qmk_sweep_skeletyl/keyboards/maxr1998/phoebe/keymaps/default/keymap.c
Max Rumpf ea2fcb5b08
[Keymap] Phoebe/Maxr1998 keymap: enable space cadet with curly braces (#8096)
* Phoebe/Maxr1998 keymap: enable space cadet with curly braces

* Revert space cadet for left shift, open curly brace on right shift
2020-02-07 18:54:41 -08:00

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#include QMK_KEYBOARD_H
#include "keymap_german.h"
enum layers {
_QWERTZ,
_SC,
_FN,
_GAMING
};
#define KC_SC MO(_SC)
#define KC_FN MO(_FN)
#define G_1 TO(_GAMING)
#define G_0 TG(_GAMING)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwertz
* ,-----------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ? |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ^ ° | Q | W | E | R | T | Z | U | I | O | P | Bspc |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | +* ~ | Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Sup | Alt | Alt | SpCh | Space | AltGr| Fun | Left | Down | Right|
* `-----------------------------------------------------------------------------------'
*/
[_QWERTZ] = LAYOUT(
KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_QST,
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSPC,
KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, KC_SC, KC_SPC, KC_ALGR, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT
),
/* Special characters
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ´ ` | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | #' | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | <> | | | | | | | | | | -_ | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | ---- | ---- | | | ---- | | | |
* `-----------------------------------------------------------------------------------'
*/
[_SC] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
DE_ACUT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______,
_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______,
_______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______
),
/* Function layer
* ,-----------------------------------------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Ü | F9 | Ö | | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | ---- | ---- | | ---- | ---- | Home | PgDn | End |
* `-----------------------------------------------------------------------------------'
*/
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F10, KC_F11, KC_F12,
_______, _______, _______, _______, _______, _______, _______, DE_UE, KC_F9, DE_OE, _______, KC_DEL,
KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_SW,RGB_M_SN,_______, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______,
XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END
),
/* Gaming
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Space| | | | | | | Leave| | | |
* `-----------------------------------------------------------------------------------'
*/
[_GAMING] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_SPC, XXXXXXX, _______, _______, _______, _______, _______, G_0, _______, _______, _______
)
};
#define MODS_ALGR_MASK (MOD_BIT(KC_ALGR))
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DE_QST:
if (get_mods() & MODS_ALGR_MASK) {
if (record->event.pressed) {
register_code(DE_SS);
} else {
unregister_code(DE_SS);
}
return false;
}
break;
case KC_Z:
if (get_mods() & MODS_ALGR_MASK) {
if (record->event.pressed) {
register_code(DE_LESS);
} else {
unregister_code(DE_LESS);
}
return false;
}
break;
}
return true;
};