qmk_sweep_skeletyl/keyboards/amj60
2016-11-17 17:42:14 -05:00
..
keymaps/iso_split_rshift forgot media keys 2016-08-19 10:24:48 +02:00
amj60.c
amj60.h uniform whitespace 2016-08-18 13:10:02 +02:00
config.h rgb light through midi 2016-11-17 17:42:14 -05:00
Makefile Split keyboard makefiles into rules and Makefile 2016-08-20 03:56:08 +03:00
readme.md smyll typo fixed 2016-08-18 15:32:06 +02:00
rules.mk Split keyboard makefiles into rules and Makefile 2016-08-20 03:56:08 +03:00

AMJ60 keyboard firmware

DIY/Assembled compact 60% keyboard.

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.md.

Building

Download or clone the whole firmware and navigate to the keyboards/amj60 folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use make dfu to program your PCB once you hit the reset button.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named <name>.c in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.

To build the firmware binary hex file with a keymap just do make with KEYMAP option like: $ make KEYMAP=[default|jack|<name>] Keymaps follow the format <name>.c and are stored in the keymaps folder.

Variations

KEYMAP macros for the following layouts are available:

  • default, for all the available, possible keys
  • ANSI, for 60% ANSI keyboard
  • ISO
  • ISO w/ split right shift key
  • HHKB

Remark: all but "ISO w/ split right shift key" are untested and were done to the best of my knowledge.

Original tmk firmware

The original firmware that was used to port to qmk can be found here.

Further information

Since information and documentation for this board are sparse, (at least for non-chinese speaking ppl) here is everything that could be found