_skeletyl/quantum/keymap.c
Jack Humbert db32864ce7 Cleans up quantum/keymap situation, removes extra lufa folders (#416)
* sorts out keycodes

* move midi around

* remove mbed

* replaces keymap with qmk/keymap_common

* fixes keymap.h

* keymap, config, quantum rearrange

* removes unneeded lufa stuff
2016-06-18 14:30:24 -04:00

163 lines
5.3 KiB
C

/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
#include <util/delay.h>
#include "action.h"
#include "action_macro.h"
#include "debug.h"
#include "backlight.h"
#include "quantum.h"
#ifdef MIDI_ENABLE
#include "keymap_midi.h"
#endif
extern keymap_config_t keymap_config;
#include <stdio.h>
#include <inttypes.h>
/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key)
{
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
// keycode remapping
keycode = keycode_config(keycode);
action_t action;
uint8_t action_layer, when, mod;
switch (keycode) {
case KC_FN0 ... KC_FN31:
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
break;
case KC_A ... KC_EXSEL:
case KC_LCTRL ... KC_RGUI:
action.code = ACTION_KEY(keycode);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(keycode);
break;
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
case QK_MODS ... QK_MODS_MAX: ;
// Has a modifier
// Split it up
action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
break;
case QK_FUNCTION ... QK_FUNCTION_MAX: ;
// Is a shortcut for function action_layer, pull last 12bits
// This means we have 4,096 FN macros at our disposal
action.code = pgm_read_word(&fn_actions[(int)keycode & 0xFFF]);
break;
case QK_MACRO ... QK_MACRO_MAX:
action.code = ACTION_MACRO(keycode & 0xFF);
break;
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;
case QK_TO ... QK_TO_MAX: ;
// Layer set "GOTO"
when = (keycode >> 0x4) & 0x3;
action_layer = keycode & 0xF;
action.code = ACTION_LAYER_SET(action_layer, when);
break;
case QK_MOMENTARY ... QK_MOMENTARY_MAX: ;
// Momentary action_layer
action_layer = keycode & 0xFF;
action.code = ACTION_LAYER_MOMENTARY(action_layer);
break;
case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: ;
// Set default action_layer
action_layer = keycode & 0xFF;
action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
break;
case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: ;
// Set toggle
action_layer = keycode & 0xFF;
action.code = ACTION_LAYER_TOGGLE(action_layer);
break;
case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: ;
// OSL(action_layer) - One-shot action_layer
action_layer = keycode & 0xFF;
action.code = ACTION_LAYER_ONESHOT(action_layer);
break;
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
// OSM(mod) - One-shot mod
mod = keycode & 0xFF;
action.code = ACTION_MODS_ONESHOT(mod);
break;
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;
#ifdef BACKLIGHT_ENABLE
case BL_0 ... BL_15:
action.code = ACTION_BACKLIGHT_LEVEL(keycode - BL_0);
break;
case BL_DEC:
action.code = ACTION_BACKLIGHT_DECREASE();
break;
case BL_INC:
action.code = ACTION_BACKLIGHT_INCREASE();
break;
case BL_TOGG:
action.code = ACTION_BACKLIGHT_TOGGLE();
break;
case BL_STEP:
action.code = ACTION_BACKLIGHT_STEP();
break;
#endif
default:
action.code = ACTION_NO;
break;
}
return action;
}
/* Macro */
__attribute__ ((weak))
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
}
/* Function */
__attribute__ ((weak))
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
}
/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
// Read entire word (16bits)
return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
}