qmk_sweep_skeletyl/keyboards/clueboard/17/keymaps/default/keymap.c

65 lines
1.8 KiB
C

#include "clueboard_17.h"
#include "backlight.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _RS 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* .-------------------.
* |NL F| /| *| -|
* |-------------------|
* | 7| 8| 9| |
* |--------------| |
* | 4| 5| 6| +|
* |-------------------|
* | 1| 2| 3| |
* |--------------| |
* | 0| .| Ent|
* '-------------------'
*/
[_BL] = KEYMAP(
LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_P4, KC_P5, KC_P6, \
KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_P0, KC_PDOT),
/* Keymap _FL: Function Layer
* .-------------------.
* |NL F| | | Fn0|
* |-------------------|
* | | Fn4| | |
* |--------------| |
* | Fn3|BL_S| Fn2| Fn6|
* |-------------------|
* | | Fn5| | |
* |--------------| |
* | Fn1| | Fn7|
* '-------------------'
*/
[_FL] = KEYMAP(
LT(_FL, KC_NLCK), KC_TRNS, KC_TRNS, RGB_TOG, \
KC_TRNS, RGB_SAI, KC_TRNS, RGB_VAI, \
RGB_HUD, BL_STEP, RGB_HUI, \
KC_TRNS, RGB_SAD, KC_TRNS, RGB_VAD, \
RGB_MOD, KC_TRNS)
};
/*enum function_id {
};*/
const uint16_t PROGMEM fn_actions[] = {
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
}
}