qmk_sweep_skeletyl/keyboards/rgbkb/sol/sol.h
XScorpion2 40b0ddd425 Sol Rev 2 Keyboard (#6389)
* Basic Rev 2 implementation

* Updated LED defines and added Extra encoder support

* Fixed rgb pin assignment

* Physically accurate LED positions

* Single Color Band scrolling left to right effects

* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions

* Full hand LED positions

* Basic Rev 2 implementation

Updated LED defines and added Extra encoder support

Fixed rgb pin assignment

Physically accurate LED positions

Full hand LED positions

Moving rev2 folder

* RGB Center Point LED position update

* Fixing led config commas

* Fixing led config commas

* fix enter key

* fix enter

* Small changes to default

* update default

* typo fix

* update default

* Fixing defines & led config, turned full hand & extra encoders into rules.mk feature

* Refactored rules.mk to have a post_rules.mk

* Forgot to offset the matrix to led map due to the edge led additions

* Updated LED flags and fixed my keymap

* Update keymap.c

include speed controls for RGB

* Fixing more rules.mk and adding keymap like encoders functionality

* Sol Rev 2 Implementation

* Minor fixes

* Keymap fixes

* Fix Colemak, add lock keys
2019-07-22 10:43:52 -07:00

79 lines
2.8 KiB
C

#pragma once
#include "quantum.h"
#ifdef KEYBOARD_rgbkb_sol_rev1
#include "rev1.h"
#else
#include "rev2.h"
#endif
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R06, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, L16, R16, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L26, R26, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, L36, R36, R30, R31, R32, R33, R34, R35, \
L40, L41, L42, L43, L44, L45, L46, R46, R40, R41, R42, R43, R44, R45, \
L55, L56, R56, R50 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, L55, L56 }, \
{ R05, R04, R03, R02, R01, R00, R06 }, \
{ R15, R14, R13, R12, R11, R10, R16 }, \
{ R25, R24, R23, R22, R21, R20, R26 }, \
{ R35, R34, R33, R32, R31, R30, R36 }, \
{ R45, R44, R43, R42, R41, R40, R46 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, R50, R56 } \
}
#define ENCODER_LAYOUT( \
E10, E11, \
E20, E21 \
) \
{ \
{ E10, E11 }, \
{ E20, E21 } \
}
#define EXTRA_ENCODER_LAYOUT( \
E10, E11, \
E20, E21, \
E30, E31, \
E40, E41, \
E50, E51, \
E60, E61 \
) \
{ \
{ E10, E11 }, \
{ E20, E21 }, \
{ E30, E31 }, \
{ E40, E41 }, \
{ E50, E51 }, \
{ E60, E61 } \
}
#define KC________ KC_TRNS
#define KC_RGB_MOD RGB_MOD
#define KC_FN FN
#define KC_ADJ ADJ
#define LAYOUT_kc( \
L00, L01, L02, L03, L04, L05, L06, R06, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, L16, R16, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, L26, R26, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, L36, R36, R30, R31, R32, R33, R34, R35, \
L40, L41, L42, L43, L44, L45, L46, R46, R40, R41, R42, R43, R44, R45, \
L55, L56, R56, R50 \
) \
LAYOUT( \
KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L06, KC_##R06, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L16, KC_##R16, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L26, KC_##R26, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L36, KC_##R36, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, \
KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##L46, KC_##R46, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, KC_##R45, \
KC_##L55, KC_##L56, KC_##R56, KC_##R50 \
)