qmk_sweep_skeletyl/users/vitoni
Victor Toni 6209122213
[Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006)
* [Keymap] Add vitoni layout for GMMK Pro (ISO)

Keymap has layered cursor keys similar to laptop keyboards.

* Configure RGB defaults for startup

* Configure encoder to change value/brightness on FN layer

* Remove FN layer and add dedicated RGB layer

* Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB

* Add RGB indicators for active layers

* Add RGB indicator for active RESET mode

Signed-off-by: Victor Toni <victor.toni@gmail.com>

* Configure idle / USB suspend settings

* Add RGB fade in when resuming after suspend

* Add RGB fade out before suspend

* Add fade out before idle

* Add breathe effect when idle
2021-12-27 21:13:12 +11:00
..
readme.adoc [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006) 2021-12-27 21:13:12 +11:00
rgb_matrix_effects.c [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006) 2021-12-27 21:13:12 +11:00
rgb_matrix_effects.h [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006) 2021-12-27 21:13:12 +11:00
rules.mk [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006) 2021-12-27 21:13:12 +11:00
utils.c [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006) 2021-12-27 21:13:12 +11:00
utils.h [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006) 2021-12-27 21:13:12 +11:00
vitoni.c [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006) 2021-12-27 21:13:12 +11:00
vitoni.h [Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006) 2021-12-27 21:13:12 +11:00

= User functions

Functions are mostly related to changing the RGB lights depending on user interaction and when idling.

== utils.h

Common functions are declared in link:utils.h[]. These function are not directly RGB related but used to modify state and calculate values.

== rgb_matrix_effects.h

Functions in link:rgb_matrix_effects.h[] make use of common function in `utils.h` and are used to create to RGB matrix effects such as fading or breathing.

== vitoni.h

The functions declared in link:vitoni.h[] are used as entry points for usage of RGB effects.
One entry point is `matrix_scan` based for regular task while the other is `process_record` based for user activity tasks.