qmk_sweep_skeletyl/keyboards/ferris/keymaps/madhatter/keymap.c
Sid Carter 1bf657be41
[Keymap] Updates - Unikorn/Curiosity/Prime_E/Ferris/Corne (#10925)
* update keymap for unikorn

* add new map

* update keymap

* update keymap

* update map

* update the current keymap

* update keymap so it accounts for mouse keys as well

* add extra control and shift, for when we need to use the other keys

* get me square and curly braces

* remove unused macros

* update these changes so far

* update ilpse keymap

* rmove a layer and simplify my layers a bit

* I think there's a working keymap now for the corne. let's leave this here.

* I thought maybe that helped? but who knows

* save changes made so far

* update madhatter keymap to match what I want

* switch to use lcmd for main alt

* update my curiosity keymap

* make curiosity via enabled

* add via keymap

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/primekb/prime_e/keymaps/madhatter/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* stick to enum

* add bootmagic stuff and update keymap

* switch to bootmagic lite

* fix typo

* cleanup for writing to LED

* consistency

* fix led pins

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* fix build issue

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/crkbd/keymaps/madhatter/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Khader Syed <khader.syed@aicure.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-11-25 10:09:15 -08:00

57 lines
2.2 KiB
C

// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum ferris_layers {
_QWERTY,
_LOWER,
_RAISE
};
enum ferris_tap_dances {
TD_Q_ESC
};
#define KC_CTSC RCTL_T(KC_SCLN)
#define KC_CTLA LCTL_T(KC_A)
#define KC_LSHZ LSFT_T(KC_Z)
#define KC_RLSH RSFT_T(KC_SLSH)
#define KC_SPM2 LT(2, KC_SPC)
#define KC_BSM1 LT(1, KC_BSPC)
#define KC_GUTA GUI_T(KC_TAB)
#define KC_CLGV CTL_T(KC_GRV)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( /* QWERTY */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_CTLA, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
KC_LSHZ, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RLSH,
KC_CLGV, KC_BSM1, KC_SPM2, KC_GUTA
),
[_LOWER] = LAYOUT( /* [> LOWER <] */
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_GESC, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_QUOT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_ENT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[_RAISE] = LAYOUT( /* [> RAISE <] */
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_TAB, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_PIPE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Q, twice for ESC
[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
};