qmk_sweep_skeletyl/keyboards/stello65/sl_rev1/sl_rev1.h
Uy Bui b8bbd0cb9a
[Keyboard] Add Stello65 keyboard (#17168)
* [Keyboard] add Stello65 keyboard

* Apply suggestions from code review

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Apply suggestions from code review

Co-authored-by: Ryan <fauxpark@gmail.com>

* [Keyboard] update config pinout for stello65_sl_rev1

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-06-07 11:28:13 -07:00

35 lines
1.4 KiB
C

// Copyright 2022 @wekey (@wekey)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define K__ KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K10, K01, K11, K02, K12, K03, K13, K04, K14, K05, K15, K06, K16, K07, \
K20, K30, K21, K31, K22, K32, K23, K33, K24, K34, K25, K35, K26, K36, K37, \
K40, K50, K41, K51, K42, K52, K43, K53, K44, K54, K45, K55, K56, K57, \
K60, K70, K61, K71, K62, K72, K63, K73, K64, K74, K65, K75, K66, K76, K77, \
K80, K90, K81, K83, K94, K95, K86, K96, K97 \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K__ }, \
{ K20, K21, K22, K23, K24, K25, K26, K__ }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, K41, K42, K43, K44, K45, K__, K__ }, \
{ K50, K51, K52, K53, K54, K55, K56, K57 }, \
{ K60, K61, K62, K63, K64, K65, K66, K__ }, \
{ K70, K71, K72, K73, K74, K75, K76, K77 }, \
{ K80, K81, K__, K83, K__, K__, K86, K__ }, \
{ K90, K__, K__, K__, K94, K95, K96, K97 } \
}