113 lines
5.7 KiB
C
113 lines
5.7 KiB
C
/*
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Copyright 2021 Evan Sailer, Jetpacktuxedo, & QMK Firmware
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include QMK_KEYBOARD_H
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#include <config.h>
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_jetvan( /* Qwerty */
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KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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LT(2, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LT(2, KC_ENT),
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, MT(MOD_RSFT, KC_SLSH),
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KC_LCTL, KC_LGUI, KC_LALT, LT(1, KC_SPC), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[1] = LAYOUT_jetvan( /* LAYER 1 */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_TRNS, KC_MINS, KC_EQL, KC_SCLN, KC_QUOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_QUOT, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_PGUP, KC_BSLS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END
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),
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[2] = LAYOUT_jetvan( /* LAYER 2 */
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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KC_TRNS, KC_UNDS, KC_PLUS, KC_COLN, KC_DQUO, KC_TRNS, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_DQUO, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_PGUP, KC_PIPE,
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KC_TRNS, TG(4), MO(3), KC_TRNS, KC_HOME, KC_PGDN, KC_END
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),
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[3] = LAYOUT_jetvan( /* LAYER 3 */
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KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[4] = LAYOUT_jetvan( /* Gaming Layer*/
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KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
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KC_TAB, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LT(5, KC_SLSH),
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[5] = LAYOUT_jetvan( /* RESET Layer*/
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RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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const rgblight_segment_t PROGMEM layer1[] = RGBLIGHT_LAYER_SEGMENTS(
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{9, 1, HSV_RED}
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);
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const rgblight_segment_t PROGMEM layer2[] = RGBLIGHT_LAYER_SEGMENTS(
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{9, 1, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM layer3[] = RGBLIGHT_LAYER_SEGMENTS(
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{8, 1, HSV_CYAN}
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);
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const rgblight_segment_t PROGMEM layer4[] = RGBLIGHT_LAYER_SEGMENTS(
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{8, 1, HSV_MAGENTA}
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);
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const rgblight_segment_t PROGMEM layer5[] = RGBLIGHT_LAYER_SEGMENTS(
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{8, 1, HSV_YELLOW}
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);
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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layer1,
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layer2,
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layer3,
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layer4,
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layer5
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);
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, 1));
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rgblight_set_layer_state(1, layer_state_cmp(state, 2));
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rgblight_set_layer_state(2, layer_state_cmp(state, 3));
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rgblight_set_layer_state(3, layer_state_cmp(state, 4));
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rgblight_set_layer_state(4, layer_state_cmp(state, 5));
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return state;
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}
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void keyboard_post_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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// Litearlly just doing this to lower the brightness. Since I am about to
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// turn on the rainbow effect which changes the hue I don't actually care
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// what that gets set to, but I am also lowering the saturation to get more
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// of a pastel feel
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rgblight_sethsv_noeeprom(0, 192, 128);
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// Set LED effects to rainbow
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rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
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rgblight_layers = my_rgb_layers;
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#endif //RGBLIGHT_ENABLE
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}
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