qmk_sweep_skeletyl/quantum/debounce.h
Simon Arlott b829a1d264
Avoid 8-bit timer overflows in debounce algorithms (#12240)
* Add fast_timer_t that is 16-bit or 32-bit based on architecture

A 16-bit timer will overflow sooner but be faster to compare on AVR.

* Avoid 8-bit timer overflows in debounce algorithms

Count down remaining elapsed time instead of trying to do 8-bit timer
comparisons.

Add a "none" implementation that is automatically used if DEBOUNCE is
0 otherwise it will break the _pk/_pr count down.

* Avoid unnecessary polling of the entire matrix in sym_eager_pk

The matrix only needs to be updated when a debounce timer expires.

* Avoid unnecessary polling of the entire matrix in sym_eager_pr

The matrix only needs to be updated when a debounce timer expires.

The use of the "needed_update" variable is trying to do what
"matrix_need_update" was added to fix but didn't work because it only
applied when all keys finished debouncing.

* Fix sym_defer_g timing inconsistency compared to other debounce algorithms

DEBOUNCE=5 should process the key after 5ms, not 6ms

* Add debounce tests
2021-06-09 17:23:21 +10:00

13 lines
389 B
C

#pragma once
// raw is the current key state
// on entry cooked is the previous debounced state
// on exit cooked is the current debounced state
// changed is true if raw has changed since the last call
void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed);
bool debounce_active(void);
void debounce_init(uint8_t num_rows);
void debounce_free(void);