qmk_sweep_skeletyl/keyboards/nightmare/nightmare.h
Cody Bender 2a948e7771 [Keyboard] Add Crossed Keys/Keyhive Nightmare (#6796)
* initial draft of nightmare files

* fixed pins

* fixed MT keycodes

* updated READMEs

* updated title in main readme

* updated for split space

* added OPT_TAB

* fixed layer 1 keymap

* Add DEL to keymap

* Update Bootmagic pins

* Update Keymap

* Fix missing )

* Update Up arrow on keymap

* Add hosted image for Nightmare render

* Update info.json for Nightmare layout

* Resolve suggestions from drashna

* Add split space layout in nightmare.h and info.json
2019-09-25 14:20:20 -07:00

51 lines
2.6 KiB
C

/* Copyright 2019 cfbender
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_default( \
k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k113, k013, \
k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k213, \
k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k313, \
k300, k301, k302, k307, k311, k312 \
) { \
{ k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013 }, \
{ k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113 }, \
{ k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k213 }, \
{ k300, k301, k302, KC_NO, KC_NO, KC_NO, KC_NO, k307, KC_NO, KC_NO, KC_NO, k311, k312, k313 } \
}
#define LAYOUT_split( \
k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k113, k013, \
k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k213, \
k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k313, \
k300, k301, k302, k304, k305, k307, k309, k311, k312 \
) { \
{ k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013 }, \
{ k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113 }, \
{ k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k213 }, \
{ k300, k301, k302, KC_NO, k304, k305, KC_NO, k307, KC_NO, k309, KC_NO, k311, k312, k313 } \
}