qmk_sweep_skeletyl/keyboards/projectkb/alice/rev1/config.h

76 lines
2 KiB
C

/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16
#define MATRIX_COL_PINS { B2, B10, B11, A9, A15, B3, B4, B5, B6, B7, B8, B9, C13, C14, C15, B12 }
#define MATRIX_ROW_PINS { B1, B0, A7, A5, A4 }
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN A6
#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL 1
#define BACKLIGHT_PAL_MODE 1
#define BACKLIGHT_LEVELS 6
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGBLIGHT_ANIMATIONS
#define RGB_DI_PIN B15
#define RGBLED_NUM 14
#define WS2812_SPI SPID2
#define WS2812_SPI_MOSI_PAL_MODE 0
#define WS2812_SPI_SCK_PAL_MODE 0
#define WS2812_SPI_SCK_PIN B13
#define INDICATOR_PIN_0 A0
#define INDICATOR_PIN_1 A1
#define INDICATOR_PIN_2 A2
// 2 bits for 4 layout options
#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT