qmk_sweep_skeletyl/keyboards/vertex/angler2/config.h

65 lines
2 KiB
C

/* Copyright 2022 Vertex <xiaoxuxk@yeah.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x480E
#define PRODUCT_ID 0x408F
#define DEVICE_VER 0x0001
#define MANUFACTURER Vertex_eason
#define PRODUCT Angler2
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 16
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, B2, F0, D5, D1, D2 }
#define MATRIX_COL_PINS { F5, F6, F7, E2, C7, C6, B6, F1, B5, B4, D7, D6, D4, D3, D0, B1 }
#define DIODE_DIRECTION COL2ROW
#define LED_CAPS_LOCK_PIN B0
#define LED_SCROLL_LOCK_PIN B7
#define LED_PIN_ON_STATE 0
#define RGB_DI_PIN E6
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 6
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8