qmk_sweep_skeletyl/quantum/process_keycode/process_repeat_key.h
Pascal Getreuer 3993b15f05
[Core] Add Repeat Key ("repeat last key") as a core feature. (#19700)
Co-authored-by: casuanoob <96005765+casuanoob@users.noreply.github.com>
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
2023-05-20 22:35:06 +10:00

62 lines
2.4 KiB
C

// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "quantum.h"
/**
* @brief Process handler for remembering the last key.
*
* @param keycode Keycode registered by matrix press, per keymap
* @param record keyrecord_t structure
* @return true Continue processing keycodes, and send to host
* @return false Stop processing keycodes, and don't send to host
*/
bool process_last_key(uint16_t keycode, keyrecord_t* record);
/**
* @brief Optional callback defining which keys are remembered.
*
* @param keycode Keycode that was just pressed
* @param record keyrecord_t structure
* @param remembered_mods Mods that will be remembered with this key
* @return true Key is remembered
* @return false Key is ignored
*
* Modifier and layer switch keys are always ignored. For all other keys, this
* callback is called on every key press. Returning true means that the key is
* remembered, false means it is ignored. By default, all non-modifier,
* non-layer switch keys are remembered.
*
* The `remembered_mods` arg represents the mods that will be remembered with
* this key. It can be modified to forget certain mods, for instance to forget
* capitalization when repeating shifted letters:
*
* // Forget Shift on letter keys.
* if (KC_A <= keycode && keycode <= KC_Z && (*remembered_mods & ~MOD_MASK_SHIFT) == 0) {
* *remembered_mods = 0;
* }
*/
bool remember_last_key_user(uint16_t keycode, keyrecord_t* record, uint8_t* remembered_mods);
/**
* @brief Process handler for Repeat Key feature.
*
* @param keycode Keycode registered by matrix press, per keymap
* @param record keyrecord_t structure
* @return true Continue processing keycodes, and send to host
* @return false Stop processing keycodes, and don't send to host
*/
bool process_repeat_key(uint16_t keycode, keyrecord_t* record);