qmk_sweep_skeletyl/keyboards/handwired/sick68/sick68.h
Umberto Baldi 5b4870c046
fix sick68 space key handwiring location (#8962)
* fix space key handwiring location

* fix mechmerlin layout

* Revert changes from mechmerlin layout

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update layouts/community/65_ansi/mechmerlin/keymap.c

* revert

Co-authored-by: Joel Challis <git@zvecr.com>
2020-04-29 00:45:51 +01:00

62 lines
2.8 KiB
C

/* Copyright 2020 umbynos
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
// readability
#define XXX KC_NO
/* SICK68 ANSI layout
* ,----------------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d | 0e |
* |----------------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d | 1e |
* |----------------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d | 2e |
* |----------------------------------------------------------------|
* | 30 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c| 3d| 3e |
* |----------------------------------------------------------------|
* | 40 | 41 | 42 | 46 | 49| 4a| 4b| 4c| 4d| 4e |
* `----------------------------------------------------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_65_ansi( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, k2e, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
k40, k41, k42, k46, k49, k4a, k4b, k4c, k4d, k4e \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d, k2e}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
{k40, k41, k42, XXX, XXX, XXX, k46, XXX, XXX, k49, k4a, k4b, k4c, k4d, k4e} \
}