40 lines
1.7 KiB
C
40 lines
1.7 KiB
C
#include "keymap_common.h"
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// GRD: Grid layout
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP_GRD(FN29, FN30, FN31, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, DEL, \
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CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, ENT, PGUP, \
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, RSFT, UP, PGDN, \
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LCTL, LALT, LGUI, SPC, SPC, SPC, SPC, SPC, SPC, RALT, APP, RCTL, LEFT, DOWN, RGHT), \
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[9] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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[29] = ACTION_BACKLIGHT_TOGGLE(),
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[30] = ACTION_BACKLIGHT_INCREASE(),
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[31] = ACTION_BACKLIGHT_DECREASE()
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};
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