qmk_sweep_skeletyl/keyboards/keebio/nyquist/keymaps/skug/keymap.c
Christoffer Holmberg 476f556613 [Keymap] Update layout for my nyquist (#7188)
* Add layer for gaming without fancy Shift & Ctrl keys

* Add default layer select to ARRW layer

* Define layers with an enum to save fw space
2019-10-29 01:39:15 -07:00

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/* Copyright 2019 Christoffer Holmberg
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_swedish.h"
extern keymap_config_t keymap_config;
#define CT_APOS CTL_T(SE_APOS)
#define CT_TILD CTL_T(SE_TILD)
#define MD_OSLH LT(MDIA, SE_OSLH)
#define SM_AE LT(SYMB, SE_AE)
#define SE_LT SE_LESS
#define SE_GT LSFT(SE_LESS)
enum layer_names {
BASE,
GAME,
SYMB,
MDIA,
ARRW,
_ADJUST,
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE,
ADJUST,
DVORAK,
COLEMAK,
QWERTY
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base layer
* ,-----------------------------------------. .-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift(| Z | X | C | V | B | | N | M | , | . | - |)Shift|
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* |'/Ctrl| ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * |Ctrl/¨|
* `-----------------------------------------' '-----------------------------------------'
*/
[BASE] = LAYOUT( \
// LEFT HAND RIGHT HAND
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSPC, \
CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \
),
/* Gaming layer
* ,-----------------------------------------. .-----------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift|
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl |
* `-----------------------------------------' '-----------------------------------------'
*/
[GAME] = LAYOUT( \
// LEFT HAND RIGHT HAND
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \
KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \
),
/* Symbols layer
* ,-----------------------------------------. .-----------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | ! | @ | { | } | | | | Up | 7 | 8 | 9 | * | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | # | $ | ( | ) | ` | | Down | 4 | 5 | 6 | + | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | % | ^ | [ | ] | ~ | | & | 1 | 2 | 3 | - | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | < | > | | | | | . | 0 | = | |
* `-----------------------------------------' '-----------------------------------------'
*/
[SYMB] = LAYOUT( \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
_______, KC_EXLM, SE_AT, SE_LCBR, SE_RCBR, SE_PIPE, KC_UP, KC_7, KC_8, KC_9, SE_ASTR, KC_F12, \
_______, KC_HASH, SE_DLR, SE_LPRN, SE_RPRN, SE_GRV, KC_DOWN, KC_4, KC_5, KC_6, SE_PLUS, _______, \
_______, KC_PERC, SE_CIRC, SE_LBRC, SE_RBRC, SE_TILD, SE_AMPR, KC_1, KC_2, KC_3, SE_MINS, _______, \
_______, _______, _______, SE_LT, SE_GT, _______, _______, _______, KC_DOT, KC_0, SE_EQL, _______ \
),
/* Media layer
* ,-----------------------------------------. .-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* `-----------------------------------------' '-----------------------------------------'
*/
[MDIA] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* Arrow layer
* ,-----------------------------------------. .-----------------------------------------.
* | §/½ | | | | | | | | | BASE | Ins | Home | PgUp |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | Up | | | | | | | GAME | Del | End | PgDn |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | Left | Down | Right| | Back | | Fwd | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | Del | | | | | | | | | |
* `-----------------------------------------' '-----------------------------------------'
*/
[ARRW] = LAYOUT( \
SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \
_______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \
_______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* Adjust ()
* ,-----------------------------------------. .-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn| |Sat Up|Sat Dn|Val Up|Val Dn| | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* `-----------------------------------------' '-----------------------------------------'
*/
[_ADJUST] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}